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Loaded with goodies, what fun a server owner can have for /weap just have array[1..32] of array[1..14] of boolean that auto SetWeaponActive to a player when OnJoinTeam is calledsuggestion: for /weap, doing "t<team#>" instead of "<id>" will set every1 on that team's weapons; any # < 0 or > 4 means all teams? or just "a" or "all" or "e" or "everyone" or "everybody" for every1.suggestion: /savespot [<X> <Y>](saving ur current location / x,y; and it returning an ID #); /move <spotid>; /moveplayer <id> <spotid>
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
and a point match flag?
Bump for update!adminfun updateAdded command: /penta <ID> [size]Alias: /sacrDescription: Sacrifices a player (See screenshot) - Don't use it more than 4 times within 10 seconds or so - it will kill your server! Thanks alot to ramirez for greatly helping me on this one.
adminfun - toys for the bored server adminCommand: /hurt <id> <amount>Description: Hurts the player by <amount> damageAliases: /slap, /punch, /poke
Command: /bring <ID>Description: Moves player with <ID> to your current position
// Command /flame (big|small|off) // Create (non damaging) flames on you, every second. // MAY CAUSE SERVER FLOOD OR CRASH! ENABLE AT YOUR OWN RISK! {If RegExpMatch('^/flame (big|small|off)$', Text) Then Begin If Players[ID].Flame Then // Players[ID].Flame := False; // // If flames already set, disable them If Players[ID].BigFlame Then // Players[ID].BigFlame := False; // If GetPiece(Text, ' ', 1) = 'off' Then exit; // If <off> is chosen, just exit and don't set new flames If GetPiece(Text, ' ', 1) = 'big' Then Begin // Big? Players[ID].BigFlame := True; // Enable big End else Begin Players[ID].Flame := True; // Enable small End; End;}
Code: [Select]// Command /flame (big|small|off) // Create (non damaging) flames on you, every second. // MAY CAUSE SERVER FLOOD OR CRASH! ENABLE AT YOUR OWN RISK! {If RegExpMatch('^/flame (big|small|off)$', Text) Then Begin If Players[ID].Flame Then // Players[ID].Flame := False; // // If flames already set, disable them If Players[ID].BigFlame Then // Players[ID].BigFlame := False; // If GetPiece(Text, ' ', 1) = 'off' Then exit; // If <off> is chosen, just exit and don't set new flames If GetPiece(Text, ' ', 1) = 'big' Then Begin // Big? Players[ID].BigFlame := True; // Enable big End else Begin Players[ID].Flame := True; // Enable small End; End;}doesnt work too
/hurt <id> <amount>/slap, /punch, /poke/god [id]/bomb <id>/weap <weapon id> <id> <1|0>