Author Topic: Smoother movement  (Read 5155 times)

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Offline Demonic

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Smoother movement
« on: December 17, 2007, 04:41:20 pm »
Here's an idea.

Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.

What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?

Offline adadqgg

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Re: Smoother movement
« Reply #1 on: December 17, 2007, 07:08:25 pm »
Here's an idea.

Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.

What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
f12, but I think the saw will have to be nerfed.
« Last Edit: December 17, 2007, 07:11:22 pm by adadqgg »

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Offline -Vis-

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Re: Smoother movement
« Reply #2 on: December 17, 2007, 07:34:04 pm »
I'm not particularly keen on increasing movement speed, as I think it's already pretty easy enough to move around quickly.

However, I certainly wouldn't mind having the ability to backflip off walls.


Offline a-4-year-old

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Re: Smoother movement
« Reply #3 on: December 17, 2007, 08:01:03 pm »
Here's an idea.

Players should lose a lot less speed when making contact with polygons, or simply regain some of their former speed upon doing a skip-jump or a roll. In addition to this, even vertical surfaces should allow you to make a roll or a skip-jump/backflip.

What would this be good for? For instance, you could move through maps much quicker once you do one proper grenade jump. You could also do wall-jumps, backflips and rapid rolls, allowing more advanced dodge manouvers or more fluent combat. The chainsaw would aswell get a boost from this: what's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
f12, but I think the saw will have to be nerfed.
Nerfed? no. its not saw specific.

I like it, lets use those maneuvers for something other than impressing the ladies.
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Offline FearTheReaper

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Re: Smoother movement
« Reply #4 on: December 17, 2007, 10:01:49 pm »
F12 YESSSSSS!

I want to be able to do some more maneuvers.

Offline Kagesha

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Re: Smoother movement
« Reply #5 on: December 17, 2007, 10:36:30 pm »
I like the sound of Wall Jumping!

Offline urraka

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Re: Smoother movement
« Reply #6 on: December 17, 2007, 10:43:45 pm »
This sounds like a cool idea, movement skills rule!
urraka

Offline Kavukamari

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Re: Smoother movement
« Reply #7 on: December 17, 2007, 10:57:31 pm »
F12, climb map maker distress FTW!!! :P
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Offline Psycho

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Re: Smoother movement
« Reply #8 on: December 18, 2007, 01:49:54 am »
I already suggested wall jumping in the past.

I dont know though. If this would mean people nade/m79 boosting constantly and flying everywhere, then no. People shouldnt be able to get accross the map in half a second in my opinion.

I thought the topic was something like make the walking speed on polygons faster. The current speed you get by walking along a polygon, is abysmal.

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Offline Zero72

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Re: Smoother movement
« Reply #9 on: December 18, 2007, 02:38:37 am »
I like the idea of wall jumping, and I wouldn't mind, like, not bouncing off the terrain and coming to a dead stop while I'm holding a flag and all, so I pretty much support this.

Offline Thinkto urself

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Re: Smoother movement
« Reply #10 on: December 19, 2007, 09:48:39 pm »
What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.

I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.

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Offline Pie

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Re: Smoother movement
« Reply #11 on: December 20, 2007, 12:53:54 am »
What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.

I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
Exactly, IF you know how to do it then you've got an advantage over people who don't know how to do it.  It's a fairly good idea although there could be a downside such as on realistic if you move to fast you might hit a corner and instantly die, We like to call these poly bugs, but it's a good idea.
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Offline Thinkto urself

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Re: Smoother movement
« Reply #12 on: December 20, 2007, 01:25:12 pm »
What's more dangerous than a roaring blade of death coming towards you at the speed of a law missile?
A dangerous roaring missle from a law coming towards you at the speed of a law missle.

I don't really agree with this, because every now and then on TW,(Or some other stupid ctf map,) I gain ultra speed by doing bunny hops/Jimmy skips. You can go as fast as a law rocket if you know how to use your W button powerfully.
Exactly, IF you know how to do it then you've got an advantage over people who don't know how to do it.  It's a fairly good idea although there could be a downside such as on realistic if you move to fast you might hit a corner and instantly die, We like to call these poly bugs, but it's a good idea.
I will never let new soldats be able to do awesome tricks like backflips,frontflips,and 60meters-per-10seconds jumps without even trying!

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Offline ViN

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Re: Smoother movement
« Reply #13 on: December 20, 2007, 01:44:11 pm »
Destroy 800+ climbmaps just because of that, you've got no clue what cannonball is and how fast you can move with it.

Geekier than you!

Offline PaFel

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Re: Smoother movement
« Reply #14 on: December 20, 2007, 02:13:50 pm »
Smooth moveing - sounds nice ;)

Offline BombSki

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Re: Smoother movement
« Reply #15 on: December 20, 2007, 05:36:37 pm »
as vin said, you can already move really fast in most maps. if you do a so called cannonball, u will do a horizontal flip which gains u very much speed. the climb people know this..
PM me on irc some time and ill show u some jumps u've never seen.

Offline -Vis-

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Re: Smoother movement
« Reply #16 on: December 20, 2007, 06:05:34 pm »
I see people "cannonballing" all the time, and I don't climb. It's quite easy, and not as unknown as you climbers seem to think. I bet half the people who play Soldat regularly worked it out for themselves when backflipping was first implemented.


Offline FearTheReaper

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Re: Smoother movement
« Reply #17 on: December 20, 2007, 08:00:48 pm »
How do you cannonball???

Offline Lord Frunkamunch

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Re: Smoother movement
« Reply #18 on: December 20, 2007, 08:16:03 pm »
F12 for not slowing down when you roll/land, although I'm not sure about wall jumping...
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Offline mxyzptlk

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Re: Smoother movement
« Reply #19 on: December 20, 2007, 08:40:00 pm »
F12 for not slowing down when you roll/land, although I'm not sure about wall jumping...
I know that in 1.1.5, when the rolling still sped you up,it was abusable all over the place.

I do, however, approve of this in it's entirety.

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