Author Topic: *The Predator Hunt Mod*  (Read 6382 times)

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Offline Horve

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*The Predator Hunt Mod*
« on: February 16, 2008, 08:17:05 pm »
Infiltration. Alpha has infinite pred. on, can use only chainsaws and each minute one of these predators are given a bomb- they can use it by stepping on the ground, typing /bomb to place it and repeating /bomb to detonate it at will. Their objective is to capture the black flag and bring it onto the white flag. When they kill an enemy with their saw they automatically have 40% of their hp left which means they are a bit visible because they start bleeding until they get their next round of predator boxes (every 15 seconds)
Bravo on the other hand is completely visible and can use only barretts to kill the predators. These hunters have modified barretts- they have six bullets, reduced bink and movement penalty, a bit less startuptime and tripled damage. Their objective is to seek out and destroy the predators by listening and looking around carefully.
The scripting of this gamemode was done by danmer
Everything else by ViGGoLoNiGGoLo.

Irc channel: #soldat.pred


the Primary server that runs this mod: IP: cf.dy.fi Port: 23072
Secondary server: IP: cf.dy.fi Port: 23071

Hosted by Blah & danmer

Here are the current official Predator Mod maps:
Inf_Hunt (remake of Anal Raiders inf_cliff2)






Inf_Prey (remake of inf_the_bunker)







Inf_Chase (remake of Rambo 6's inf_lighthouse)






Inf_Wrapz (remake of INFMS's inf_ms_wrapz)








Inf_Ponuland (remake of inf_ponutehdas)








Inf_Cavern (remake of inf_cliff2 which was originally made by Anal-Raider)[/center]





Inf_1960 (remake of Interruptman's inf_Cyrenaika)







Inf_Gaul (remake of Anal Raiders inf_AR-Sneek)





inf_Boiler (not a remake of anything, an original map by me)







inf_Pain (an original map by me)






All mappers that have made the original maps- great thanks to them for their layout. As you might have noticed- they are now heavily scenerized with all sorts of different scenery. That is for providing more cover for the somewhat invisible predators. Modified maps made by ViGGoLoNiGGoLo



EDIT: Me and danmer had a discussion about what else should be implemented into the predmod and I came up with a radar function for bravo and a meat diversion for alpha.
the radar: The radar is a thingy that shows the Bravo team how many predators are near the black flag. Like this: There are 2 predators near the flag. When the black flag is captured, the radar stops functioning until the flag is returned to its starting position.

/meat: alpha summons two or three inf. pred. dummy bots to idle where the alpha is standing. /meat again to blow the barstewards to little pieces of meat that scatter around the place leaving a bloody massacre around letting the predators create a diversion that distracts the bravo hunters. Quite effective.

/bomb: currently /bomb is an alphas weapon. /bomb places the bomb where the predator is standing. When a Bravo player steps on it, he gets blown up into pieces. The bomb is given every 60 seconds to one random predator. We're thinking of changing the bomb to a landmine- I agreed with danmer on that idea. He is currently scripting his arse off.
I'm fixing the maps a bit more and finishing up with the Ponutehdas ripoff.

The basics and strategies [version 1.0]

