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digitaldeath:
I remember writing an old 2D application that used polys as terrain just like Soldat. I split the map into sectors, and only did collision checks for the polys in the sector that the player resided. Then, if the player collided with a poly, I did a check to see if the player had "entered" the poly's bounds and if so, pushed him back out. It worked really well and you wouldn't notice any "slow downs."

Regards,
Digi.

FliesLikeABrick:

--- Quote from: LeFTeR on March 06, 2007, 07:54:42 am ---:))

--- End quote ---

Spam by lefter deleted

Coolio:
I don't get it. What can u do with the Source codes. SOmebody please tell me. How do u use the codes?

DeMo:
Coolio, you can make your own admin program (like ARSSE and ESA), your own mapmaker (like Polyworks) and you can query the servers for information (players, scores, map, nextmap etc) with the ASE parsers. This stuff is for people with knowledge of programming only, otherwise they'll be useless to you.

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