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Function OnPlayerCommand(ID: Byte; Text: String): Boolean;Begin If Text = '/nextmap' Then StartVoteMap(ID, Nextmap)End;
Function OnPlayerCommand(ID: Byte; Text: String): Boolean;Begin If Text = '!nextmap' Then StartVoteMap(ID, Nextmap)End;
procedure OnPlayerSpeak(ID: byte; Text: string);begin If Text = '!nextmap' Then StartVoteMap(ID, Nextmap)end;