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procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);begin if GetPlayerStat(Victim, 'Flagger') = True then // Is victim flagger? SetScore(Killer,GetPlayerStat(Killer,'Kills')+5); // This will add 5 points to killer's scoreend;
procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);begin if GetPlayerStat(Victim, 'Flagger') = True then begin // Is victim flagger? SetScore(Killer,GetPlayerStat(Killer,'Kills')+5); // This will add 5 points to killer's score WriteConsole(Killer,'You Gained 5 Extra Points for Killing Flagger',$EE81FAA1); end;end;
procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);begin if GetPlayerStat(Victim, 'Flagger') = True then begin // Is victim flagger? SetScore(Killer,GetPlayerStat(Killer,'Kills')+5); // This will add 5 points to killer's score WriteConsole(Killer,'You Gained 5 Extra Points for Killing Flagger',$EE81FAA1); end;if GetPlayerStat(Killer, 'Flagger') = True then // Is Killer flagger? SetScore(Killer,GetPlayerStat(Killer,'Kills')+3); // This will add 3 points to killer's score WriteConsole(Killer,'You Gained 3 Extra Points for Killing as a Flagger',$EE81FAA1); end;end;
procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);beginif GetPlayerStat(Victim, 'Flagger') = True then begin // Is victim flagger? SetScore(Killer,GetPlayerStat(Killer,'Kills')+5); // This will add 5 points to killer's score WriteConsole(Killer,'You Gained 5 Extra Points for Killing Flagger',$EE81FAA1);end;if GetPlayerStat(Killer, 'Flagger') = True then begin // Is Killer flagger? SetScore(Killer,GetPlayerStat(Killer,'Kills')+3); // This will add 3 points to killer's score WriteConsole(Killer,'You Gained 3 Extra Points for Killing as a Flagger',$EE81FAA1);end;end;