Author Topic: My maps ctf and jump  (Read 994 times)

0 Members and 1 Guest are viewing this topic.


Offline Thinkto urself

  • Flagrunner
  • ****
  • Posts: 619
  • grrrrr
    • sup
Re: My maps ctf and jump
« Reply #1 on: February 18, 2008, 06:31:02 pm »
Screen shots please.

1. Post at least an overview screenshot, or put a link to the screenshots.

"An anomaly of the sea, shrouded in ubiquitous clouds, a mystery to the man as black holes to the world's smartest physicists"

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1815
Re: My maps ctf and jump
« Reply #2 on: February 18, 2008, 06:57:39 pm »
Hmm four maps in one download? Nice, well I'll check out the ctf section. I don't like KZ maps all too much, so I won't try those out. And yes, overviews please :P

Edit:

One thing I immediately noticed: You didn't upload the scenery with your maps. I was missing:

_mostone2.bmp
_mostone3.bmp

Also, you had these 2-4 omniprescent (with 100% opacity) polygons that, wherever I clicked in Polyworks (in all of your maps), they were selected. Those were kind of odd... they were invisible too.

ES:

Could use some shading, and maybe a different texture?

Temple:

There were no spawns.

Arid:

This map looked nice and I haven't tested it yet, but probably decent gameplay as well.

Famp:

This looks like it has some interesting potential, but I'd place the flags more on the bottom of the map.

You ought to put some colliding objects in your maps (boxes/barrels + colliders), and all of your maps besides Arid needed shading. Also, your maps contained randomed useless polygons in odd places. In Famp, there were triangles inside triagles...
« Last Edit: February 18, 2008, 07:31:15 pm by Blacksheepboy »

Offline roosker

  • Major(1)
  • Posts: 4
Re: My maps ctf and jump
« Reply #3 on: February 18, 2008, 08:09:57 pm »
Thx for the tips.

I just realized some problems too, i checked them out and I will fix shortly

Date Posted: February 18, 2008, 08:08:33 pm
In Famp, there were triangles inside triagles...
Quote

what u mean by that?
also, tell me if the scenery dont work out again..
« Last Edit: February 18, 2008, 09:39:01 pm by roosker »

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: My maps ctf and jump
« Reply #4 on: February 18, 2008, 08:19:33 pm »
The name "Temple" is already taken, just so you know.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline roosker

  • Major(1)
  • Posts: 4
Re: My maps ctf and jump
« Reply #5 on: February 18, 2008, 08:23:50 pm »
The name "Temple" is already taken, just so you know.

lols, i'll change it right away