Script Name: adminfun, objects, gsspawn, mt, vote, fun
Script Description: Does various of handy/fun stuff
Original Author(s): Flippeh
Makes use of: xSplit by Keydon
Core Version: 2.6.3
Code: Haha
. Its all in the attachment :>
Ever wanted to blow up someone? Disable weapons on the fly? Alter spawn points?
Then these scripts will come in handy!
In the attached .zip file, you will find 6 different scripts, that are either fun, usefull or both
adminfun - toys for the bored server adminCommand: /hurt <id> <amount>
Description: Hurts the player by <amount> damage
Aliases: /slap, /punch, /poke
Command: /god [id]
Description: Gives you or any ID godmode. Call it again to revoke the god
Command: /bomb <id>
Description: Starts a 10 second countdown after which the targeted player will blow up
Command: /weap <weapon id> <id> <1|0>
Description: Disables or enables <weapon id> for <id> during runtime. If <weapon id> is 0, every weapon is affected. If <id> is 0, every player is affected.
Example: /weap 7 0 0 (disables the M79 for everyone)
Known Problem: Player will still have every weapon after teamchange, or (re)joining game
objects - "Some statguns, sir?"Command: /co <object ID>
Description: Spawns an object of type <object ID>
Example: /co 15 (spawns a stationary gun at your position)
Command: /ro <ID>[..<EndOfRange>]
Description: Removes a previously spawned object, or a range of object
Example: /ro 22..50 (removes every object with an ID between 22 and 50 (including 22 and 50). USE WITH CARE! You could remove flags, and some servers don't like that AT ALL!)
Command: /spawn <object ID> <amount> [spacing]
Description: Creates a series of objects of the same type in the direction you are facing.
gsspawn - "spawn me pitpitpitpiptipt!" - MajorCommand: /nspawn
Description: Displays information about the spawn that is nearest to your player
Command: /dspawn <ID>
Description: Displays information about the spawn with the ID of <ID>
Command: /mspawn <ID>[,<ID2>,<ID3>, ..., <IDx>] <property> <value>
Description: Changes the spawn of <ID>. Valid properties and their values are are...
- move -no value-: moves the spawn to your players position
- style styleID: changes the spawn's style
- active state: activates (1 or on) or deactives (0 or off) the spawn
Feature: You can use a list of spawn ids:
/mspawn 15,26,34 move will move the spawns 15, 26 and 34 to your position (INSERT NO SPACES!)
Command: /sspawn <style>
Description: Searches all spawns, and displays any spawn matching <style>
Command: /fspawn [max]
Description: Searches all spawns, and displays any unused (free to modify) spawns. Only shows [max] spawns, if you specify it
mt (miniteleport) - zoom zoom zoom...Commands: /up, /left, /right, /down
Argument: <units>
Description: Moves you by <units> units into any direction
Command: /bring <ID>
Description: Moves player with <ID> to your current position
Command: /goto <ID>
Description: Moves yourself to the location of the player matching <ID>
vote - Something for playersPlayer Command: /votenext
Description: Stats a mapvote for the next map
fun - Fun stuff for playersPlayer Command: /piss
Description: Tells everyone that there is some food standing around... helplessy..
Player Command: /victory
Description: The soldat launches his primal scream, and every team mate in range does 1.5 times more damage and takes 1.5 times less damage for 30 seconds by default. Time of effect, range, damage output and income can be easily modified in the script
Have some fun!
Bug reports are always welcome! Find me in #soldat.devs !