Author Topic: Reduce bullet push  (Read 8612 times)

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Offline Clawbug

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Reduce bullet push
« on: December 17, 2007, 11:25:57 am »
Many advocate faster gameplay. A way to achieve that would be to make it less viable to defend and easier to attack successfully. This could be done by reducing the push effect all the bullets have. Perhaps it could be cut down to 80% of its current vigour in a beta version, and we'll see what we get.

As a side bonus, it'd reduce the effectiveness of the art of spray deffing, which builds upon keeping your enemies away from you using the push of bullets.
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Offline Will

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Re: Reduce bullet push
« Reply #1 on: December 17, 2007, 11:54:25 am »
it is really weird that bullets deal so small damage, and that they push you back so easily. When you consider the fact that not many kinds of bullets would pushback a man, they would pierce him...

Offline Clawbug

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Re: Reduce bullet push
« Reply #2 on: December 17, 2007, 11:59:04 am »
Well, what if the bullets are hollow point? So all the muzzle energy is transfered to the tissue, rather than just piercing it.
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Offline Will

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Re: Reduce bullet push
« Reply #3 on: December 17, 2007, 12:36:50 pm »
still, it certainly wouldn't throw back an adult man. It would incapacitate him or kill him :P

Offline mxyzptlk

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Re: Reduce bullet push
« Reply #4 on: December 17, 2007, 12:42:18 pm »
Well, what if the bullets are hollow point? So all the muzzle energy is transfered to the tissue, rather than just piercing it.
Have you ever seen a minigun with hollow point bullets? Or a minimi for that matter?

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Offline O.R.I.O.N.

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Re: Reduce bullet push
« Reply #5 on: December 17, 2007, 12:58:55 pm »
Shred-o-matic please.

This doesn't really need to be done. The pushing factor of the high-velocity weapons is part of what makes the game.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Clawbug

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Re: Reduce bullet push
« Reply #6 on: December 17, 2007, 01:11:05 pm »
Shred-o-matic please.

This doesn't really need to be done. The pushing factor of the high-velocity weapons is part of what makes the game.
Also, it is what slows the game down.

People want fast paced game, yet they prefer features which slow it down? Quite odd.

Well, what if the bullets are hollow point? So all the muzzle energy is transfered to the tissue, rather than just piercing it.
Have you ever seen a minigun with hollow point bullets? Or a minimi for that matter?

Have you ever seen strange little men jumping 10 meters off the ground, having strrange boots and taking 6 bullets of Desert Eagles before they vanish?
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Offline O.R.I.O.N.

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Re: Reduce bullet push
« Reply #7 on: December 17, 2007, 01:13:56 pm »
Shred-o-matic please.

This doesn't really need to be done. The pushing factor of the high-velocity weapons is part of what makes the game.
Also, it is what slows the game down.

People want fast paced game, yet they prefer features which slow it down? Quite odd.
Not so much slowing it down as adding a slight tactic to it. Simply saying that since bullet spray can hinder a soldat's movement, the whole game is slowing down...it's a bit subjective.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Clawbug

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Re: Reduce bullet push
« Reply #8 on: December 17, 2007, 01:15:55 pm »
Shred-o-matic please.

This doesn't really need to be done. The pushing factor of the high-velocity weapons is part of what makes the game.
Also, it is what slows the game down.

People want fast paced game, yet they prefer features which slow it down? Quite odd.
Not so much slowing it down as adding a slight tactic to it. Simply saying that since bullet spray can hinder a soldat's movement, the whole game is slowing down...it's a bit subjective.
Not at all. People are using bullets to boost their teammates, stop enemies from rushing from tunnels etc. This is not fair IMO, at least not the way it should be.

IMO it should be reduced by some 75-80%.
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Offline Demonic

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Re: Reduce bullet push
« Reply #9 on: December 17, 2007, 04:44:49 pm »
I agree with this. Spraying would be cut back by a notch, and people would think twice about going defensive when they have the lead. Fight like a man, cowards!

Offline Clawbug

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Re: Reduce bullet push
« Reply #10 on: December 17, 2007, 04:52:02 pm »
Also, it is alot harder to attack, when you are pushed backwards, and alot easier to defend as enemies are being slowed down. This would greatly help in this situation, and would change the gameplay to more offensive.
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Offline KorrupT MerC

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Re: Reduce bullet push
« Reply #11 on: December 17, 2007, 06:01:48 pm »
I like the push effect, it comes quite the handy attribute in maps such as ctf_ash, though when its used against you, it sucks, but its not impossible to counter.

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Offline BondJamesBond

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Re: Reduce bullet push
« Reply #12 on: December 17, 2007, 06:10:40 pm »
People don't want slower gameplay - nothing saying about wanting faster gameplay.
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Offline Clawbug

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Re: Reduce bullet push
« Reply #13 on: December 18, 2007, 01:11:19 am »
I like the push effect, it comes quite the handy attribute in maps such as ctf_ash, though when its used against you, it sucks, but its not impossible to counter.
Show me how to enter to alpha base when there are 3 AUG's spraying at the tunnels. Yes, it is possible, after several tries, which take TIME. With this addition defending becomes harder, and attacking easier.
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Offline Psycho

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Re: Reduce bullet push
« Reply #14 on: December 18, 2007, 01:43:38 am »
The push effect is ok, but at times very overdone. Like when a couple of stray mp5 bullets hit me at a very slow speed, I dont take much damage but still I feel like there is a big push.

I wouldn't say reduce by 80% tho. Maybe like 30%
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Offline Zero72

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Re: Reduce bullet push
« Reply #15 on: December 18, 2007, 02:42:40 am »
I want to support this just so my freaking teammates will stop blowing me around so much.

Offline Clawbug

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Re: Reduce bullet push
« Reply #16 on: December 18, 2007, 02:52:38 am »
The push effect is ok, but at times very overdone. Like when a couple of stray mp5 bullets hit me at a very slow speed, I dont take much damage but still I feel like there is a big push.

I wouldn't say reduce by 80% tho. Maybe like 30%
Suggested to cut it down to 80%, so reduce by 20%.
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Offline valion

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Re: Reduce bullet push
« Reply #17 on: December 18, 2007, 03:58:48 am »
still, it certainly wouldn't throw back an adult man. It would incapacitate him or kill him :P

or make him stagger. the pushback is more to do with the persons motions then the transfer of kinetic energy.
if you were wearing body armour and i shot you in the chest with an AK, you'd be winded and stagger backwards.

as to the suggestion, it may help speed gameplay but i think people would hate it and ask for it to be optional (with a scale bar of 0% to 100%)
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Offline Clawbug

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Re: Reduce bullet push
« Reply #18 on: December 18, 2007, 04:26:56 am »
Well, ability to set it server-side would be really great, but I really doubt anything like that is going to happen.

This 80% could be tested in the public beta, to see how it works in practise.
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Offline TiReD

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Re: Reduce bullet push
« Reply #19 on: December 18, 2007, 05:01:52 am »
I think it would be great, its annoying when people start to spray choke points and you have to go uphill being pushed back.
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