Alpha team:
Alpha team = Predators

Alpha team’s only weapons are the chainsaw and the landmine (for now)
A Predator, when eliminated an enemy, automatically loses 60% of his health, gets covered in blood,  thus becoming rather visible. If a predator smites more opponents than one, he doesn’t lose 60 more percent of his health, but it still keeps  40hp which means it is possible to kill as many opponents as possible without fear of dying from the “Alpha Chainsaw  Penalty”. However, by killing a lot, the killer Predator is more vulnerable to enemy fire since the blood splatters that become visible to the enemies make the Alpha player a walking bulls-eye. The lost health is replenished after a certain amount of time when the next invisibility package is given to the Alpha players.
The alpha team should never go for the flag alone.  The best choice would be to go as a 2-4 person team, where the leading one tries to eliminate as many enemies as possible and by doing so, distracts the foes and lets his teammates pass undetected. If the enemy respawns very fast, the second teammate should use the same tactic as the first one did by sacrificing himself in order to win the round. When the survivors have reached the vicinity of the black flag, they shouldn’t rush for it all together, but only one should capture it, because the bravo team has a radar which indicates how many enemies are there at the desired flag. So in order to confuse the opponents, one alpha predator should capture the objective and throw it to his teammates that are waiting for him behind. That is a good thing to do because as soon as the flag gets captured, the bravo radar stops functioning and that means they can’t determine how many enemies are there in their base. That is a great opportunity for alpha to go and score, because the one that gets the thrown flag starts running back to his base while his teammates rip the bravo team in pieces, since their full attention is on the escaping flag carrier and the others remain unspotted.
Attacking one enemy in groups is also a good way to take him down, because Hunters have very long fire-intervals and reloads, so they can’t take out over one Predator at a time (without luck of course- Bravo bullets pierce Alpha players’ corpses and still remain deadly until becoming completely immobile). Bravo players also have only five bullets which means they don’t have the opportunity to shoot when and where they want to.
As most of you all who have played as Predators know, the Alpha team has landmines. They are given to one random person every sixty seconds if it has been placed somewhere. If the landmine has not been placed anywhere, it will take a bit more time before the bomb is given to someone else. The landmine should be used wisely. Planting it somewhere in your spawnpoint or in remote areas wouldn’t be useful, the best places to plant it would be in a place, which is the most used by the enemy. Preferably in the middle of the map, because placing it too close to their own base would turn out to be useless- they will respawn very fast and kill you for it. Placing the bomb onto the objective is also rather pointless because those bases are close to bravo respawn points. Planting the landmines in places that are very often used as camping spots by enemies are very good places to put them.
While playing as a Predator it is not recommended to use jets unless it is a necessity. Jets can be easily seen and heard by the opponents and that is the last thing a predator would want.
The Predators are not completely invisible- approximately 5% is still visible- appear as shadows.
Hunters can hear your footsteps and movement when in normal, prone or crouch position on certain “steps enabled” maps. On “steps disabled” maps Hunters can hear your footsteps and movement in prone an crouch positions. Running at full speed is not recommended, because it is easier for enemies to spot a Predator that way- footsteps + a visible fast-paced shadow.

Using a lot of backflip techniques is a good way for Predators to dodge enemy fire. Crouching is also quite an effective way of dodging enemy bullets, but not as good as being in prone position. As soon as you, as a Predator, think you have been detected, get into prone position as quickly as possible, because the enemy will try to shoot you down without hesitation.
Predators are most vulnerable when in air, because they contrast with the sky and can’t change their movement speed that is why they should avoid being airborne for too long.
*Doing the /mercy bloodbug is a fine way to distract enemy snipers- especially when spinning the crosshair around.*
*The infinite chainsaw dropping bug is also a good (but annoying) way to distract the Hunters.*
Each Alpha player can use the /homo command once per map to distract the opponents with random insulting text (it can be used for an unlimited number of times by admins).
The objective of Predators is to capture the black flag and to bring it back to their base, not to kill Hunters.
Alpha players can knock Bravo players’ rifles out of their hands by punching.
Bravo team:
Bravo team= Hunters


The best tactic for Bravo is to form two-member parties and move out while one of the two-member parties must stay in their base. Why two-member parties? Because if your fellow companion gets annihilated- you, playing as a Hunter, can avenge his death until he comes back to your aid. If you get killed- he would avenge your death too and then wait for you.

