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Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
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SadistAtHeart
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Bonecrusher
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Kill-log interface.
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Topic: Kill-log interface. (Read 1196 times)
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PaFel
Veteran
Posts: 1628
Weaponology Expert
Kill-log interface.
«
on:
January 02, 2008, 03:30:12 pm »
Just what I want is that weapon interface on kill log depends of the weapon used not of the bullet used.
Example:
You mod M79 to SRAW (using bullet #12 - law grenade) you shoot and on kill Boogie Man and at kill log it looks like you killed him with LAW, not with your SRAW.
«
Last Edit: January 02, 2008, 03:35:41 pm by PaFel
»
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..::(Full Spectrum Forces)::.. by PaFcio
Centurion
Flagrunner
Posts: 699
Re: Kill-log interface.
«
Reply #1 on:
January 02, 2008, 04:02:21 pm »
Nah, that's not really a problem. I don't care about this, BUT it could be fixed ( if can be ) for smoother gameplay.
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Thinkto urself
Flagrunner
Posts: 619
grrrrr
Re: Kill-log interface.
«
Reply #2 on:
January 02, 2008, 09:40:21 pm »
F12, I won't feel as embarrassed when I mod ini.s.
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"An anomaly of the sea, shrouded in ubiquitous clouds, a mystery to the man as black holes to the world's smartest physicists"
Whitehouse
Major(1)
Posts: 35
Flag Protector
Re: Kill-log interface.
«
Reply #3 on:
January 03, 2008, 12:15:45 am »
since u guys are trying to update the kill log interface why not have it say like double kill, triple kill, multi kill, or killing spree (<<<5 kills in one respawn) on it above the name when ever one of the above listed accomplishments are achieved
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Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
,
SadistAtHeart
,
Bonecrusher
)
Kill-log interface.