Author Topic: Smoother movement  (Read 5664 times)

0 Members and 1 Guest are viewing this topic.

Offline Demonic

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1548
  • All you hate!
Smoother movement
« on: December 17, 2007, 04:41:20 pm »
Here's an idea.

Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.

What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?

Offline adadqgg

  • Soldier
  • **
  • Posts: 228
  • Yuri for the win ~desu
Re: Smoother movement
« Reply #1 on: December 17, 2007, 07:08:25 pm »
Here's an idea.

Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.

What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
f12, but I think the saw will have to be nerfed.
« Last Edit: December 17, 2007, 07:11:22 pm by adadqgg »

Shikabane Hime... Undead girls... Dual-wielding Mac 11s... Epic bayonets... WIN!

Offline -Vis-

  • Flagrunner
  • ****
  • Posts: 980
  • Zarch
Re: Smoother movement
« Reply #2 on: December 17, 2007, 07:34:04 pm »
I'm not particularly keen on increasing movement speed, as I think it's already pretty easy enough to move around quickly.

However, I certainly wouldn't mind having the ability to backflip off walls.


Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: Smoother movement
« Reply #3 on: December 17, 2007, 08:01:03 pm »
Here's an idea.

Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.

What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
f12, but I think the saw will have to be nerfed.
Nerfed? no. its not saw specific.

I like it, lets use those maneuvers for something other than impressing the ladies.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline FearTheReaper

  • Major
  • *
  • Posts: 56
Re: Smoother movement
« Reply #4 on: December 17, 2007, 10:01:49 pm »
F12 YESSSSSS!

I want to be able to do some more maneuvers.

Offline Kagesha

  • Flagrunner
  • ****
  • Posts: 702
  • cunts
Re: Smoother movement
« Reply #5 on: December 17, 2007, 10:36:30 pm »
I like the sound of Wall Jumping!

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: Smoother movement
« Reply #6 on: December 17, 2007, 10:43:45 pm »
This sounds like a cool idea, movement skills rule!
urraka

Offline Kavukamari

  • Camper
  • ***
  • Posts: 435
  • 3.14159265358979, mmm... pi
Re: Smoother movement
« Reply #7 on: December 17, 2007, 10:57:31 pm »
F12, climb map maker distress FTW!!! :P
"Be mindful of fame, show a mighty courage, watch against foes. Nor shalt thou lack what thou desirest, if with thy life thou hast comest out from that heroic task."

Offline Psycho

  • Flagrunner
  • ****
  • Posts: 677
  • Decomposing
Re: Smoother movement
« Reply #8 on: December 18, 2007, 01:49:54 am »
I already suggested wall jumping in the past.

I dont know though. If this would mean people nade/m79 boosting constantly and flying everywhere, then no. People shouldnt be able to get accross the map in half a second in my opinion.

I thought the topic was something like make the walking speed on polygons faster. The current speed you get by walking along a polygon, is abysmal.

 Looking down from ethereal skies

Offline Zero72

  • Flagrunner
  • ****
  • Posts: 539
Re: Smoother movement
« Reply #9 on: December 18, 2007, 02:38:37 am »
I like the idea of wall jumping, and I wouldn't mind, like, not bouncing off the terrain and coming to a dead stop while I'm holding a flag and all, so I pretty much support this.

Offline Thinkto urself

  • Flagrunner
  • ****
  • Posts: 619
  • grrrrr
    • sup
Re: Smoother movement
« Reply #10 on: December 19, 2007, 09:48:39 pm »
What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.

I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.

"An anomaly of the sea, shrouded in ubiquitous clouds, a mystery to the man as black holes to the world's smartest physicists"

Offline Pie

  • Flagrunner
  • ****
  • Posts: 761
Re: Smoother movement
« Reply #11 on: December 20, 2007, 12:53:54 am »
What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.

I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
Exactly, IF you know how to do it then you've got an advantage over people who don't know how to do it.  It's a fairly good idea although there could be a downside such as on realistic if you move to fast you might hit a corner and instantly die, We like to call these poly bugs, but it's a good idea.
Lol, internets.

Offline Thinkto urself

  • Flagrunner
  • ****
  • Posts: 619
  • grrrrr
    • sup
Re: Smoother movement
« Reply #12 on: December 20, 2007, 01:25:12 pm »
What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.

I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
Exactly, IF you know how to do it then you've got an advantage over people who don't know how to do it.  It's a fairly good idea although there could be a downside such as on realistic if you move to fast you might hit a corner and instantly die, We like to call these poly bugs, but it's a good idea.
I will never let new soldats be able to do awesome tricks like backflips,frontflips,and 60meters-per-10seconds jumps without even trying!

"An anomaly of the sea, shrouded in ubiquitous clouds, a mystery to the man as black holes to the world's smartest physicists"

Offline ViN

  • Camper
  • ***
  • Posts: 327
  • Try, Fail, Repeat.
Re: Smoother movement
« Reply #13 on: December 20, 2007, 01:44:11 pm »
Destroy 800+ climbmaps just because of that, you've got no clue what cannonball is and how fast you can move with it.