Hunter party should let one of the members go forward first and the other one should cover his back. Moving out together would be suicide.
When a Hunter stays behind another teammate, his bullets might get blocked by his body so staying too close to a team member is ineffective. Best to stay a couple of steps away just in case.
When there are more than one enemy at the flag (the radar will tell), Hunters should move out to the white flag to block the flag carriers  escape path.
Running about aimlessly is suicide for Bravo, because it is extremely difficult to spot enemies while moving. That is exactly why Bravo team is a campers team.
The Barretts have scopes, Hunters should use them very often to spot enemies from a distance.
Picking up the chainsaws dropped by Predators automatically gives the Hunter a fully reloaded Sniper rifle.
Killing an ordinary Predator with a Barrett shot gives the killer +1 ammo and eliminating the flag carrier +2 ammo.
The Hunters have no Bink and no Movement accuracy penalties and a very fast bullet, which means that wherever the Hunter is aiming- the bullet will hit the target.
The Predators won’t attack you until they are sure that you can’t see them. The Hunter can take advantage of this- intentionally turning the barrett barrel the other way from where the Predator is hiding himself- the Alpha player will approach you and as soon as he is in the line of fire, the best thing to do would be to turn the barrel the other way and bang- kill the enemy. The attacker probably won’t understand a thing.
Picking up a teammates barrett from the ground gives the picker a second rifle. It is very advantageous in case there are two enemies incoming. Picking up a chainsaw just replaces the previous rifle with a new one that has a full magazine.
Having one suicide runner is good for the Bravo team because his death will reveal the positions of incoming Predators and also detonate landmines. It is also possible that the Predators will chase after him instead of completing their main objective- capturing the black flag.
If a Predator knocks a Hunters rifle out of his hands and then picks it up thus disarming the Bravo player- the best solution for the Hunter would be to perform /kill.
The best defense for Bravo would be to cover all possible tunnels that Alpha players might come from, not defend one tunnel with all the teammates- some foe could always sneak up from behind.
The objective of the Bravo team is to defend the black flag from Alpha team Predators, not to run aimlessly around.
When the flag is captured- the radar stops working, but when the flag is returned back to its position- the radar start working again. In case the flag is in position, but the radar works as if it has been captured- it means it either really is captured by the enemy or it is bugging and it should be re-returned.  Bravos can re-return the black flag by punching it out of base and then stepping onto it.
When a Hunter spots an enemy, but gets killed- he should inform his teammates of an incoming danger.

                              [Written by vig]
« Last Edit: April 05, 2008, 10:45:31 am by Horve »

Offline GluLm

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Re: *The Predator Mod- new gamemode*
« Reply #1 on: February 17, 2008, 11:36:02 am »
Sounds interesting.
It reminds me of that Half-life2 multiplayer mod called "The Hidden".
The maps look awesome anyway.
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline Wraithlike

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Re: *The Predator Mod- new gamemode*
« Reply #2 on: February 17, 2008, 01:50:27 pm »
Ok vig, I'm speaking on behalf of INFMS here, because you didn't "re-make" wrapz, you re-sceneried it, and Ctrf+f'd it (and one very minor change to the polys). I don;t want to come off as a dick, because this new gametype sounds really neat, but you're taking a bit more credit than you deserve for the maps.

Of course, I may just be misunderstanding you, and in which case, it's fine. Regardless, anyway, I care very little.

Offline Horve

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Re: *The Predator Mod- new gamemode*
« Reply #3 on: February 17, 2008, 01:58:50 pm »
I took the layouts and the majority of colours, but I had to refit the maps with scenery and major polybug fixes so it would match what the predmod needs. I redid the scenery, polytexturing, some polystructures, fixed the polybugs, resized some areas, changed the spawnpoints, made the roofs and unaccessable areas lava/deadly, changed objects' spawns and colliders. Basically I just changed everything except for the original layout...
You do sound like a complete dick anyway just because you brought that up, a person who thinks so high of himself, but that is another topic. There is a server already running the script made completely by danmer and for some reason someone has already made the predmod league (do not ask me...)

Offline Wraithlike

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Re: *The Predator Mod- new gamemode*
« Reply #4 on: February 17, 2008, 02:07:44 pm »
Ok, you may have done all those things, but It's impossible to tell using only the pics you provided. I wouldn't have been as quick to speak if you had added downloads. It's also pretty messed up that you did all of this without permission from the original mappers.

Offline Horve

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Re: *The Predator Mod- new gamemode*
« Reply #5 on: February 17, 2008, 02:30:15 pm »
you mean ripped something off. You never ask me when you rip off my mapping styles either. But the point is that layouts aren't something valuable- if they weren't free it would make a difference. But since I didn't ruin the original maps, maybe I even did them a favor by stirring up some camouflage, but I did credit them and mentioned all the possible authors that I could find about (I have no idea who made the uberpolybuggy inf_the_bunker, I even asked #lrs about this)

Offline Demonic

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Re: *The Predator Mod- new gamemode*
« Reply #6 on: February 17, 2008, 03:10:51 pm »
Speaking as a moderator here, it would be a shame if this topic devolved into an e-penis contest about who ripped off who. So back to discussing the main point. Goes for you to vig.

It'd be neat if you fellows could compile a pack for this gamemode so we can try it on other servers aswell, and advertise it on a larger scale than just in this forum.

