Author Topic: New Weapons  (Read 4776 times)

0 Members and 1 Guest are viewing this topic.

Offline Zeating

  • Soldier
  • **
  • Posts: 146
New Weapons
« on: December 06, 2007, 02:20:23 pm »
In the next version of Soldat they should add more weapons like the M4,Uzi,Molotov Cocktails ect... it whould be really nice to see more weapons to choose from!  ;)

Offline -Vis-

  • Flagrunner
  • ****
  • Posts: 980
  • Zarch
Re: New Weapons
« Reply #1 on: December 06, 2007, 02:45:57 pm »
Soldat doesn't need more weapons, but they should change the minigun into something more useful than an I'll-lag-the-server-while-boosting-back-and-forth-across-the-map-for-quick-caps machine.


Offline Zeating

  • Soldier
  • **
  • Posts: 146
Re: New Weapons
« Reply #2 on: December 06, 2007, 02:48:01 pm »
Lol yea i guess...minigun is the dumbest weapon ever.. only the really big n00bs use it.

Offline Duck Boi

  • Soldier
  • **
  • Posts: 196
  • ('')('_')('')
Re: New Weapons
« Reply #3 on: December 06, 2007, 02:53:59 pm »
Lol yea i guess...minigun is the dumbest weapon ever.. only the really big n00bs use it.

Minigun is not a 'n00b' weapon! :@ It's the hardest gun to use, it's just used by people who want to spray or lag alot.

And we don't need more weapons. Weapons are fine, just use mods or something.

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: New Weapons
« Reply #4 on: December 06, 2007, 03:14:31 pm »
Lol yea i guess...minigun is the dumbest weapon ever.. only the really big n00bs use it.
Stupid! MM loves the minigun, and some of us to, so don't say it again! The minigun can be a great weapon in the right hands, like the m79
The m4 was the 1st gun on soldat, but was changed and now we have the best weapon selection, i say no to the uzi and the molotov, we have clusters am mp5

Offline SDFilm

  • Inactive Staff
  • Veteran
  • *****
  • Posts: 1266
Re: New Weapons
« Reply #5 on: December 06, 2007, 04:07:28 pm »
The Official Suggestions Sticky

The Don't-Suggest List[/b]
NEW WEAPONS (would invite even more weapon-balance issues, disrupt Soldat's file layout, mess up functionality of old mods, etc.)

Burning scarfs since 1988

Offline Zeating

  • Soldier
  • **
  • Posts: 146
Re: New Weapons
« Reply #6 on: December 06, 2007, 04:14:54 pm »
Well SORRRRRRRRYYYYYYYYYY.. hope i didnt make anyone cry over this, just saying what i think is all
-_-

Offline BondJamesBond

  • Flagrunner
  • ****
  • Posts: 986
    • http://tobylands.com
Re: New Weapons
« Reply #7 on: December 07, 2007, 12:36:26 am »
The mods can make you cry...
The computer is a moron.
?  - Peter Drucker

Offline Dodger

  • Major(1)
  • Posts: 34
  • vX][Admin and Moderator
Re: New Weapons
« Reply #8 on: December 07, 2007, 02:43:57 am »
MM loves the minigun

Now, MM aint the best soldat player in the world... but im completely with you... a long time ago when i were pretty much worse at soldat than i am now, i saw people actually using the minigun and winning a game... he didnt have full control with it (god bless anyone with that!) but he got kills! it wasnt just restless spraying and praying out into nothing...
and we have sometimes discussed using the minigun in clanwars to get caps... so its not completely useless!

And if u think about it, soldat has mostly every weapon class there is... if we would add another weapon it would only end up as a sort of copy of another one...

Offline Viko

  • Major(1)
  • Posts: 13
  • Kowalsky - The Flying Penguin!
Re: New Weapons
« Reply #9 on: December 10, 2007, 04:17:52 pm »
Well!
I would like to see a Baseball Bat like Secondary Weapon, and it would be throwable like the Knife...
=D
« Last Edit: December 10, 2007, 04:20:32 pm by Viko »

Offline Vilho

  • Soldier
  • **
  • Posts: 145
  • Scandinavian
Re: New Weapons
« Reply #10 on: December 10, 2007, 04:36:07 pm »
Well!
I would like to see a Baseball Bat like Secondary Weapon, and it would be throwable like the Knife...
=D

Well it sure is easier to just change Combat Knife's interface into that bat of yours. :P

Offline -Vis-

  • Flagrunner
  • ****
  • Posts: 980
  • Zarch
Re: New Weapons
« Reply #11 on: December 10, 2007, 04:37:57 pm »
Well!
I would like to see a Baseball Bat like Secondary Weapon, and it would be throwable like the Knife...
=D

Well it sure is easier to just change Combat Knife's interface into that bat of yours. :P

But not nearly as easy to edit the .poa to swing the bat instead of prodding with it. :P


Offline ICanCount2Purple

  • Major(1)
  • Posts: 24
Re: New Weapons
« Reply #12 on: December 10, 2007, 05:35:41 pm »
IS THERE A WAY TO MAKE RANGED WEAPONS INTO MELEE WEAPONS WHILE MODDING WENEVER I DO THEN TRY TO USE THE WEAPON MY GUY WILL JUST POP.
WTF IS UP WITH THAT

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: New Weapons
« Reply #13 on: December 10, 2007, 05:40:49 pm »
Lel..

Classic newb.
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline ICanCount2Purple

  • Major(1)
  • Posts: 24
Re: New Weapons
« Reply #14 on: December 10, 2007, 05:43:33 pm »
SO WAT I JOINED TODAY BUT IM GOOD WITH COMPS.
AND DONT WORRY IM NOT SOME 300 POUND NERD WHO PLAYS RUNESCAPE 24/7
IM A SKINNY 70 POUND KID WHO HAS A LIFE AND HAPPENS TO BE GOOD WITH COMPS

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: New Weapons
« Reply #15 on: December 10, 2007, 06:04:09 pm »
SO WAT I JOINED TODAY BUT IM GOOD WITH COMPS.
AND DONT WORRY IM NOT SOME 300 POUND NERD WHO PLAYS RUNESCAPE 24/7
IM A SKINNY 70 POUND KID WHO HAS A LIFE AND HAPPENS TO BE GOOD WITH COMPS

CRUISE CONTROL FOR COOL!

Yeah... Not cool.

I would like the option to be able to mod more weapons in, though.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline ICanCount2Purple

  • Major(1)
  • Posts: 24
Re: New Weapons
« Reply #16 on: December 10, 2007, 06:29:19 pm »
but seriously is there a way to change ranged to melee

Offline Biscuiteer

  • Camper
  • ***
  • Posts: 354
  • Need a Biscuit?
Re: New Weapons
« Reply #17 on: December 10, 2007, 07:11:45 pm »
but seriously is there a way to change ranged to melee

You cannot truly set a non-melee weapon's range to melee; the closest thing you can do is set the speed wayyyy low (except for grenades, opposite is true for them)
Un ~ Biscuiteer

Offline valion

  • Soldier
  • **
  • Posts: 134
  • you may run, you may hide. but still he comes
Re: New Weapons
« Reply #18 on: December 11, 2007, 03:41:04 am »
tried making an all melee mod. failed. all the guns continued to shoot when set to the melee bullets only you couldnt see the shots anymore.
but on the plus side, it gave me an excuse to make 12 different knife skins
Your signature is too big, please read the rules. Keep it under 4 lines of text.

Offline ICanCount2Purple

  • Major(1)
  • Posts: 24
Re: New Weapons
« Reply #19 on: December 11, 2007, 04:24:20 pm »
thanks