Author Topic: Concept: The ASKS (Beta 4a)  (Read 899 times)

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Concept: The ASKS (Beta 4a)
« on: December 08, 2007, 05:24:43 pm »
Hey guys! I have been constructing this concept for public use to try to prevent and deal with the issue of spawnkilling. This is merely a concept; things may still need work here-and-there, so don't hesitate to post your constructive criticism!

This is an advanced system, which runs in the background not unlike how BattlEye works. There is alot of terminology here, so please read carefully before making your comments.

ASKS (Anti-Spawnkilling System) is designed to be used by higher-end server owners (U13, Selfkill, Etc.)

My latest revision is: V. Beta 4a

Key Terms:
    SKR: Spawnkill Rate
    Set SKR: An SKR for a set of ten kills
    Total # of sets: The number of all the player's individual sets.Final SKR (FSKR): A player's logged SKR, not including LSP
    Total SKR: The sum of all the player's SKRs.
    LSP: Long-Scale Point
    LSR: Long-Scale Rate
    Set LSP: An LSR for a set of ten spawnkills
    Total # of LSR Sets: Same as above, but for SCR
    SKP: Spawnkill Points

Formulas:
    Set SKR: Spawnkills / Total Kills
    Final SKR: Total SKR / Total # of Sets = Final SKR
    Set LSR: (LSP/SKR) = Set LSR
    Final LSR: Total LSR / Total # of LSR Sets

Revision Notes:
    (No current revisions made
here yet.)[/list][/b]


1)***The SKR System*** Whenever somebody spawnkills, a timer is set for a minute. If the same player spawnkills again it is logged. All spawnkills are logged in a special system, dubbed 'Spawnkill Rate' (SKR). Details are:

    1) All players start off with a 0% SKR every round.
    2) Every spawnkill awards a point to their SKR
    3) A player's SKR is used for viewing purposes only
    4) If their Set SKR breaches 60%, it is perma-logged to their account as a Short-Term SKR Breach (S-T SKRB)
    4a) If their Final SKR breaches 45%, it is also perma-logged as a Long-Term SKR Breach (L-T SKRB)

1a)**The LSR System** A similar system for longer-termed spawnkilling, and any attempts to cheat the system.

    1) Any possible cheating attempts and longer-term spawnkilling awards the player a point to their Set LSR as a Long-Scale Point (LSP). An LSP is awarded if the SKR timer trips five times in under six minutes.
    2) At the end of every round, their Long-Scale Rate is derived.
    3) Their Set LSR is then formulated into their Final LSR which is then logged to their account.

2) Spawn-Kill Points (SKP) are awarded to somebody who spawnkills. One point per minute (this timer resets on a spawnkill) is removed, and after every round all of them are removed.
    A) If the number reaches 5, a warning is PM'd to him
    B) If the number reaches 9, a final warning is sent to him
    C) If this number exceeds 10, a global message will go off and a private message to the player will be sent
    D) If the number reaches 15, a vote-kick is initiated on him
    E) If the number reaches 20, he is automatically kicked.
    F) The counter is not shown to the player.
    G) If the player grabs and captures the flag, their SKP is reduced by 25%
All players can also use the !SKT command. The command reveals the general placement of all the other player's SKP:

    0 SKP:
No Threat
1-3 SKP: Low Threat
4-6 SKP: Moderate Threat
7-10: High Threat
10<: Extreme Threat[/list]

3)***The Quick-Kick System*** If somebody spawnkills five people in fifteen seconds, the same alarm will go off, and will award the player two extra SKP.[/color]


Credits:
The Hexer fourms, for general stuff.
Broken Arrow, big source of advice and ideas.

---Remember, this is merely a concept! If you have any constructive criticism, please post!!
Un ~ Biscuiteer