Author Topic: Left 4 Dead Discussoer +Teaser  (Read 9988 times)

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Offline Blacksheepboy

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Re: Left 4 Dead Discussoer +Teaser
« Reply #60 on: April 04, 2009, 05:11:30 pm »
Instead of just the different types of zombies like weak, healthy, and hurt having different amounts of health, they should also slowly degenerate.

Although it is a great idea, I'd rather not.  I was rather thinking the opposite.  Like.. if they get beat up, but not killed, they would slowly regenerate back to a certain percentage of health.

Offline demoniac93

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Re: Left 4 Dead Discussoer +Teaser
« Reply #61 on: April 05, 2009, 10:34:24 am »
Maybe script some kind of weapon to work as a tool or kind of a vaccine or antidote to make one of the zombies like become able to pick up weapons and kill zombies? even if just for a couple of seconds, just a stupid idea i had.
b&

Offline Mercury92

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Re: Left 4 Dead Discussoer +Teaser
« Reply #62 on: April 12, 2009, 12:45:38 pm »
So hows the project going?
Any new maps upcoming?
[saw]  on 1.5.1

Offline Gnoblar

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Re: Left 4 Dead Discussoer +Teaser
« Reply #63 on: May 07, 2009, 04:06:44 am »
So hows the project going?
Any new maps upcoming?

I agree. Any updates?

Offline Blacksheepboy

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Re: Left 4 Dead Discussoer +Teaser
« Reply #64 on: May 08, 2009, 01:30:48 am »
That's a good question.

No, not currently.  Map at a standstill.  I need a mapping buddy, lol.  In order to finish it all.. I need to lay the polygons for 3 more maps.  That would a good little while.  And that's not considering the waypoints, or scenery..

..and then there's testing.  Not just normal testing.. testing to make sure the maps are compatible for 4 people playing online versus who-knows-how-many zombies/boomers/smokers... etc. 

I guess things like this have to be done in small portions, otherwise everything is rather overwhelming.

Offline CurryWurst

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Re: Left 4 Dead Discussoer +Teaser
« Reply #65 on: May 08, 2009, 06:04:19 am »
Waiting for Blacksheepboy to finish the maps to start programming the script.

I've already done a little life status bar to show your and your teammates health.
The health state is expressed by the player's name being colored from green to red.

If someone is almost dead then his name will be written in red color.
The bar is very sensitive. It shows every change about 1 hp.

You may not notice some really small hp changes in the life bar due to Soldat color limitations.

I'll post some screens later...
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Offline Gnoblar

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Re: Left 4 Dead Discussoer +Teaser
« Reply #66 on: May 08, 2009, 07:40:42 am »
That's a good question.

No, not currently.  Map at a standstill.  I need a mapping buddy, lol.  In order to finish it all.. I need to lay the polygons for 3 more maps.  That would a good little while.  And that's not considering the waypoints, or scenery..

..and then there's testing.  Not just normal testing.. testing to make sure the maps are compatible for 4 people playing online versus who-knows-how-many zombies/boomers/smokers... etc. 

I guess things like this have to be done in small portions, otherwise everything is rather overwhelming.

You helped me, I'll help you. When the time comes, ask me for help and I'll gladly give it.

Offline m00`

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Re: Left 4 Dead Discussoer +Teaser
« Reply #67 on: May 08, 2009, 08:32:31 am »
whos gonna host this?
cool

Offline demoniac93

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Re: Left 4 Dead Discussoer +Teaser
« Reply #68 on: May 08, 2009, 02:25:08 pm »
whos gonna host this?

Will you please? XD
We need more smekshy servers xD
b&

Offline CurryWurst

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Re: Left 4 Dead Discussoer +Teaser
« Reply #69 on: May 08, 2009, 02:50:13 pm »
I may set up a soldat server on my root later. I'll keep you up-to-date guys.
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Offline Blacksheepboy

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Re: Left 4 Dead Discussoer +Teaser
« Reply #70 on: May 09, 2009, 11:15:30 am »
You helped me, I'll help you. When the time comes, ask me for help and I'll gladly give it.

Thanks ^.^