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red and blue, in RGB, that's 255,0,0, and 0,0,255.Honestly, just look it up on a chart of the internet.
Quote from: ghg on February 09, 2008, 02:19:22 pmred and blue, in RGB, that's 255,0,0, and 0,0,255.Honestly, just look it up on a chart of the internet.I know how to look up red and blue, I want to know what the EXACT colors are that soldat uses to display the names when you press f1.
Those are the exact colors Soldat uses, only they have an alpha value of 0xC8 so they are blended with the background which itself is semi-transparent.(those values are equivilant to 0xFF0000 and 0x0000FF for red and blue respectively)
In case you need some other colors you could just screenshot soldat, paste it into gimp, photoshop or whatever program you may have, and use the pick color tool
Quote from: rhide on February 10, 2008, 03:56:08 pmIn case you need some other colors you could just screenshot soldat, paste it into gimp, photoshop or whatever program you may have, and use the pick color toolbut, like in this case, if it's semi-transparent and blends with the background...
A while ago I used a bunch of screen shots and color getting and made up this list: http://forums.soldat.pl/index.php?topic=14374But that is only assuming that transparency is 100% (or is it 0%, i get alpha, transparency, opaque, and backwards sometimes ), but as mentioned b4, it isn't so this isn't what you want; but in whatever case, if you don't get the answer your looking for, ur free to use thisOmega team color? thought there was only deathmatch (which changes per player); alpha (red), bravo, charlie, delta, and spectator... am i missing something?
Quote from: DorkeyDear on February 11, 2008, 09:42:10 pmA while ago I used a bunch of screen shots and color getting and made up this list: http://forums.soldat.pl/index.php?topic=14374But that is only assuming that transparency is 100% (or is it 0%, i get alpha, transparency, opaque, and backwards sometimes ), but as mentioned b4, it isn't so this isn't what you want; but in whatever case, if you don't get the answer your looking for, ur free to use thisOmega team color? thought there was only deathmatch (which changes per player); alpha (red), bravo, charlie, delta, and spectator... am i missing something?Omega team is black, your name shows up as a very dark black. Join as a spectator in a server you're an admin on and do /setteam0 IDJust do it to yourself, that will set you to Omega.Also the omega shirt color is whatever color you custom-picked...but your name is still black.
Quote from: Gnintendo on February 12, 2008, 07:17:59 amQuote from: DorkeyDear on February 11, 2008, 09:42:10 pmA while ago I used a bunch of screen shots and color getting and made up this list: http://forums.soldat.pl/index.php?topic=14374But that is only assuming that transparency is 100% (or is it 0%, i get alpha, transparency, opaque, and backwards sometimes ), but as mentioned b4, it isn't so this isn't what you want; but in whatever case, if you don't get the answer your looking for, ur free to use thisOmega team color? thought there was only deathmatch (which changes per player); alpha (red), bravo, charlie, delta, and spectator... am i missing something?Omega team is black, your name shows up as a very dark black. Join as a spectator in a server you're an admin on and do /setteam0 IDJust do it to yourself, that will set you to Omega.Also the omega shirt color is whatever color you custom-picked...but your name is still black.Technically, team 0 is the deathmatch team; when not running a teambased gameplay mode, everyone who joins is auto-assigned to team 0.
alpha * color1 + (1 - alpha) * color2
Since the final color depends on what the color underneath it is, it's impossible to say, and the color will vary depending on the background. The team colors are all exact fixed colors ($000000 black, $FF0000 red, $0000FF blue, $FFFF00 yellow, $00FF00 green).Since the text uses an alpha value of $C8, that's approx 78% alpha. The final color is calculated as alpha * color1 + (1 - alpha) * color2, where color1 is the text color and color2 is the underlying image.Putting Red text on a black background thus results in a final value of $C70000, while putting red text on a white background($FFFFFF) results in a value of $FF3838. Basically what I'm saying is that on maps with light colored backgrounds the final color you see is lighter, while on dark maps the color is darker.Dark MapActual Font ColorLight Map
Spectator seems to be double drawn, with a slight offset so it kind of makes it appear slightly 3D:Drawn semi transparent black $71000000 then drawn again $71DC32C8. You'll have to calculate the value; it end's up coming out a purple color at any rate.