Offline Pie

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Re: *The Predator Mod- new gamemode*
« Reply #7 on: February 17, 2008, 04:26:25 pm »
how exactly did you get the predator to last infinitely?
I thought it would only last 25 seconds at most, Or did you just script it so that it would drop on the player after a set amount of time?
Lol, internets.

Offline Horve

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Re: *The Predator Mod- new gamemode*
« Reply #8 on: February 17, 2008, 04:29:13 pm »
danmer scripted it so that after a certain amount of time (you can set a number from 1 to infinity) you will receive a predator box from the server
setting it to 25 is not very effective because sometimes because of lag you don't receive the package and have to wait another 25 seconds to get it. At the moment the number is set to 13- works nicely. The predbox lasts 25 seconds, yes, as soon as you receive it.

Offline Pie

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Re: *The Predator Mod- new gamemode*
« Reply #9 on: February 17, 2008, 04:39:25 pm »
What about the sound when you get the pred box, doesn't that sort of compromise the whole stealth thing?
And that means that if you're damaged you run of until you grab another pred box and you're on full health again right?
Lol, internets.

Offline Horve

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Re: *The Predator Mod- new gamemode*
« Reply #10 on: February 17, 2008, 04:53:17 pm »
What about the sound when you get the pred box, doesn't that sort of compromise the whole stealth thing?
And that means that if you're damaged you run of until you grab another pred box and you're on full health again right?

It doesn't affect anything since it is unpredictable where the sound comes from. And the health restoration doesn't mean anything since the only bravo's lethal weapon is the barrett which has tripled damage and +25% bulletspeed. One-hit-kill no matter how you look at it.

Offline BackSmack

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Re: *The Predator Mod- new gamemode*
« Reply #11 on: February 18, 2008, 05:01:43 pm »
Official Predator mod server: soldat://cf.dy.fi:23072
Name: FinBits Predator Hunt
Another Predator mod server: soldat://lemonserv.com:23073
Name: FatBoy2 Predator Hunt
Have fun! :)
We also have IRC Channel #soldat.pred @ Quakenet
« Last Edit: February 20, 2008, 08:52:31 am by BackSmack »
Son, I am disappoint.

Offline Laser Guy

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Re: *The Predator Mod- new gamemode*
« Reply #12 on: February 22, 2008, 09:14:33 am »
Quite interesting, gonna giv it a try.

Date Posted: February 22, 2008, 12:07:33 pm
Empty :(
Text goes here...

El_Spec

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Re: *The Predator Mod- new gamemode*
« Reply #13 on: February 22, 2008, 04:50:37 pm »
Sounds fun and the maps are great too.  I'll stop by the server the next time I load Soldat if I can remember.

Offline Horve

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Re: *The Predator Mod- new gamemode*
« Reply #14 on: February 22, 2008, 06:55:22 pm »
The servers are full somewhere between 7pm.  and 12pm
It is 01:53 am atm. here

Anyway I'll have some demos around pretty soon and the mapslist is constantly updated with new maps. There will never be any default soldat maps running on that server.

Offline sai`ke

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Re: *The Predator Mod- updated 24.02.08*
« Reply #15 on: February 29, 2008, 06:56:27 am »
Is there an adapted map pack available anywhere? If not, will there be a downloadable map pack?
#soldat.ttw #ttw.gather --- Quakenet!
http://ttwforums.com

Offline Laser Guy

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Re: *The Predator Mod- updated 24.02.08*
« Reply #16 on: February 29, 2008, 08:35:02 am »
Who are the admins? (Dosn't say anywhere in first post, or I'm just blind...)
Text goes here...

