Author Topic: ctf_Aggressor  (Read 1193 times)

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Offline Eagles_Arrows

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ctf_Aggressor
« on: February 02, 2008, 07:35:37 pm »
Aggressor

By Dr. Eagles
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First map in a long while. Long but narrow.  Waypointed.


(^Click To Enlarge^)

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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

El_Spec

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Re: ctf_Aggressor
« Reply #1 on: February 02, 2008, 07:42:20 pm »
Simple, yet interesting layout.  The central part of the lower pathway might have some spraying, but no map can be perfect.  Shading and color choices are really good and matches well with the rain weather effect.  I like everything about this map.  Good work and the name sounds great too.

Offline As de Espada

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Re: ctf_Aggressor
« Reply #2 on: February 03, 2008, 01:16:42 am »
lol, one day they will complain because a map don't have any sprayable place ^^
there are too spaces without any scenery, and I like the map's texture stretching
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Horve

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Re: ctf_Aggressor
« Reply #3 on: February 06, 2008, 12:15:25 am »
The texture is not the best choice, something more detailed.
Cols are overused and overrated.
Extremely boxo-ish layout, smells like a frankenmap. Several boxo's maps fragments ducktaped together.
Too open maybe?
Seems like it lacks scenery- well the lack is visible for the most part.
The name is very aggressive and scary.
You farted btw.