Geekier than you!

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Smoother movement
« Reply #14 on: December 20, 2007, 02:13:50 pm »
Smooth moveing - sounds nice ;)

Offline BombSki

  • Flagrunner
  • ****
  • Posts: 927
    • Climbing-soldiers.net
Re: Smoother movement
« Reply #15 on: December 20, 2007, 05:36:37 pm »
as vin said, you can already move really fast in most maps. if you do a so called cannonball, u will do a horizontal flip which gains u very much speed. the climb people know this..
PM me on irc some time and ill show u some jumps u've never seen.

Offline -Vis-

  • Flagrunner
  • ****
  • Posts: 980
  • Zarch
Re: Smoother movement
« Reply #16 on: December 20, 2007, 06:05:34 pm »
I see people "cannonballing" all the time, and I don't climb. It's quite easy, and not as unknown as you climbers seem to think. I bet half the people who play Soldat regularly worked it out for themselves when backflipping was first implemented.


Offline FearTheReaper

  • Major
  • *
  • Posts: 56
Re: Smoother movement
« Reply #17 on: December 20, 2007, 08:00:48 pm »
How do you cannonball???

Offline Lord Frunkamunch

  • Veteran
  • *****
  • Posts: 1418
  • DRR...DRR...DRR...
Re: Smoother movement
« Reply #18 on: December 20, 2007, 08:16:03 pm »
F12 for not slowing down when you roll/land, although I'm not sure about wall jumping...
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: Smoother movement
« Reply #19 on: December 20, 2007, 08:40:00 pm »
F12 for not slowing down when you roll/land, although I'm not sure about wall jumping...
I know that in 1.1.5, when the rolling still sped you up,it was abusable all over the place.

I do, however, approve of this in it's entirety.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline SDFilm

  • Inactive Staff
  • Veteran
  • *****
  • Posts: 1266
Re: Smoother movement
« Reply #20 on: December 20, 2007, 08:48:08 pm »
f12, but I think the saw will have to be nerfed.

Ya, because the Saw is already overpowered as it is, we don't need it to be stronger [/sarc]

Burning scarfs since 1988

Offline BombSki

  • Flagrunner
  • ****
  • Posts: 927
    • Climbing-soldiers.net
Re: Smoother movement
« Reply #21 on: December 21, 2007, 11:19:49 am »
What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat.

I see people "cannonballing" all the time, and I don't climb. It's quite easy, and not as unknown as you climbers seem to think. I bet half the people who play Soldat regularly worked it out for themselves when backflipping was first implemented.

i was just replying to demonics initial post. to me, everything that hes saying is already possible.
and sure, 'normal' players might do an occasional semi-accidental cannonball, but try beating the first jump in my map kz_5jumps for instance
http://forums.soldat.pl/index.php?topic=16707.0

Offline Demonic

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1548
  • All you hate!
Re: Smoother movement
« Reply #22 on: December 21, 2007, 12:09:55 pm »
BombSki, you can get off the high horse. Trust me, as a clanner, I know very well how to move fast; this suggestion would make soldat's movement more advanced, hence new challanges could be made on climb maps for example. Have you ever played Warsow? The movement in that game is extremely awesome, and the best players can outrun missiles or make half-map-long leaps. Now wouldn't that be awesome in Soldat?

Offline -Vis-

  • Flagrunner
  • ****
  • Posts: 980
  • Zarch
Re: Smoother movement
« Reply #23 on: December 21, 2007, 12:54:33 pm »
'normal' players might do an occasional semi-accidental cannonball, but try beating the first jump in my map kz_5jumps for instance
http://forums.soldat.pl/index.php?topic=16707.0

Tried it, did it. The first jump is piss easy. Sorry to break it to ya, but cannonballing is nothing special.


El_Spec

  • Guest
Re: Smoother movement
« Reply #24 on: December 21, 2007, 07:22:39 pm »
Anything that improves gameplay I'm up for.

Offline BombSki

  • Flagrunner
  • ****
  • Posts: 927
    • Climbing-soldiers.net
Re: Smoother movement
« Reply #25 on: December 21, 2007, 07:49:02 pm »
Demonic: in my opinion exactly everything you describe is already in soldat.
walljumps, backflips, rapid rolls, advanced manouvres? better players outrunning newbs? imo its all there. reason to increase/add movements? dunno, its still a shooter. imo its balanced as it is, and time could be spent on other things.

@vis: u tried the other ones too? ;)

Offline -Vis-

  • Flagrunner
  • ****
  • Posts: 980
  • Zarch
Re: Smoother movement
« Reply #26 on: December 21, 2007, 08:53:54 pm »
@vis: u tried the other ones too? ;)

No... do they also involve nothing more than a cannonball? That was the topic of discussion, after all. ;)

There's no point in me completing that map. It's not the least bit fun trying to perform pre-defined stunts that require lots of attempts to master (aside from cannonballing, which is easy), because there's simply no use for them. I'm speaking mainly of jump number 2 (I think), where you have a small n-shaped gap to jump over, without touching the walls.