Offline Horve

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Re: *The Predator Hunt Mod*
« Reply #17 on: March 15, 2008, 02:55:04 pm »
The basics and strategies [version 1.0]

Alpha team:
Alpha team = Predators

Alpha team’s only weapons are the chainsaw and the landmine (for now)
A Predator, when eliminated an enemy, automatically loses 60% of his health, gets covered in blood,  thus becoming rather visible. If a predator smites more opponents than one, he doesn’t lose 60 more percent of his health, but it still keeps  40hp which means it is possible to kill as many opponents as possible without fear of dying from the “Alpha Chainsaw  Penalty”. However, by killing a lot, the killer Predator is more vulnerable to enemy fire since the blood splatters that become visible to the enemies make the Alpha player a walking bulls-eye. The lost health is replenished after a certain amount of time when the next invisibility package is given to the Alpha players.
The alpha team should never go for the flag alone.  The best choice would be to go as a 2-4 person team, where the leading one tries to eliminate as many enemies as possible and by doing so, distracts the foes and lets his teammates pass undetected. If the enemy respawns very fast, the second teammate should use the same tactic as the first one did by sacrificing himself in order to win the round. When the survivors have reached the vicinity of the black flag, they shouldn’t rush for it all together, but only one should capture it, because the bravo team has a radar which indicates how many enemies are there at the desired flag. So in order to confuse the opponents, one alpha predator should capture the objective and throw it to his teammates that are waiting for him behind. That is a good thing to do because as soon as the flag gets captured, the bravo radar stops functioning and that means they can’t determine how many enemies are there in their base. That is a great opportunity for alpha to go and score, because the one that gets the thrown flag starts running back to his base while his teammates rip the bravo team in pieces, since their full attention is on the escaping flag carrier and the others remain unspotted.
Attacking one enemy in groups is also a good way to take him down, because Hunters have very long fire-intervals and reloads, so they can’t take out over one Predator at a time (without luck of course- Bravo bullets pierce Alpha players’ corpses and still remain deadly until becoming completely immobile). Bravo players also have only five bullets which means they don’t have the opportunity to shoot when and where they want to.
As most of you all who have played as Predators know, the Alpha team has landmines. They are given to one random person every sixty seconds if it has been placed somewhere. If the landmine has not been placed anywhere, it will take a bit more time before the bomb is given to someone else. The landmine should be used wisely. Planting it somewhere in your spawnpoint or in remote areas wouldn’t be useful, the best places to plant it would be in a place, which is the most used by the enemy. Preferably in the middle of the map, because placing it too close to their own base would turn out to be useless- they will respawn very fast and kill you for it. Placing the bomb onto the objective is also rather pointless because those bases are close to bravo respawn points. Planting the landmines in places that are very often used as camping spots by enemies are very good places to put them.
While playing as a Predator it is not recommended to use jets unless it is a necessity. Jets can be easily seen and heard by the opponents and that is the last thing a predator would want.
The Predators are not completely invisible- approximately 5% is still visible- appear as shadows.
Hunters can hear your footsteps and movement when in normal, prone or crouch position on certain “steps enabled” maps. On “steps disabled” maps Hunters can hear your footsteps and movement in prone an crouch positions. Running at full speed is not recommended, because it is easier for enemies to spot a Predator that way- footsteps + a visible fast-paced shadow.

Using a lot of backflip techniques is a good way for Predators to dodge enemy fire. Crouching is also quite an effective way of dodging enemy bullets, but not as good as being in prone position. As soon as you, as a Predator, think you have been detected, get into prone position as quickly as possible, because the enemy will try to shoot you down without hesitation.
Predators are most vulnerable when in air, because they contrast with the sky and can’t change their movement speed that is why they should avoid being airborne for too long.
*Doing the /mercy bloodbug is a fine way to distract enemy snipers- especially when spinning the crosshair around.*
*The infinite chainsaw dropping bug is also a good (but annoying) way to distract the Hunters.*
Each Alpha player can use the /homo command once per map to distract the opponents with random insulting text (it can be used for an unlimited number of times by admins).
The objective of Predators is to capture the black flag and to bring it back to their base, not to kill Hunters.
Alpha players can knock Bravo players’ rifles out of their hands by punching.
Bravo team:
Bravo team= Hunters


The best tactic for Bravo is to form two-member parties and move out while one of the two-member parties must stay in their base. Why two-member parties? Because if your fellow companion gets annihilated- you, playing as a Hunter, can avenge his death until he comes back to your aid. If you get killed- he would avenge your death too and then wait for you.

