Author Topic: ctf_CG_Levels (climb map)  (Read 2904 times)

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Offline Cookiegangsta

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ctf_CG_Levels (climb map)
« on: January 28, 2008, 06:59:05 pm »
ctf_CG_Levels

By Cookiegangsta
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Pass each level till you reach to the last. :P


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« Last Edit: January 28, 2008, 07:01:14 pm by Cookiegangsta »
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Offline IAAW

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Re: ctf_CG_Levels (climb map)
« Reply #1 on: January 29, 2008, 10:33:20 pm »
Very, very nice climb map. Looks very challenging; I'll try it out at some point these next few days.
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Offline Cookiegangsta

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Re: ctf_CG_Levels (climb map)
« Reply #2 on: January 30, 2008, 07:13:54 am »
Thanks, some levels are hard but you should be able to cap.
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Offline IAAW

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Re: ctf_CG_Levels (climb map)
« Reply #3 on: January 30, 2008, 12:05:50 pm »
EDIT: It wasn't compiled, at least for me, that is. It now works for me. I'll try it out, and tell you how I think of it.
« Last Edit: January 30, 2008, 12:09:26 pm by IAAW »
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Offline ViN

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Re: ctf_CG_Levels (climb map)
« Reply #4 on: January 30, 2008, 05:08:05 pm »
The map is uncompiled
Where is the pack? There are missing sceneries, and there's only .PMS file to download
I think, there's enough levels themed climb maps
Too many bling bling, useless fx_ sceneries, which might make FPS drops on weaker machines
Many lvls are just, simple slide jumps like in ctf_Athleticse(s)
The clouds on the drop to flags are annoying, you are unable to see the deadly sides in some moments
You should add checkpoints on the map, by putting team 3 and 4 spawns in 2/4 and 3/4 of the way to flags
Don't use "Snap to grid" next time you make a map
Get a nice texture.

But, who cares about all the feck above, if the map has got great gameplay, like this one!?
It's easy but fun, the shading is quite nice, kinda oldschool style map.
« Last Edit: January 30, 2008, 05:11:08 pm by ViN »

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Offline Cookiegangsta

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Re: ctf_CG_Levels (climb map)
« Reply #5 on: February 06, 2008, 10:12:03 pm »
Yea... I had a few problems with the map.

Date Posted: January 30, 2008, 10:59:16 pm
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Offline poopdogg

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Re: ctf_CG_Levels (climb map)
« Reply #6 on: February 07, 2008, 07:40:48 am »
aye ur map is like a crap...i just keep falling >:(

(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)

Offline ViN

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Re: ctf_CG_Levels (climb map)
« Reply #7 on: February 07, 2008, 08:59:49 am »
aye ur map is like a crap...i just keep falling >:(
The map isn't crappy, you are.

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Offline poopdogg

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Re: ctf_CG_Levels (climb map)
« Reply #8 on: February 07, 2008, 09:27:03 am »
theres something wrong w/ tis map

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Offline Arbiter

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Re: ctf_CG_Levels (climb map)
« Reply #9 on: February 07, 2008, 09:35:00 am »
theres something wrong w/ tis map

There isn't anything wrong with this map, it's just you.

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Offline poopdogg

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Re: ctf_CG_Levels (climb map)
« Reply #10 on: February 07, 2008, 09:38:53 am »
just when im finished downloading this map.....when i played it ..... i dunno but i am just falling and falling and falling down to nowhere....there are pictures on it but its way too big than normal as what i've seen on the Screenshots

(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)

Offline ViN

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Re: ctf_CG_Levels (climb map)
« Reply #11 on: February 07, 2008, 12:31:03 pm »
Oh yeah lol, right.
I got what you mean now.
The map isn't compiled.

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Offline poopdogg

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Re: ctf_CG_Levels (climb map)
« Reply #12 on: February 07, 2008, 12:40:52 pm »
tnx for the info....now im calm :)

(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)

Offline Horve

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Re: ctf_CG_Levels (climb map)
« Reply #13 on: February 07, 2008, 01:04:48 pm »
aye ur map is like a crap...i just keep falling >:(

The map is uncompiled
Where is the pack? There are missing sceneries, and there's only .PMS file to download
I think, there's enough levels themed climb maps
Too many bling bling, useless fx_ sceneries, which might make FPS drops on weaker machines
Many lvls are just, simple slide jumps like in ctf_Athleticse(s)
The clouds on the drop to flags are annoying, you are unable to see the deadly sides in some moments
You should add checkpoints on the map, by putting team 3 and 4 spawns in 2/4 and 3/4 of the way to flags
Don't use "Snap to grid" next time you make a map
Get a nice texture.



what they said.

El_Spec

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Re: ctf_CG_Levels (climb map)
« Reply #14 on: February 07, 2008, 02:51:06 pm »
Pretty good map, but I think it'll cause a lot of FPS problems due to its enormous polygon count.

Offline Cookiegangsta

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Re: ctf_CG_Levels (climb map)
« Reply #15 on: February 19, 2008, 11:58:09 pm »
aye ur map is like a crap...i just keep falling >:(

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