If I played the map for long enough, I would undoubtedly finish it from beginning to end. And the only thing I would gain from it is the knowledge required to complete it, which is useless to me. Normal CTF/DM/other gametypes don't require me to make perfectly planned movements through tunnels of death.

I still want to see wallflips implemented. :)
« Last Edit: December 21, 2007, 08:56:12 pm by -Vis- »


Offline Chainsaw Jimmy

  • Major(1)
  • Posts: 5
Re: Smoother movement
« Reply #27 on: December 21, 2007, 10:49:36 pm »
this would rule... 

stop baggin on the saw.. its not the issue if everyone can do this then dodging sawers would be easier

Offline Zeating

  • Soldier
  • **
  • Posts: 146
Re: Smoother movement
« Reply #28 on: December 21, 2007, 11:28:22 pm »
This sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump :D

Offline Thinkto urself

  • Flagrunner
  • ****
  • Posts: 619
  • grrrrr
    • sup
Re: Smoother movement
« Reply #29 on: December 22, 2007, 01:14:26 pm »
 
This sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump :D
You can wall jump if you're good enough.

"An anomaly of the sea, shrouded in ubiquitous clouds, a mystery to the man as black holes to the world's smartest physicists"

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: Smoother movement
« Reply #30 on: December 22, 2007, 01:30:38 pm »
This sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump :D
You can wall jump if you're good enough.
Show me.
Fight! Win! Prevail!

Offline 8th_account

  • Soldier
  • **
  • Posts: 237
  • Munitions Support
Re: Smoother movement
« Reply #31 on: December 22, 2007, 04:36:11 pm »
Anyone can walljump. But it's impossible to do it if the angle makes the wall a ceeling rather than floor... geez I can't word it properly.

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: Smoother movement
« Reply #32 on: December 22, 2007, 04:59:17 pm »
So anyone is good enough. Thinkto urself should have said that "You can't wall jump if you are good enough". It takes skill to be that bad you can't jump.
Fight! Win! Prevail!

Offline Snow

  • Camper
  • ***
  • Posts: 279
Re: Smoother movement
« Reply #33 on: December 22, 2007, 06:29:47 pm »
I overlooked this thread. In order to implement the "smoother" movement, there would have to be compensation for every small "advancement", resulting in the entire physics engine having to be re-written, reverting Soldat back to version 0.1.0. Another few years would be needed for new bug-fixes resulting.

The current physics engine is pretty advanced and is pretty much HALF of Soldat. Players would have to re-learn how to maneuver properly. If this happened, then for the first time in gaming history, a noob could kick a pro's ass, since well, a pro or long time player being acustomed to the old physics/movement would have break old habits and reactions. A new player, not having played older versions wouldn't have these habits, skills, etc. So, a new player wouldn't have trouble with old habits/reactions. Despite, I know what you're getting at, this idea was not thought through, pretty much like "knife-blocking" (which, I am unfortunately, the author of.. >.<)

F11'd with a sledgehammer.
"Evil will always triumph, because Good is dumb." - Dark Helmet

Offline Will

  • Flagrunner
  • ****
  • Posts: 910
Re: Smoother movement
« Reply #34 on: December 22, 2007, 06:55:30 pm »
Anyone can walljump. But it's impossible to do it if the angle makes the wall a ceeling rather than floor... geez I can't word it properly.

\
  \  i     -possible

  /
/  i       - not possible :P

Offline Demonic

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1548
  • All you hate!
Re: Smoother movement
« Reply #35 on: December 23, 2007, 01:39:31 pm »
I overlooked this thread. In order to implement the "smoother" movement, there would have to be compensation for every small "advancement", resulting in the entire physics engine having to be re-written, reverting Soldat back to version 0.1.0. Another few years would be needed for new bug-fixes resulting.

The current physics engine is pretty advanced and is pretty much HALF of Soldat. Players would have to re-learn how to maneuver properly. If this happened, then for the first time in gaming history, a noob could kick a pro's ass, since well, a pro or long time player being acustomed to the old physics/movement would have break old habits and reactions. A new player, not having played older versions wouldn't have these habits, skills, etc. So, a new player wouldn't have trouble with old habits/reactions. Despite, I know what you're getting at, this idea was not thought through, pretty much like "knife-blocking" (which, I am unfortunately, the author of.. >.<)

F11'd with a sledgehammer.

On the contrary, before 1.2.0, the physics were a bit more loose on soldiers grabbing terrain, and in some version you could even run up some small walls. This wouldn't need a complete rewrite of the code, only some additions to it, like the speed value being remembered and re-added to your movement if you pull the right move.

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: Smoother movement
« Reply #36 on: December 26, 2007, 03:18:39 pm »
Good idea imho, it will add something to soldat...