Author Topic: Hold the Flag - Shapes (3D PolyWorks Test)  (Read 2183 times)

0 Members and 1 Guest are viewing this topic.

El_Spec

  • Guest
Hold the Flag - Shapes (3D PolyWorks Test)
« on: February 10, 2008, 09:46:08 am »
This was a 3D PolyWorks Test.  The outcome was a strange shape-themed Hold the Flag map.  It was a pretty quick map and looks decent enough.  This also is my first map that has 3D effects and I must say they are quite good.  Hold the Flag makes the best gamemode for this map with a small number of people. 

Technical Information:
MapMaker:Soldat PolyWorks
Construction Time:45 Minutes
WayPointed:No (Not Needed)
Supported Gamemodes:Hold the Flag, Deathmatch, Pointmatch
Custom Scenery:No
Custom Textures:No
Map Size:Small
Number of Players:2 to 6
Map Number:13
Overall Appearance:8/10 B+

Overview Screenshot:
http://aycu02.webshots.com/image/42361/2002611296745996756_rs.jpg

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Hold the Flag - Shapes (3D PolyWorks Test)
« Reply #1 on: February 10, 2008, 11:25:37 am »
The connecting columns don't match at all and there was no thought given to gameplay & replayability.

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: Hold the Flag - Shapes (3D PolyWorks Test)
« Reply #2 on: February 10, 2008, 12:39:57 pm »
The connecting columns don't match at all and there was no thought given to gameplay & replayability.

More of a polyart than a real map...

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: Hold the Flag - Shapes (3D PolyWorks Test)
« Reply #3 on: February 15, 2008, 12:40:23 am »
Yea, this just looks like it reeks bad gameplay, but nice art ;)