Hunter party should let one of the members go forward first and the other one should cover his back. Moving out together would be suicide.
When a Hunter stays behind another teammate, his bullets might get blocked by his body so staying too close to a team member is ineffective. Best to stay a couple of steps away just in case.
When there are more than one enemy at the flag (the radar will tell), Hunters should move out to the white flag to block the flag carriers  escape path.
Running about aimlessly is suicide for Bravo, because it is extremely difficult to spot enemies while moving. That is exactly why Bravo team is a campers team.
The Barretts have scopes, Hunters should use them very often to spot enemies from a distance.
Picking up the chainsaws dropped by Predators automatically gives the Hunter a fully reloaded Sniper rifle.
Killing an ordinary Predator with a Barrett shot gives the killer +1 ammo and eliminating the flag carrier +2 ammo.
The Hunters have no Bink and no Movement accuracy penalties and a very fast bullet, which means that wherever the Hunter is aiming- the bullet will hit the target.
The Predators won’t attack you until they are sure that you can’t see them. The Hunter can take advantage of this- intentionally turning the barrett barrel the other way from where the Predator is hiding himself- the Alpha player will approach you and as soon as he is in the line of fire, the best thing to do would be to turn the barrel the other way and bang- kill the enemy. The attacker probably won’t understand a thing.
Picking up a teammates barrett from the ground gives the picker a second rifle. It is very advantageous in case there are two enemies incoming. Picking up a chainsaw just replaces the previous rifle with a new one that has a full magazine.
Having one suicide runner is good for the Bravo team because his death will reveal the positions of incoming Predators and also detonate landmines. It is also possible that the Predators will chase after him instead of completing their main objective- capturing the black flag.
If a Predator knocks a Hunters rifle out of his hands and then picks it up thus disarming the Bravo player- the best solution for the Hunter would be to perform /kill.
The best defense for Bravo would be to cover all possible tunnels that Alpha players might come from, not defend one tunnel with all the teammates- some foe could always sneak up from behind.
The objective of the Bravo team is to defend the black flag from Alpha team Predators, not to run aimlessly around.
When the flag is captured- the radar stops working, but when the flag is returned back to its position- the radar start working again. In case the flag is in position, but the radar works as if it has been captured- it means it either really is captured by the enemy or it is bugging and it should be re-returned.  Bravos can re-return the black flag by punching it out of base and then stepping onto it.
When a Hunter spots an enemy, but gets killed- he should inform his teammates of an incoming danger.

                              [Written by vig]
*text above also added to the main post*

Offline Laser Guy

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Re: *The Predator Hunt Mod*
« Reply #18 on: March 15, 2008, 02:56:21 pm »
Is the script reliesed anywhere?
Text goes here...

Offline Horve

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Re: *The Predator Hunt Mod*
« Reply #19 on: March 15, 2008, 03:19:27 pm »
Here's a few new maps

Inf_Gaul (remake of Anal Raiders inf_AR-Sneek)





inf_Boiler (not a remake of anything, an original map by me)





« Last Edit: March 15, 2008, 03:26:29 pm by Horve »

Offline TBDM

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Re: *The Predator Hunt Mod*
« Reply #20 on: March 15, 2008, 03:36:35 pm »
new one's aint so good looking as the other one's. (to much of the same texture/color)

mod sounds sweet, gotta give it a go when i play soldat again.

Offline Horve

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Re: *The Predator Hunt Mod*
« Reply #21 on: March 15, 2008, 03:45:11 pm »
new one's aint so good looking as the other one's. (to much of the same texture/color)

mod sounds sweet, gotta give it a go when i play soldat again.

everything has been considered...
Too colourful or drastic texture changes distract the bravo team from spotting alpha players- disadvantage.
I'll use over-colourful or overstretched textures in maps where I want people to have difficulties discovering alpha players.
The scenery pretty much does the job anyway.
THIS IS SOMETHING YOU CAN'T JUDGE BY THE OVERVIEW'S BY THE WAY.

Offline Laser Guy

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Re: *The Predator Hunt Mod*
« Reply #22 on: March 15, 2008, 04:12:23 pm »
I know, I tried it.
Text goes here...

Offline Horve

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Re: *The Predator Hunt Mod*
« Reply #23 on: April 03, 2008, 01:37:08 pm »

These links have also been added to the main post and my signature as well


Offline Shiny Pennies!

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Re: *The Predator Hunt Mod*
« Reply #24 on: April 20, 2008, 06:56:00 pm »
maps are too dark, i can't really tell if they are good or not because they are too disturbing to look at. Sounds fun though, and does that ip work? i don't want to test it.
w000