0 Members and 1 Guest are viewing this topic.
if Distance(GetPlayerStat(i,'x'),GetPlayerStat(i,'y'),x[i],y[i]) > DISTANCEPERSECOND then beginif warnings[i] > 0 then beginwarnings[i] := warnings[i] - 1;if warnings[i] > 0 then beginWriteConsole(i,'Possible speed hack detected - ' + inttostr(warnings[i]) + ' warning(s) left',$00FF0000);end;end;if warnings[i] = 0 then beginCommand('/say ' + idtoname(i) + ' kicked for possible speed/teleport hacks');Command('/kick ' + inttostr(i));end;end;
How about warps due to lag ?
were you in my server today/tonight (different time zone thing) and by any chance were u hacking? because i got bored and made a anti tele hack thing and either you were hacking or lagging something shockin. just curious to know if it works yeah, it worked! it kiked me...nice one! but dont publish it please, because all the tele hacks we will dead...
if Distance(GetPlayerStat(i,'x'),GetPlayerStat(i,'y'),x[i],y[i]) > DISTANCEPERSECOND then begin if warnings[i] > 0 then begin warnings[i] := warnings[i] - 1; WriteConsole(i,'Possible speed hack detected - ' + inttostr(warnings[i]) + ' warning(s) left',$00FF0000); end else begin Command('/say ' + idtoname(i) + ' kicked for possible speed/teleport hacks'); Command('/kick ' + inttostr(i)); end;end;
Distance(GetPlayerStat(i,'x'),GetPlayerStat(i,'y'),x[i],y[i]) > DISTANCEPERSECOND
BE is actually dead for a while and many hackers seen on public.This script works very good.
I have the solution, I am gonna make all players admins. Then they can kick and ban each other, problem "solved".
Admin's are not gonna monitor soldat players 24/7.
This script is gonna go crazy on maps with bouncing polygons.