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(if Btn = 'LMouse' then SpawnObject(GetPlayerStat(ID,'MouseX'),GetPlayerStat(ID,'MouseY'),Whatever);)
How-a-bout if the server sends to the client what on-button-press keys to actually check for and then only send those keys, much less bandwidth would be used.
AllowedKeys='W w A a S s D'+032+03+'alt ctrl shift enter return LMouse RMouse Scroll';