Author Topic: Zombies Script **3.8**  (Read 31762 times)

0 Members and 3 Guests are viewing this topic.

Offline Szewczuq

  • Soldier
  • **
  • Posts: 115
  • WOOH! ROCKS ON MY HEAD!
    • POLISH GAMERS COMMUNITY
Re: Zombies Script **update 1.8b**
« Reply #40 on: December 30, 2007, 06:02:31 pm »
snowy!! u re hacker.... ehh.....



Offline -Snowy-

  • Major(1)
  • Posts: 44
    • Snowy
Re: Zombies Script **update 1.8b**
« Reply #41 on: December 30, 2007, 06:43:57 pm »
Snowy, Giving the zombies 2x health means way too much reloading.

yeah but otherwise they barely have a chance (u can change the damage anyway though, its declared at the top as a constant so its easy for noobs to configure)

Offline Arbiter

  • Camper
  • ***
  • Posts: 306
  • You shot me, fool!
Re: Zombies Script **update 1.8b**
« Reply #42 on: December 30, 2007, 07:28:32 pm »
yea why do you advertise ppl to hack and get banned

bad snowy >:(

That's Off-Topic and pathetically stereotypical.
snowy!! u re hacker.... ehh.....

I don`t know why snowy isn`t banned here.Who don`t know what he is.Look this: http://www.youtube.com/profile?user=xXSnowyXx  . I hope you will be banned very soon.One script can`t delete your history.Go back to AN.

Exact Same.  This two three need warnings, eh?

"Why beat kids when you can beat women?" - Espadon
"markin marknousky wont kno what hit him!" - Some loser.
[/i]

Offline -Snowy-

  • Major(1)
  • Posts: 44
    • Snowy
Re: Zombies Script **update 1.8b**
« Reply #43 on: December 30, 2007, 09:49:58 pm »
do we really need to wreck this topic by continuously going off it...if you wanna discuss this rubbish you should make another topic for it, heck, even have a vote to ban me if u want (not that i wont re-register a 3rd time  ;D)

edit: lol chris got mah back :D i <3 being grouped with half of australia (bigpond owns)

Offline chrisgbk

  • Moderator
  • Veteran
  • *****
  • Posts: 1739
Re: Zombies Script **update 1.8b**
« Reply #44 on: December 30, 2007, 10:37:18 pm »
Alright, time to lay down the law. I'm going to actively start enforcing this section of the rules:

Quote
Do not post to tell us about some encounter with a hacker, and do not name any hackers, hacks, or say anything about details.  We know hacks exists, and the people who can are doing things to bring hacking to an end.

Next person to post about it gets a warning. Both for violating this, and for being offtopic spam.

Before you think about mentioning this part of the rules:

Quote
Any members found to be affiliated with any hacking groups will be immediately banned.

Be aware that moderators (like me) can't ban people, or delete accounts, or otherwise disable someones access to the forums; we can only delete posts, lock topics, etc. Only FliesLikeABrick, ElephantHunter, or other Administrators can do anything. If you have a serious issue with him being here, take it up with them via private message, not in this topic.

My (personal) view is that as long as he's contributing usefully to the community, and not encouraging hacking, or linking to anywhere that does, ie: not being in violation of any rules other than the one quoted above, he can stay. But it's not my decision to make.

Realistically, it's also very difficult to actually ban him as his ISP has a rediculously large range of literally millions of IPs. We would essentially have to ban all of Australia to stop him if we were intent on keeping him out.



We now return to your regularily scheduled programming.

Offline chrisgbk

  • Moderator
  • Veteran
  • *****
  • Posts: 1739
Re: Zombies Script **update 1.9**
« Reply #45 on: January 01, 2008, 04:04:12 pm »
shut up, sauron!! u just said something that doesnt even have to do with the topic at all!!
So did you... Fail!

Snowy, Giving the zombies 2x health means way too much reloading.

oh, pls. just because I was trying to tell the spammers to stop, you....FAIL

User was warned for this post for spam. In the future, don't tell spammers to stop, report them. You are just furthering the spam otherwise.

Offline pinOi32

  • Camper
  • ***
  • Posts: 339
  • "Bravo kid's bad day"
    • Newgrounds
Re: Zombies Script **update 1.9**
« Reply #46 on: January 01, 2008, 04:11:07 pm »
...




anyways, is there a way to set the gamestyle before running the server, so I dont have to change it ingame??
Pls use my amazing interface:
http://forums.soldat.pl/index.php?topic=27584


I WIN!!

WHY MY KARMA SUCK??

Offline -Snowy-

  • Major(1)
  • Posts: 44
    • Snowy
Re: Zombies Script **update 1.9**
« Reply #47 on: January 01, 2008, 07:39:19 pm »
yes, you just need to change the gamestyle in soldat.ini to the one you want (0 = dm, 2 = tm, 3 = ctf)

lol i dont have a warning level and joo do :D

Offline pinOi32

  • Camper
  • ***
  • Posts: 339
  • "Bravo kid's bad day"
    • Newgrounds
Re: Zombies Script **update 1.9**
« Reply #48 on: January 02, 2008, 03:41:39 pm »
thanx!

