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Challange anyone to a 1 on 1, for fun, or glory no spawn killing, 2 rounds, to 20 or time.PM me here or look for FearDespair on #sna.gather
Quote from: excruciator on December 30, 2007, 11:27:14 pmChallange anyone to a 1 on 1, for fun, or glory no spawn killing, 2 rounds, to 20 or time.PM me here or look for FearDespair on #sna.gather What's wrong with spawnkilling? You're just supposed to watch while your enemy prepares to kill you? That's ridiculous.
Quote from: truup on December 31, 2007, 01:55:13 pmQuote from: excruciator on December 30, 2007, 11:27:14 pmChallange anyone to a 1 on 1, for fun, or glory no spawn killing, 2 rounds, to 20 or time.PM me here or look for FearDespair on #sna.gather What's wrong with spawnkilling? You're just supposed to watch while your enemy prepares to kill you? That's ridiculous.I just want to make it fair for the general public. Most people would complain when they are being spawnkilled. but sure. Rules are twickable...just come on fight people...I need more practice!!!!damn dragonslayer... stop avoiding me ;_;
1v1 does not denote skill at all by the way.(I'll duel ye for fun if I find ye)
ctf is just a series of mini 1 on 1s. Sometime 2 vs 1. if 1 v 1 does not denote skill, what does?
Quote from: excruciator on January 12, 2008, 06:45:23 pmctf is just a series of mini 1 on 1s. Sometime 2 vs 1. if 1 v 1 does not denote skill, what does?Arrgh, sorry, I hear this said far to much, in CTF you do get 1 on 1 situations, however the two people are proberbly going to be rushing straight towards eachother, getting within nading range. In a real 1v1 people generally play alot differently, hoovering in one place at the highest point, constantly retreating out of nading distance whilest shooting into the opponents face. Or just miss running with a barrett. These tactics are virtually useless in most situations (there are exceptions, like if you choose to defend). So IMO 1v1 really isn't much of a test of skill, although what poop said could reduce the chances of some of these '1v1' tactics occuring, but it will never be eliminated ;/
Quote from: Squakingcow on January 12, 2008, 11:36:44 pmQuote from: excruciator on January 12, 2008, 06:45:23 pmctf is just a series of mini 1 on 1s. Sometime 2 vs 1. if 1 v 1 does not denote skill, what does?Arrgh, sorry, I hear this said far to much, in CTF you do get 1 on 1 situations, however the two people are proberbly going to be rushing straight towards eachother, getting within nading range. In a real 1v1 people generally play alot differently, hoovering in one place at the highest point, constantly retreating out of nading distance whilest shooting into the opponents face. Or just miss running with a barrett. These tactics are virtually useless in most situations (there are exceptions, like if you choose to defend). So IMO 1v1 really isn't much of a test of skill, although what poop said could reduce the chances of some of these '1v1' tactics occuring, but it will never be eliminated ;/By pure skill, please note that I mean Pure skill as would be applied to 1v1's. In general, a good/awesome 1v1 player may not necesarily be a good CTF player (Which is usually the standard for "Good player" in the clan community). Anyone remember Kzya? He beat alot of good CTF players in 1v1's, however in CTF he was pathetic.generally speaking, 1v1 is ONLY about accuracy and defensive playing, whereas CTF is about positioning, Accuracy, strategy(Both defensive and offensive), and teamplay/teammates.
Ill play you in R/S Though...On the topic or your first post you did'nt specify so i believe i can post MSN:deadjeste@hotmail.comAIM:Casual415
To put it simple, if you don't nade enough, someone will out nade you, and you will lose, relentless if it's 1v1 / ctf. Grenading is really what makes the difference between decent, good and best.
rely on some aim instead of ur nade spam.
Grenades aren't used much at all in 1v1's, simply because both players tend to sit back behind polygons and spray.
Owls is saying that the competitive duelists ( such as sneaky fecktard ) tend to use the same tactic - which means running around the map, constantly luring the enemy into your spray. If your enemy does that, than your nades will depend more on luck than on skill - however, when you're the one on the good side of the steyr, they do wonders, carving down huge chunks of HP off the enemy.
As for grenades, once again..... They are one of the key things that make good players, great. Without them soldat would be quite boring in my opinion, and there would be almost no surprises in any clanwars. Whether you think they're cheap or if you think they don't take any skill, that's your opinion. But the whole soldat community has embraced them as a major part of the game. Not using grenades in scrims or gathers, is like going into a boxing fight, using only one arm. It's a huge disadvantage against you, so why would you limit yourself like that?
Again, its all about personal preferences, I'm against things that are known to be great, even overpowered. I would rather pick a gun or tactics, that are none the less good, yet under appreciated by most people. Using a overpowered, overused weapon does not gives me the sense of accomplishment that the later does. (Even at CS, I never use AK, M4, or Deagle, my gun of choice are Famas and scout, less powerful version of M4 and AWP, but when you are good enough, you can own with those none the less)
QuoteAgain, its all about personal preferences, I'm against things that are known to be great, even overpowered. I would rather pick a gun or tactics, that are none the less good, yet under appreciated by most people. Using a overpowered, overused weapon does not gives me the sense of accomplishment that the later does. (Even at CS, I never use AK, M4, or Deagle, my gun of choice are Famas and scout, less powerful version of M4 and AWP, but when you are good enough, you can own with those none the less)Bad logic, if you do something that is considered overpowered "Better" than the other person does that same thing, that is an accomplishment in and of itself.
The other reason is that duels are a fairly inaccurate way to know one's level of skill and that it always turns into a stupid hide and seek game where the other player runs away and you have to chase him and everyone knows where that will lead.
I'm glad it wasn't like that with you excruciator and dueling you was definitely pretty fun as I think we were both on the offense and there was no hiding, spraying, nade spamming or anything of the sort.
But even so, I still think CTF is much better for gauging one's skill because the pace is faster, there are tactics involved and you don't have as much time to think which makes it a lot more intense and more difficult to play against good players. You need to be more aware all the time and there's just this GREATER UNDERSTANDING OF THE GAME which isn't apparent in duels. I think a decent player can put up a fight against a clearly better one in duels while in ctf he could lose easily, especially if it was 3v3, assuming the skill difference would be the same between all the players.
But again, if someone likes dueling, I think dueling excruciator was more fun than I have had dueling in a long time so you could take up on the offer.
Thats why CTF in the same respect is also about luck. Whoever spawns the fastest to get a head start, whoever dies in a 4-man buttsex orgy in the middle of the map, etc. 1v1 tests a player's pure ability to play. A lot of people complain that 1v1 is all about defense camping and "basing" as the Australians put it. If you duel an opponent who does such (Like me :F), the real skill is manipulating every situation to place yourself in a superior position. 1v1 requires a lot more mental strength, whereas CTF is more based on preset strategies and instincts.
A lot of people complain that 1v1 is all about defense camping and "basing" as the Australians put it. If you duel an opponent who does such (Like me :F), the real skill is manipulating every situation to place yourself in a superior position. 1v1 requires a lot more mental strength, whereas CTF is more based on preset strategies and instincts.