Poll

Would you want this as a offical gamemode?

Yes!
No!

Author Topic: Infectious Zombie  (Read 5680 times)

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Offline Laser Guy

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Re: Infectious Zombie
« Reply #20 on: October 03, 2007, 08:50:11 am »
sounds like zombie mod from CSS, which is fun :D f12
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Offline Sytrus

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Re: Infectious Zombie
« Reply #21 on: October 03, 2007, 09:45:42 am »
There's no need for this to get into the game. It's like saying you want hexer, racing, climbing, TW etc as official gamemodes. This will do just good as a sub-gamemode.

Offline Mangled*

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Re: Infectious Zombie
« Reply #22 on: October 03, 2007, 03:20:32 pm »
It's a stupid idea. It's basically rambomatch but with a zombie instead of rambo..

So.. no.

Besides there are more worthy potential gametypes to be made... I'm talking Trenchwars and Dodgeball.  [Alphaguy]
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Offline Svirin Kerath

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Re: Infectious Zombie
« Reply #23 on: October 08, 2007, 02:48:44 pm »
Interesting suggestion, if unoriginal. Maybe in version 1.9
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Offline AlfoNs

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Re: Infectious Zombie
« Reply #24 on: October 10, 2007, 03:01:56 pm »
well this zombie thing sounds stupid, but a new game mode would really fireup the next version.
or 1.9 ;P

Offline thatonekid

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Re: Infectious Zombie
« Reply #25 on: November 18, 2007, 05:20:50 pm »
F11, aids.

O' crap your right I should of known. The zombie should be a normal person who spreads aids. Good idea. :o ;)

whats wrong with you people? people dying of aids isn't funny on onther topic however, the zombie game mode sounds awesome
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Offline imacheater2k7

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Re: Infectious Zombie
« Reply #26 on: November 24, 2007, 05:49:25 am »
How would the game choosed who'd be the first zombie, though? (Perhaps the first person to die becomes zombie...)




Offline 1221995

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Re: Infectious Zombie
« Reply #27 on: November 24, 2007, 10:45:11 am »
Either that or there could be a CPU, and once the first person is infected, the CPU leaves until noone is infected (person leaves, or end of round). Its a very nice ide, but i think it could be done with a sceipt 9maybe). If not, F12. Zombie as an official gametype would be a nice eye-opener ::)

Offline giantgerbil1

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Re: Infectious Zombie
« Reply #28 on: November 24, 2007, 11:45:33 am »
i Actually really like this idea.

10x health for the one zombie sounds like quite a lot, but it might be ok as long as he didn't have anything more than 2x speed.

I would look forward to seeing a server hosting this mod :D

Offline boer

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Re: Infectious Zombie
« Reply #29 on: November 29, 2007, 05:18:52 pm »
F12!!!! would be awesome... 2x speed for zombies. place a checkbox for this right under 'advanced' mode. I want it official. No script.

Offline imacheater2k7

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Re: Infectious Zombie
« Reply #30 on: November 29, 2007, 05:22:12 pm »
I fecking hate scripted games because my internet sucks.

(Oh, and F12, by the way.)




Offline Thinkto urself

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Re: Infectious Zombie
« Reply #31 on: November 29, 2007, 05:59:52 pm »
F11. This game mode seems possible to script by the Sub Game mode god,  AVARAX :o
But If this is implemented,  [AK74] to The 1.5 coders.

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Offline Xxypher

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Re: Infectious Zombie
« Reply #32 on: November 29, 2007, 06:32:56 pm »
I made a topic on this a while back, then their where about three after mine, within a week even.

Offline Rangedmage14

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Re: Infectious Zombie
« Reply #33 on: November 30, 2007, 05:35:00 pm »
Perhaps, the winner of the last game becomes the infected zombie, and the first person to join the game if the server is empty would be zombie?

F12, seems like a good idea.
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Offline LeetFidle

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Re: Infectious Zombie
« Reply #34 on: December 03, 2007, 11:36:32 am »
F12 fun in HL3 why not soldat?
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Offline Xxypher

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Re: Infectious Zombie
« Reply #35 on: December 08, 2007, 11:28:27 am »
Seeing as this is brought up so many damn times, why not make a sticky of one so I can stop complaining about everyone posting about it.