...anyways, your script is getting better and better :D

 and I dont care about the warning level :/


Pls use my amazing interface:
http://forums.soldat.pl/index.php?topic=27584


I WIN!!

WHY MY KARMA SUCK??

Offline Mercury92

  • Camper
  • ***
  • Posts: 284
Re: Zombies Script **update 1.9**
« Reply #49 on: January 03, 2008, 08:07:50 am »
Everybody gets banned for not allowed wep. Whats wrong. I have disabled Mini, sniper, ruger. When joining team automatically go to Bravo team. Its annoying when joing spectators.
And how many bots to add?
[saw]  on 1.5.1

Offline -Snowy-

  • Major(1)
  • Posts: 44
    • Snowy
Re: Zombies Script **update 1.9**
« Reply #50 on: January 03, 2008, 08:17:09 am »
Quote
You may want to disable weapon anticheat in your server if you dont have the flame god bonus available, since it will kick players when they pick up the flame god bonuses that spawn from zombies.


thats why

and as many as you want i guess

Offline Mercury92

  • Camper
  • ***
  • Posts: 284
Re: Zombies Script **update 1.9**
« Reply #51 on: January 03, 2008, 08:25:05 am »
You mean disable BE? Or will this help :
Bonus_Frequency=0
Bonus_FlameGod=1
?

[saw]  on 1.5.1

Offline -Snowy-

  • Major(1)
  • Posts: 44
    • Snowy
Re: Zombies Script **update 1.9**
« Reply #52 on: January 03, 2008, 08:38:39 am »
i dont think that will help because i think it will still kick you if there is no bonuses at all.

what you need to do is either make it so bonuses appear normally, or go into soldat.ini and find Disable_AntiCheat_Kick=0 and change it to Disable_AntiCheat_Kick=1. that should disable the anti cheat and ignore when people pick disabled weapons.

but then again i dont have my soldat server on this computer and u may have to disable something in server.ini i think its called, because im not sure if the weapon anti cheat is in soldat normally or if it is only in the dedicated server.

you can leave battleye on btw

Offline Mercury92

  • Camper
  • ***
  • Posts: 284
Re: Zombies Script **update 1.9**
« Reply #53 on: January 03, 2008, 10:05:19 am »
So Survival mode CTF is not working. I just wanted to know. But what about like CSS ZM. When zombie die, he will spawn as human. When all humans are dead = +1 score to zombies. Zombies dead = +1 score to humans. What you think about that? And why map changes when all humans are dead ?!

What means that?
Code: [Select]
ZOMBIEDEF = 3; //defence for zombie players and bots
« Last Edit: January 03, 2008, 10:08:22 am by Mercury92 »
[saw]  on 1.5.1

Offline -Snowy-

  • Major(1)
  • Posts: 44
    • Snowy
Re: Zombies Script **update 1.9**
« Reply #54 on: January 03, 2008, 10:39:30 am »
i dont know why ctf mode wouldnt be working, it works for me

thats an interesting idea, but i dont think i should bother persuing it because...i just dont want to

and that is how much harder zombies are to kill that humans (3 = 3x harder, 2 = 2x harder to kill)

Offline Mercury92

  • Camper
  • ***
  • Posts: 284
Re: Zombies Script **update 1.9**
« Reply #55 on: January 03, 2008, 10:45:41 am »
No CTF is working fine But Survival mode not.
[saw]  on 1.5.1

Offline -Snowy-

  • Major(1)
  • Posts: 44
    • Snowy
Re: Zombies Script **update 2.0**
« Reply #56 on: January 03, 2008, 10:47:57 am »
well what is wrong with it? its working fine for me.

wait...by survival u mean when people are out of the round when they die? or do u mean the survivor (deathmatch) mode of this script. because i dont recommend using survival mode in conjunction with this, because then people dont become zombies when they die, they just turn back into people in the next round.

Offline Mercury92

  • Camper
  • ***
  • Posts: 284
Re: Zombies Script **update 2.0**
« Reply #57 on: January 03, 2008, 11:06:18 am »
Heh, already a new update. Thats Crazy :D
[saw]  on 1.5.1

Offline Amida

  • Major
  • *
  • Posts: 69
Re: Zombies Script **update 2.0**
« Reply #58 on: January 03, 2008, 11:14:42 am »
This just keeps getting better...

Keep up the good work  8)

Offline -Snowy-

  • Major(1)
  • Posts: 44
    • Snowy
Re: Zombies Script **update 2.0**
« Reply #59 on: January 03, 2008, 11:41:53 am »
amida u disable weapon anti cheat yet? cuz it screws u over when u pick up a flame kit.