Author Topic: Kill-log interface.  (Read 433 times)

0 Members and 1 Guest are viewing this topic.

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Kill-log interface.
« on: January 02, 2008, 03:30:12 pm »
Just what I want is that weapon interface on kill log depends of the weapon used not of the bullet used.

Example:

You mod M79 to SRAW (using bullet #12 - law grenade) you shoot and on kill Boogie Man and at kill log it looks like you killed him with LAW, not with your SRAW.
« Last Edit: January 02, 2008, 03:35:41 pm by PaFel »

Offline Centurion

  • Flagrunner
  • ****
  • Posts: 699
Re: Kill-log interface.
« Reply #1 on: January 02, 2008, 04:02:21 pm »
Nah, that's not really a problem. I don't care about this, BUT it could be fixed ( if can be ) for smoother gameplay.

Offline Thinkto urself

  • Flagrunner
  • ****
  • Posts: 619
  • grrrrr
    • sup
Re: Kill-log interface.
« Reply #2 on: January 02, 2008, 09:40:21 pm »
F12, I won't feel as embarrassed when I mod ini.s.

"An anomaly of the sea, shrouded in ubiquitous clouds, a mystery to the man as black holes to the world's smartest physicists"

Offline Whitehouse

  • Major(1)
  • Posts: 35
  • Flag Protector
Re: Kill-log interface.
« Reply #3 on: January 03, 2008, 12:15:45 am »
since u guys are trying to update the kill log interface why not have it say like double kill, triple kill, multi kill, or killing spree (<<<5 kills in one respawn) on it above the name when ever one of the above listed accomplishments are achieved