Author Topic: Ctf-MiniAfgan  (Read 1418 times)

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Offline PaFel

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Ctf-MiniAfgan
« on: January 08, 2008, 02:34:27 am »
So i'd like to present to you my first better lookin' map. I tried the shading on it and I made that it has damn lot of polybugs :P. Anywway, here you have it: (attached)

Post coments please :)

*Updated. I haven't repair the polybugs. I tried several times but I just can't :)
« Last Edit: January 08, 2008, 04:32:31 pm by PaFel »

Offline jrgp

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Re: Ctf-MiniAfgan
« Reply #1 on: January 08, 2008, 06:03:53 am »
I think the background is WAY too bright. Map also looks absolutely tiny. Darken the background a little, stretch the map to make it bigger, try to fix the polybugs (read the MapMaker manual).
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Offline NinjaGimp369

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Re: Ctf-MiniAfgan
« Reply #2 on: January 08, 2008, 08:31:26 am »
True, the only problem I got is the background, it's way to bright. But it's a very interesting map.
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Offline PaFel

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Re: Ctf-MiniAfgan
« Reply #3 on: January 08, 2008, 04:37:38 pm »
Ok I updated it. Is it good now?

Map also looks absolutely tiny.

Yes I know. It's something for 1vs1.

stretch the map to make it bigger,

You mean? It's a small map for 1vs1 and I think it hasn't to be bigger :)

try to fix the polybugs (read the MapMaker manual).

If you mean the "snap to verticles" (as I guess it makes that polys corners stick to other ones) I made that. And I don't see any holes or anything...

Offline KorrupT MerC

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Re: Ctf-MiniAfgan
« Reply #4 on: January 08, 2008, 05:13:40 pm »
Overlap the polys to fix poly bugs (click on my ctf_boscage link in sig, suo explained it in my topic, short and sweet with pictures ;) )

As for the map, gives me that feel of star wars, like tatooine in episode 2. I like the look but there isnt much to the map/layout itself, even though it is meant for 1v1. Though, ctf isnt very popular when it comes to 1v1.

Maybe have a few beat down buildings to run in and out of.

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CTF_Boscage | CTF_Ridge | CTF_Polar | CTF_Dusty

Offline Thinkto urself

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Re: Ctf-MiniAfgan
« Reply #5 on: January 08, 2008, 06:10:35 pm »
Ummm... That's ctf? Where do the flags and etc spawn?

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Offline PaFel

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Re: Ctf-MiniAfgan
« Reply #6 on: January 10, 2008, 03:23:58 am »
Ummm... That's ctf? Where do the flags and etc spawn?

Oh almost forgot. The objects view:

Offline Pie

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Re: Ctf-MiniAfgan
« Reply #7 on: January 10, 2008, 04:13:01 am »
Why is the copter a colider, Can you even see it ingame?
Also, stretch it out so it's longer, would make a good ctf map, also add some floating islands or if you want it more realistic looking add some big hills, with the lower rout being a tunnel or add a few buildings. IT would be a good TW map if it was bigger :D
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Offline PaFel

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Re: Ctf-MiniAfgan
« Reply #8 on: January 10, 2008, 09:34:38 am »
Why is the copter a colider, Can you even see it ingame?

Yes you can see it and it prevents the "top attack mode" action with M72 (Heh almost like Javelin).

Also, stretch it out so it's longer, would make a good ctf map, also add some floating islands or if you want it more realistic looking add some big hills, with the lower rout being a tunnel or add a few buildings. IT would be a good TW map if it was bigger :D

NO! ;D I don't want to make it bigger but I started the "tw" map (new maping conception) but for now I can't end it because of I need a bunker so I must try some with multitexturing...