Author Topic: Weapons Menu Box  (Read 1165 times)

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Offline -Vis-

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Weapons Menu Box
« on: December 04, 2007, 07:49:19 pm »
Simple suggestion, I'm not sure if anyone's mentioned it, but I'm sure some have thought it, especially modders.

When you have a slightly larger than normal LAW in the weapons menu, it's always positioned slightly out of the box. I'd like to see the box stretched a bit lower so the LAW fits in properly.



It's a small change, shouldn't be a problem to alter. :-*


Offline Thinkto urself

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Re: Weapons Menu Box
« Reply #1 on: December 04, 2007, 08:29:40 pm »
I agree I hate that when I run certain mods on Soldat, F12!

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Offline plasticpie

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Re: Weapons Menu Box
« Reply #2 on: December 04, 2007, 10:41:22 pm »
Good, but not a real big concerned....ahhh, I'll F12 anyway

Offline Kagesha

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Re: Weapons Menu Box
« Reply #3 on: December 05, 2007, 12:16:14 am »
How about being able to mod the weapon box to the size and position?

Offline -Vis-

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Re: Weapons Menu Box
« Reply #4 on: December 05, 2007, 12:39:59 am »
How about being able to mod the weapon box to the size and position?

That works too.


Offline NinjaGimp369

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Re: Weapons Menu Box
« Reply #5 on: December 05, 2007, 01:39:59 am »
Good, but not a real big concerned....ahhh, I'll F12 anyway

Simple little things like these can help the aesthetics of the game.. Even if it is a tiny little change. F12!
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Offline Flacid Assassin

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Re: Weapons Menu Box
« Reply #6 on: December 05, 2007, 02:07:27 am »
f11 lol jk f12. i actualy like tghe idea of being able to put where ever say bottom left bottom tight top left top right or middle

Offline Ivel

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Re: Weapons Menu Box
« Reply #7 on: December 05, 2007, 07:48:18 pm »
I like the other guys idea, to be able to actually edit the box, like you can edit the mini map.
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Offline Zeating

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Re: Weapons Menu Box
« Reply #8 on: December 05, 2007, 08:03:42 pm »
F12?.... wtf does that mean

Offline BondJamesBond

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Re: Weapons Menu Box
« Reply #9 on: December 05, 2007, 09:22:56 pm »
Tsk. F12 means you agree. And I F12 this idea, too.
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Offline NinjaGimp369

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Re: Weapons Menu Box
« Reply #10 on: December 06, 2007, 01:40:53 am »
F12?.... wtf does that mean

When you cast an in-game vote kick on someone, F11 - Yes, F12 - No. Go figure.
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Offline -Vis-

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Re: Weapons Menu Box
« Reply #11 on: December 06, 2007, 03:04:47 am »
F12?.... wtf does that mean

When you cast an in-game vote kick on someone, F11 - Yes, F12 - No. Go figure.

Er... other way around.


Offline Avis

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Re: Weapons Menu Box
« Reply #12 on: December 06, 2007, 07:46:00 am »
Easy thing to program

box_height (background sprite is being stretched...) = all weapon graphics heights counted together + distance between graphics (maybe customizable)

One could even bring in customizable layouts for weapon choice boxes... maybe for registered users :D
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