Author Topic: *The Predator Hunt Mod*  (Read 6405 times)

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Offline TBDM

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Re: *The Predator Hunt Mod*
« Reply #20 on: March 15, 2008, 03:36:35 pm »
new one's aint so good looking as the other one's. (to much of the same texture/color)

mod sounds sweet, gotta give it a go when i play soldat again.

Offline Horve

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Re: *The Predator Hunt Mod*
« Reply #21 on: March 15, 2008, 03:45:11 pm »
new one's aint so good looking as the other one's. (to much of the same texture/color)

mod sounds sweet, gotta give it a go when i play soldat again.

everything has been considered...
Too colourful or drastic texture changes distract the bravo team from spotting alpha players- disadvantage.
I'll use over-colourful or overstretched textures in maps where I want people to have difficulties discovering alpha players.
The scenery pretty much does the job anyway.
THIS IS SOMETHING YOU CAN'T JUDGE BY THE OVERVIEW'S BY THE WAY.

Offline Laser Guy

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Re: *The Predator Hunt Mod*
« Reply #22 on: March 15, 2008, 04:12:23 pm »
I know, I tried it.
Text goes here...

Offline Horve

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Re: *The Predator Hunt Mod*
« Reply #23 on: April 03, 2008, 01:37:08 pm »

These links have also been added to the main post and my signature as well


Offline Shiny Pennies!

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Re: *The Predator Hunt Mod*
« Reply #24 on: April 20, 2008, 06:56:00 pm »
maps are too dark, i can't really tell if they are good or not because they are too disturbing to look at. Sounds fun though, and does that ip work? i don't want to test it.
w000