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Here's an idea. Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
Quote from: Demonic on December 17, 2007, 04:41:20 pmHere's an idea. Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile? f12, but I think the saw will have to be nerfed.
What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
Quote from: Demonic on December 17, 2007, 04:41:20 pmWhat's more dangerous than a roaring blade of death coming towards you at the speed of a law missile? A dangerous roaring missle from a law coming towards you at the speed of a law missle.I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
Quote from: Thinkto urself on December 19, 2007, 09:48:39 pmQuote from: Demonic on December 17, 2007, 04:41:20 pmWhat's more dangerous than a roaring blade of death coming towards you at the speed of a law missile? A dangerous roaring missle from a law coming towards you at the speed of a law missle.I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.Exactly, IF you know how to do it then you've got an advantage over people who don't know how to do it. It's a fairly good idea although there could be a downside such as on realistic if you move to fast you might hit a corner and instantly die, We like to call these poly bugs, but it's a good idea.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
F12 for not slowing down when you roll/land, although I'm not sure about wall jumping...
f12, but I think the saw will have to be nerfed.
What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat.
I see people "cannonballing" all the time, and I don't climb. It's quite easy, and not as unknown as you climbers seem to think. I bet half the people who play Soldat regularly worked it out for themselves when backflipping was first implemented.
'normal' players might do an occasional semi-accidental cannonball, but try beating the first jump in my map kz_5jumps for instancehttp://forums.soldat.pl/index.php?topic=16707.0
@vis: u tried the other ones too?
This sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump
Quote from: Zeating on December 21, 2007, 11:28:22 pmThis sounds more like Gunz-The duel. But still a good idea, i would love to be able to wall jump You can wall jump if you're good enough.
Anyone can walljump. But it's impossible to do it if the angle makes the wall a ceeling rather than floor... geez I can't word it properly.
I overlooked this thread. In order to implement the "smoother" movement, there would have to be compensation for every small "advancement", resulting in the entire physics engine having to be re-written, reverting Soldat back to version 0.1.0. Another few years would be needed for new bug-fixes resulting. The current physics engine is pretty advanced and is pretty much HALF of Soldat. Players would have to re-learn how to maneuver properly. If this happened, then for the first time in gaming history, a noob could kick a pro's ass, since well, a pro or long time player being acustomed to the old physics/movement would have break old habits and reactions. A new player, not having played older versions wouldn't have these habits, skills, etc. So, a new player wouldn't have trouble with old habits/reactions. Despite, I know what you're getting at, this idea was not thought through, pretty much like "knife-blocking" (which, I am unfortunately, the author of.. >.<)F11'd with a sledgehammer.