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One time I added 32 bots, BIG MISTAKE. Lag to the max!Isnt a good idea anyway, even with more then 32 theres gonna be m79 whoring and grenades to the max, Again!
Who said "64" it could be HIGHER!!!!!!!!!!!Yeah, you could have huge multi-area'd map and kewl things like that. Only thing is youd need a really mighty strong krush server, and everyone else needs cable:) (or broadband/dsl)Oh, and ThomasMortfog...... GET THOSE DAMN AD'S OFFA MY TOPIC
Same with what you said about a server with 32; if a server admin wants to run a 64 player game, it is up to him to use maps that discourage grenages and m79 usage, or maps that are big enough to spread everyone out.
directplay == directxIndy is the socket/network code library
Soldat doesnt use DirectPlay, its using BlackUDP with Indy.
Quote from: FliesLikeABrick on July 16, 2006, 03:40:10 pmSame with what you said about a server with 32; if a server admin wants to run a 64 player game, it is up to him to use maps that discourage grenages and m79 usage, or maps that are big enough to spread everyone out.Are there any maps like that though? Even the large maps can feel cramped at times with 32 people.