Author Topic: ctf_Law_Retro  (Read 1874 times)

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El_Spec

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ctf_Law_Retro
« on: December 26, 2007, 03:07:05 pm »
This is my second Law Catch map.  I've had this idea for a while and today I
created it to stop myself from eating out my boredom.  Anyway, the map has
a futuristic theme and looks as if it was made out of metal.

I'll probably make another Law Catch map and it'll be my final because I find making official gamemode maps more time worthy and more playable.  If you wish to find more information about this map or any of my upcoming ones, check My Map Blog Thread in the Soldat Forums in the Mapping Ideas/General Discussions section.

Technical Information:
MapMaker:Soldat PolyWorks
Construction Time:30 Minutes
WayPointed:No, Multi-player only
Supported Gamemodes:Only Law Catch
Custom Scenery:No
Custom Textures:Yes
Map Size:Small
Number of Players:2 to 6
Map Number:11
Overall Appearance:8/10 B-

Overview Screenshot:
http://aycu33.webshots.com/image/36112/2001566975286845502_rs.jpg

Offline Horve

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Re: ctf_Law_Retro
« Reply #1 on: December 26, 2007, 05:04:11 pm »
it kinda lacks scenery and atmosphere. kinda bland no?
btw your retro does not look anything like retro/ soldat retro or whatever retro- more like techno.

this is >>> retro <<<

more barrells, crates, weird iron things, donkeys, ladders.
« Last Edit: December 26, 2007, 06:55:10 pm by Horve »

Offline Centurion

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Re: ctf_Law_Retro
« Reply #2 on: December 26, 2007, 05:14:41 pm »
It looks quite plain. More scenery and new texture, that fits better with the map.