Author Topic: F.E.A.R perseus mandate(complete)  (Read 2800 times)

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Offline wolfbr

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F.E.A.R perseus mandate(complete)
« on: January 20, 2008, 03:59:07 pm »
« Last Edit: February 02, 2008, 03:20:23 am by wolfbr »

Offline pinOi32

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Re: fear extraction point (Developing)
« Reply #1 on: January 20, 2008, 04:03:19 pm »
looks pretty nice, I guess
Pls use my amazing interface:
http://forums.soldat.pl/index.php?topic=27584


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Offline Iron Man

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Re: fear extraction point (Developing)
« Reply #2 on: January 20, 2008, 06:56:27 pm »
looks pretty nice, I guess
m creating one mod of F.E.A.R(game) and intend to change some thing, accepted critical and suggestions.
well.



looks to be a very well put together mod, although I'm judging based on the soldat appeal and not on relativeness to the game, since i have never played it (sadly).


have you tried transparency behind the guns on the weapons menu? seems it would be more fitting.. and of course there is that matter of the MOD-3 hanging off of the bottom; and compared to the rest of the mod, the Combat Knife and the FT-Ripper seem a bit dark.


and call me crazy, but this mod is almost.. too realistic for soldat, it almost makes soldat lose its almost cartoon-ish appeal. heh.

that's about all i can say based on that screenshot.

Offline Henito Kisou

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Re: fear extraction point (Developing)
« Reply #3 on: January 20, 2008, 07:13:32 pm »
If you need, you can take them from my mod (all are in original quality), but I dont have sounds from EP yet. At screen some weapons have incorrect places according to names, also some weapons have different names in original game.
As original:
TG-2A MiniGun - not WM0-321 Destroyer
Laser Carbine Type-12 - not HGP12 or FT-Ripper.
You did small mistake: HV Penetrator graphic in place of ASP Rifle (3) and vice versa, ASP Rifle in HV Penetrator slot (6)
As always in your mods, I like the interface. :P

I dont have motivation to continue my mod but I want to do this in future (ugly, strong apathy), maybe I return to F.E.A.R. mod v1.3 when will be released yours. ;)

If you want to take any part (graphics, sounds, same weapons places etc) from my original mod, just do it, but dont forget me in Credits, also try do not make just remake of my mod because it's boring.

(50~70% or more based on original/modified files = mod remake, so dont forget about it) :)
« Last Edit: January 20, 2008, 07:29:16 pm by Henito Kisou »

Offline wolfbr

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Re: fear extraction point (Developing)
« Reply #4 on: January 20, 2008, 07:32:35 pm »
thanks,
it's not a mod ramake, it's a new mod  ;)

ss(beta)
« Last Edit: January 20, 2008, 07:51:45 pm by wolfbr »

Offline Snake

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Re: fear extraction point (Developing)
« Reply #5 on: January 20, 2008, 08:00:37 pm »
Nice looking great...but I've realised that in almost all of the mods the # 14 gun sticks out a bit

Offline Henito Kisou

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Re: fear extraction point (Developing)
« Reply #6 on: January 20, 2008, 08:52:45 pm »
Btw, attention to others: dont mind (care/judge) some ripped graphics, let wolfbr do mods in his style, rate the mod but not the style. ;)

He's also my additional, small inspiration. :P

Quote
Nice looking great...but I've realised that in almost all of the mods the # 14 gun sticks out a bit
Just make longer back.bmp~back.png

Offline blackdevil0742

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Re: fear extraction point (Developing)
« Reply #7 on: January 21, 2008, 02:23:25 am »
The guns look great and the interface looks awesome. The only thing I do not like are the black boxes around the guns.

OBEY!!!

Offline wolfbr

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Re: F.E.A.R perseus mandate(Developing)
« Reply #8 on: January 26, 2008, 04:25:23 pm »
more ss:


Offline Espadon

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Re: F.E.A.R perseus mandate(Developing)
« Reply #9 on: January 26, 2008, 04:40:00 pm »
@ Iron Man. If you haven't noticed, the not-selected secondary weapons are always kind of greyed out.

wolf, think you went a bit overboard with the fluorescent orange blood. The explosion... unfortunately looks like cotton candy. Yummy!

Otherwise this looks neat, though I was never a fan of the FEAR series.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Henito Kisou

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Re: F.E.A.R perseus mandate(Developing)
« Reply #10 on: January 27, 2008, 09:40:53 pm »
I cant provide any new sounds, but If you want, you can do this by yourself, just download somewhere Arche Noah v0.4.0 to unpack and view *.Arch00 archives, also download one of official demos or purchase the game/expansion - you can always do this in illegal way by dl'ing from any source from net, but I didn't recommend do like this because that cracked, pirate versions may not work properly.
« Last Edit: January 27, 2008, 09:43:23 pm by Henito Kisou »

Offline wolfbr

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Re: F.E.A.R perseus mandate(Developing)
« Reply #11 on: January 27, 2008, 10:35:48 pm »
I have the "fear progect origin" on my computer, I do not have the "fear perseus mandate", I had the demo, but was deleted  :P

Offline pinOi32

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Re: F.E.A.R perseus mandate(Developing)
« Reply #12 on: January 30, 2008, 09:28:35 pm »
looks pretty nice, I guess

this is called criticism, Iron Man. get it in your vocabulary.
Pls use my amazing interface:
http://forums.soldat.pl/index.php?topic=27584


I WIN!!

WHY MY KARMA SUCK??