Author Topic: Gravity - Best idea ever  (Read 6253 times)

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Offline PeteBone

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Re: Gravity - Best idea ever
« Reply #20 on: January 21, 2008, 06:32:13 pm »
"Soldat is a fast action gameplay with tons of blood and flesh. Soldiers fight against each other on 2D battle arenas using a deadly military arsenal. This is what multiplayer was invented for."
f11

Offline .Long-Range

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Re: Gravity - Best idea ever
« Reply #21 on: January 21, 2008, 07:47:56 pm »
"It's Quake style:
A couple of guys decided to kill each other and you can be one of them."

Oh hay, i haf quote 2~! Has nothing to do with what I'm voting on but I'll just throw it in there.

If this gravitation idea was used correctly, I believe it could unlock loads of fun.
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Offline Eclipse

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Re: Gravity - Best idea ever
« Reply #22 on: January 22, 2008, 01:58:54 am »
Lul, Imagine CTF:

Noob1: Lul I Got Flag!
*Noob1 Jumps and Falls face first*
Noob1: Wtf, Flag so fecking Heavy
All teh Piezors Shall beh Minezors!

Offline poopdogg

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Re: Gravity - Best idea ever
« Reply #23 on: January 22, 2008, 07:47:16 am »
Quote
just imagine ur on a unstable gravity map
i can't imagine myself  :o AAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaa

(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)

Offline Laser Guy

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Re: Gravity - Best idea ever
« Reply #24 on: January 22, 2008, 04:07:37 pm »
Quote
just imagine ur on a unstable gravity map
i can't imagine myself :o AAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaa
THUD!

EDIT: F12
Text goes here...

Offline mxyzptlk

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Re: Gravity - Best idea ever
« Reply #25 on: January 23, 2008, 06:20:36 am »
This would be awesome, Super Mario Galaxy-esque levels FTW

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Offline Pie

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Re: Gravity - Best idea ever
« Reply #26 on: January 23, 2008, 06:35:45 am »
This would be awesome, Super Mario Galaxy-esque levels FTW
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Offline Arbiter

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Re: Gravity - Best idea ever
« Reply #27 on: January 23, 2008, 06:54:29 am »
Headlines:

"FIRST RED FLAG SENT INTO ORBIT!"

Despite how F12 this is, it's too hard/something to create.

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Offline O.R.I.O.N.

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Re: Gravity - Best idea ever
« Reply #28 on: January 23, 2008, 08:43:07 am »
F12 plz.

Custom gravity is probably something mapmakers will be having wet dreams about. Have to agree with Arbiter that it'd be a bitch to implement, but that doesn't dampen the "freakin' sweet" factor of the concept.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline ghg

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Re: Gravity - Best idea ever
« Reply #29 on: January 23, 2008, 03:38:29 pm »
It depends wether the value of the gravity is stored in a variable, if so then it's uber easy, if not then it's a pain in the ass.
-=Gradius wuz you=-

Offline chutem

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Re: Gravity - Best idea ever
« Reply #30 on: January 23, 2008, 04:35:21 pm »
I don't think you could store it in a variable long term, unless you mean just while soldat is running? it could just be saved in the .pms and then some readfile function
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline O.R.I.O.N.

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Re: Gravity - Best idea ever
« Reply #31 on: January 24, 2008, 12:07:28 pm »
Maybe make it that you could change the power of the gravity, say, between .1-2 Gs, without changing the direction. Moon map, anyone?
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Protoman

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Re: Gravity - Best idea ever
« Reply #32 on: January 31, 2008, 07:02:27 pm »
It shouldn't take too much coding to do this.
When i code games, gravity is just a single number that is added relativly to the players vertical speed. Just changing that one number effects gravity. It should be extremely simple to code another editable variable to this game.

Offline tehsnipah

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Re: Gravity - Best idea ever
« Reply #33 on: January 31, 2008, 08:14:02 pm »
it would be nice for the jumping or hover race one, but definitely not CTF DTM TDM or INF
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Offline Snake

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Re: Gravity - Best idea ever
« Reply #34 on: January 31, 2008, 08:18:39 pm »
nice idea F12

Offline rhide

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Re: Gravity - Best idea ever
« Reply #35 on: February 02, 2008, 11:17:51 am »
I belive it would work to cycle thorugh all players in OnAppIdle and apply some gravity as a server side script, unless it will lag too much.. I might just experiment with this as a simpler option when I find the time for it
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Offline BRADEN

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Re: Gravity - Best idea ever
« Reply #36 on: February 10, 2008, 05:26:54 am »
f11, if you change the gravity engine everything that climbers have built goes to the trashcan.

And why is that?

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Offline ghg

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Re: Gravity - Best idea ever
« Reply #37 on: February 10, 2008, 07:35:25 am »
Only really if you have some retarded server owner/admin that fecks around with the gravity settings.
-=Gradius wuz you=-