Author Topic: Ragdoll.  (Read 4173 times)

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Offline adadqgg

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Re: Ragdoll.
« Reply #20 on: April 18, 2008, 05:58:01 pm »
the only problem is: the body parts don't collide with other body parts... so a killer character is just like a pile of flesh... maybe if the body parts can pile up so it looks more like a person???(like a sitting corpse).

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Offline mxyzptlk

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Re: Ragdoll.
« Reply #21 on: April 18, 2008, 06:30:47 pm »
the only problem is: the body parts don't collide with other body parts... so a killer character is just like a pile of flesh... maybe if the body parts can pile up so it looks more like a person???(like a sitting corpse).
Yes, that's what's being suggested here.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline STM1993

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Re: Ragdoll.
« Reply #22 on: April 18, 2008, 10:01:36 pm »
the only problem is: the body parts don't collide with other body parts... so a killer character is just like a pile of flesh... maybe if the body parts can pile up so it looks more like a person???(like a sitting corpse).

But then again, this isn't a very useful feature.

Offline mxyzptlk

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Re: Ragdoll.
« Reply #23 on: April 18, 2008, 11:38:01 pm »
the only problem is: the body parts don't collide with other body parts... so a killer character is just like a pile of flesh... maybe if the body parts can pile up so it looks more like a person???(like a sitting corpse).

But then again, this isn't a very useful feature.
But it would make it look much better. It really would. Think about how ragdolls work now. They just turn into piles of meat. Something like this is needed to keep it from looking shitty.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking