Author Topic: ctf_portals  (Read 2538 times)

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Offline TradeMAAK

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ctf_portals
« on: December 31, 2007, 10:01:45 am »
kz_portals
by Contortionist
Rate | Comment | Overview | Download[/size]


Description: A race map between alpha and bravo. You have jet but use it wisely. The smallest disturbance can be lethal in deadly field of gravity.

Waypoints: no
Recommended Players: 18+
Date Uploaded: 12-31-2007


Overview:

** Download **
(757.55 KB)

         
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Offline ViN

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Re: ctf_portals
« Reply #1 on: December 31, 2007, 12:24:11 pm »
"fastest computer wins" once again.
This time copypasted, so it has got 2 tracks! :O

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Offline TradeMAAK

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Re: ctf_portals
« Reply #2 on: December 31, 2007, 01:09:22 pm »
Yeah, but there are two teams now. Also flags are not situated in one point so computer speed is not that important.
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Offline Thinkto urself

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Re: ctf_portals
« Reply #3 on: December 31, 2007, 01:20:34 pm »
Cool TradeMAAK, nice idea, nice concept, I haven't downloaded it soooo... Does it use the warp polies?

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Offline ViN

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Re: ctf_portals
« Reply #4 on: December 31, 2007, 01:37:19 pm »
You just prone and press a or d.
Wins the one, who got map loaded first(The dimensions and size are huge, so it will load few seconds).
Most lame kind of race maps.

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Offline PaFel

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Re: ctf_portals
« Reply #5 on: December 31, 2007, 01:41:21 pm »
How about makin' enemies spawn in half way in some kind of frame that would allow them to shoot so they could stop their enemies?

Offline TradeMAAK

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Re: ctf_portals
« Reply #6 on: December 31, 2007, 02:26:45 pm »
You mean like duck hunt? Well, you can shoot the enemy anyways, because if both teams start to race at the same time, both will get flags and fight will ensue in the middle. But your idea is good. I could update the standart portal map, so that blue spawn in the way of reds and need to stop them from sliding through. Actually YEAH! That's a very good idea, I will update the map now!

Quote
Does it use the warp polies?
Quote
Bounce polys.
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Offline Blue-ninja

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Re: ctf_portals
« Reply #7 on: December 31, 2007, 07:02:34 pm »
You just prone and press a or d.
Wins the one, who got map loaded first(The dimensions and size are huge, so it will load few seconds).
Most lame kind of race maps.

Administrators present in climb and/or race servers can simply /restart when everyone has downloaded the map file.

Offline ViN

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Re: ctf_portals
« Reply #8 on: December 31, 2007, 07:25:33 pm »
I don't mean the downloading time, but the time you load the map(The score table).
It depends mostly on your computer.
You think that you're gonna stop guy sliding on ice polygon with a gun(nades won't work, it's a bounce poly)?
Well, good luck.

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Offline Blue-ninja

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Re: ctf_portals
« Reply #9 on: January 01, 2008, 04:04:10 am »
It also depends on how many missing sceneries there are. Some climbing maps I have take FOREVER to load, because of the fifty or so missing sceneries.