Author Topic: Ctf_Dunkel  (Read 2210 times)

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Offline ~Niko~

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Ctf_Dunkel
« on: December 15, 2007, 01:02:18 pm »
ctf_Dunkel_v.2

By ~Niko~
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Small CTF map that I made because I was bored. It's waypointed (Not greatly, but works) and only got default sceneries/textures. Remembers me LOTS to ctf_Dropdown2... Dunkel in German means "dark"


(^Click To Enlarge^)

Screenshots:



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This Map Is Hosted By The Mapping Showcase

UPDATED
[/color][/b][/size]
« Last Edit: December 16, 2007, 07:49:12 am by ~Niko~ »

Offline mar77a

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Re: Ctf_Dunkel
« Reply #1 on: December 15, 2007, 01:17:00 pm »
Looks like an itneresting mix between ctf_Crashed and ctf_Dropdown2. Where are the flags and spawns?

Offline ~Niko~

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Re: Ctf_Dunkel
« Reply #2 on: December 15, 2007, 01:22:23 pm »
It's obvious, and you can see where's it in the in-game captures:

Offline MaVeRiCk/PaT0!

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Re: Ctf_Dunkel
« Reply #3 on: December 15, 2007, 06:31:03 pm »
I don't like very small ctf maps  :P but your map is pretty well done  ;).

I suggest you to remove these sceneries here, they doesn't look cool.
http://img207.imageshack.us/img207/716/paisdsdkwquy2.jpg

Offline ~Niko~

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Re: Ctf_Dunkel
« Reply #4 on: December 15, 2007, 07:00:40 pm »
It was an attempt to do a weird thing, lol... I will remove it when i can, I forgot to remove it when I was adding the waypoints...

Offline ace

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Re: Ctf_Dunkel
« Reply #5 on: December 15, 2007, 07:48:19 pm »
I like it xD


El_Spec

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Re: Ctf_Dunkel
« Reply #6 on: December 15, 2007, 09:38:13 pm »
It's a little tense in the dark tone.  Scenery needs shading to match its surroundings.  Not bad, but not great either, 3/5 stars.

Offline ~Niko~

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Re: Ctf_Dunkel
« Reply #7 on: December 16, 2007, 07:18:27 am »
NEW VERSION
Thanks to all people who gave me criticism in any way :)
« Last Edit: December 16, 2007, 07:50:42 am by ~Niko~ »

Offline Horve

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Re: Ctf_Dunkel
« Reply #8 on: December 19, 2007, 07:53:54 am »
you should make all the rope.bmp sceneries darker, because they dont blend with the dark-green background colours and they most definitely dont blend with the dark-grey coloured col's.
and NOT TO MENTION SPAWNKILLING.
the upper route will be fairly unused compared with the others.
your shading and colouring and texture stretching overall is low- grade, but don't cry, have a cookie AND GET TO IT.
I DONT WANT TO SEE SUCH **** ON THESE FORUMS EVER AGAIN
thx
vig.

Offline ~Niko~

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Re: Ctf_Dunkel
« Reply #9 on: December 19, 2007, 01:57:07 pm »
Wtf happens to you, dude? For gods sake!   >:(

Offline Suowarrior

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Re: Ctf_Dunkel
« Reply #10 on: December 19, 2007, 03:20:11 pm »
Well I guess he just gave u bad critics, which was right... No point doing this kinda maps, as he said low grade for a mapper who has done about thousand map already...

Offline Horve

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Re: Ctf_Dunkel
« Reply #11 on: December 19, 2007, 09:58:00 pm »
I gave bad critics with constructive critics
what doesn't kill you makes you stronger
you cannot kill what you did not create

there still remains the problem of spawnkilling....
btw the bg kind of makes me feel uneasy, maybe add more grey to the overall ubergreen texture so it doesn't tire the eyes.

after spending over 5 years on developing maps for soldat, I think I know what I'm talking about...
btw this map is a dead end anyway, you should do a different one
(personally I tried not to release a map before a month or so, mostly I didn't even get a chance to finish one in a month, because the ideas all required heaps of work and effort. The first step is always the map structure on a sheet of paper, suggestively a notebook, but you can continue to make these donkey maps since you won't get paid for making any better one's anyway)
« Last Edit: December 19, 2007, 09:59:39 pm by Horve »

Offline ~Niko~

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Re: Ctf_Dunkel
« Reply #12 on: December 20, 2007, 09:28:54 am »
your shading and colouring and texture stretching overall is low- grade, but don't cry, have a cookie AND GET TO IT.
I DONT WANT TO SEE SUCH **** ON THESE FORUMS EVER AGAIN
I think that isn't right in any way, you can give me constructive criticism, but not using that dumb language.

About the spawnkilling, that is present in all maps (I mean default ones too), and you got to shut up and play with it.

Ah, and another thing, I do those maps because I'm bored, this isn't a competition to see who's better, and I don't want money or anything for it.