Author Topic: Back fire/smoke for law.  (Read 1994 times)

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Offline PaFel

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Back fire/smoke for law.
« on: December 24, 2007, 09:08:19 am »
How about adding the graphic that would appear behind the LAW when shootin'? It would look more realistic 'cause all of gazes that are maden when the grenade shoots goes to the back. It would be also good to make the smoke not dissapearin momentaly but stays few seconds. It would be also good to add the same gfx but deafulty transparent to all weapons 'cause of moding possibilities.

Offline Thinkto urself

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Re: Back fire/smoke for law.
« Reply #1 on: December 24, 2007, 01:37:44 pm »
That might get in the way of some other mods, but if there's an option to turn it on and off, F12!!!

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Offline a-4-year-old

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Re: Back fire/smoke for law.
« Reply #2 on: December 24, 2007, 04:12:22 pm »
That might get in the way of some other mods, but if there's an option to turn it on and off, F12!!!
old mod + blank image = fixt
Old mod + copy default = fixt
Old mod + update = fixt

Your problem is?
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Pie

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Re: Back fire/smoke for law.
« Reply #3 on: December 24, 2007, 04:24:24 pm »
That might get in the way of some other mods, but if there's an option to turn it on and off, F12!!!
Why would you want to turn off a GFX? That's stupid.

hmmm, i don't like the look of that Ak i might turn it's gfx off.
If it's implemented it's implemented if it isn't then we miss the pretty smoke :D
Lol, internets.

Offline Magic Odd Effect

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Re: Back fire/smoke for law.
« Reply #4 on: December 24, 2007, 05:16:36 pm »
F12
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
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Offline Will

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Re: Back fire/smoke for law.
« Reply #5 on: December 24, 2007, 05:54:47 pm »
Well if it gets implemented, it should use a completely different graphic so we could leave blank files if we don't want our mod to use the back fire

Offline TiReD

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Re: Back fire/smoke for law.
« Reply #6 on: December 24, 2007, 06:06:58 pm »
If they implement this they would have to change the law smoke, since its used for jets too. (I remember that being a suggestion too.)
« Last Edit: December 24, 2007, 06:08:40 pm by TiReD »
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Offline Magic Odd Effect

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Re: Back fire/smoke for law.
« Reply #7 on: December 25, 2007, 09:57:22 pm »
If they implement this they would have to change the law smoke, since its used for jets too. (I remember that being a suggestion too.)
The smoke is only used for trailing behind the missile, and they're talking about a completely different gfx file that makes up the backblast of the LAW.
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
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Offline Horve

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Re: Back fire/smoke for law.
« Reply #8 on: December 25, 2007, 10:49:48 pm »
sounds like a COMPLETELY POINTLESS waste of bites...
oh surely it will make soldat 2x better...

Offline Pie

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Re: Back fire/smoke for law.
« Reply #9 on: December 26, 2007, 12:23:58 am »
sounds like a COMPLETELY POINTLESS waste of bites...
oh surely it will make soldat 2x better...
hmm, well it's better then some suggestions.
 :O O WANTS VEhICLESZORZ!!!! AND I WANTS MA KNIFE TO Shoot LAZORSZ BEAMS!!! AND INSTA KILL J00.

This is actually a good suggestion. Everyone likes soldat being pretty.
Lol, internets.

Offline Psycho

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Re: Back fire/smoke for law.
« Reply #10 on: December 26, 2007, 01:47:14 am »
sounds like a COMPLETELY POINTLESS waste of bites...
oh surely it will make soldat 2x better...

Your post is the only waste of "bites" around here.

The idea sounds pretty neat. Small and simple, those are the kind that MM should have time to implement. Would give a nice effect to fiering the LAW :D

F12

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Offline PaFel

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Re: Back fire/smoke for law.
« Reply #11 on: December 26, 2007, 05:12:05 am »
sounds like a COMPLETELY POINTLESS waste of bites...
oh surely it will make soldat 2x better...

But unlike other nice ideas this one would take short time to add and it would make Soldat looks better.

Offline FearTheReaper

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Re: Back fire/smoke for law.
« Reply #12 on: December 26, 2007, 11:11:57 pm »
It would also add the effect of even better pinpointing LAW campers.

Not that it was hard anyway, but F12.

Offline Lord Frunkamunch

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Re: Back fire/smoke for law.
« Reply #13 on: December 27, 2007, 08:19:40 pm »
F12age.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline Snake

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Re: Back fire/smoke for law.
« Reply #14 on: December 27, 2007, 08:23:37 pm »
Ya F12 me like

Offline Vilho

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Re: Back fire/smoke for law.
« Reply #15 on: December 28, 2007, 10:20:19 pm »
...yet more eye delicacies, but why not.

F12.

Offline Ziem

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Re: Back fire/smoke for law.
« Reply #16 on: December 29, 2007, 10:27:52 am »
The backfire should damage those who are close behind you xD

Offline Centurion

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Re: Back fire/smoke for law.
« Reply #17 on: December 29, 2007, 11:35:51 am »
F12. I kinde like that.

Offline ghg

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Re: Back fire/smoke for law.
« Reply #18 on: December 31, 2007, 07:41:26 am »
F12 cuz it soundz prettiful.
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Offline Magic Odd Effect

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Re: Back fire/smoke for law.
« Reply #19 on: January 01, 2008, 05:08:19 pm »
The backfire should damage those who are close behind you xD
Like the real AT-4.
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
Best Newbie in the May 2007 Soldatforums Member Awards!