Author Topic: LAW is a little underpowered  (Read 20881 times)

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Offline client

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Re: LAW is a little underpowered
« Reply #20 on: February 21, 2008, 04:22:11 pm »
F11 the law can kill good enough.

Offline O.R.I.O.N.

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Re: LAW is a little underpowered
« Reply #21 on: February 21, 2008, 05:04:43 pm »
It doesn't need to be able to fire faster; it can place a one-hit explosive farther than either the M79 or grenades (yes, I know 'nades aren't always one-hit, but I'm just making a point). Doesn't need tweaking.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline excruciator

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Re: LAW is a little underpowered
« Reply #22 on: February 22, 2008, 12:17:16 pm »
what is the chance of you making such a long range kill.. make some twicks that can actually come in handy once in a while. No point stating that law will come in handy once every 20 times you fire.
« Last Edit: February 22, 2008, 12:20:17 pm by excruciator »
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El_Spec

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Re: LAW is a little underpowered
« Reply #23 on: February 22, 2008, 05:06:01 pm »
The reload could be slightly shorten by maybe 10%.  Otherwise, the LAW is fine as it is now.

Offline Pie

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Re: LAW is a little underpowered
« Reply #24 on: February 22, 2008, 06:24:23 pm »
The reload could be slightly shorten by maybe 10%.  Otherwise, the LAW is fine as it is now.
The law is supposed to be one use only, I don't mind waiting 8 seconds to fire again.
It's not that long really...
And if you can't be bothered waiting, chuck it away


Edit: Posted midway through sentence.
Lol, internets.

Offline The Bone Collector

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Re: LAW is a little underpowered
« Reply #25 on: February 22, 2008, 06:50:18 pm »
The LAW needs bink... it just can't live without it. Sick of binking the hell outta someone only to cop a LAW right in the face..
Just another soul to burn.

Offline excruciator

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Re: LAW is a little underpowered
« Reply #26 on: February 22, 2008, 07:41:43 pm »
law needs buff. not another nerf, people dont have probs with knife because so many uses it and if it gets nerfed, it will be a disadvantage for the knifers themselves.

So I can tell that you are not a lawer
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Offline freeloader

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Re: LAW is a little underpowered
« Reply #27 on: February 22, 2008, 11:09:56 pm »
law needs buff. not another nerf, people dont have probs with knife because so many uses it and if it gets nerfed, it will be a disadvantage for the knifers themselves.

So I can tell that you are not a lawer

It seems that every damn argument you have NEEDS to use the knife in comparison. Last I checked, the LAW didn't operate the same way as a knife.

If you want gameplay that suits YOUR needs, you probably won't find it in Soldat given how much you love to whine about this aspect of it.

"knife is overused knife is overused knife is overused" gets annoying very fast.

Offline excruciator

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Re: LAW is a little underpowered
« Reply #28 on: February 22, 2008, 11:28:02 pm »
but the perfect gameplay is for most knifers doesn't it. There am arguing against another knifer.

I was simply telling the guy that law does not need a nerf, it needs either a buff, or a nerf from another popular/good secondary. and last time a checked, knife is the most popular/good.

buff is another solution, but then again, I cant think of anything that could make law more balanced. however a balanced law does not make up for a unbalanced secondaries. Right now, its a complete dominion by knifers.(and diversity is a perfect test of balance, there should not be any strong deviation to any end. pardon my french)
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Offline The Bone Collector

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Re: LAW is a little underpowered
« Reply #29 on: February 23, 2008, 07:31:15 am »
Care to explain your reason why you think it doesn't need bink? Bink is really the only chance people ever have against 1 hitters. The M79 doesn't have it, the Ruger (no.. its not a 1-hitter, but its a semi) definately needs it (for another thread though), and the LAW is just bullcrap... Bink is needed, then you'd have to actually need to learn to control the bink in order to get your shot off.
I'm just sick of pounding the hell outta LAW and M79 users only to be blown to bits because their aim was uneffected.
Just another soul to burn.

Offline Pie

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Re: LAW is a little underpowered
« Reply #30 on: February 23, 2008, 08:18:37 am »
Care to explain your reason why you think it doesn't need bink? Bink is really the only chance people ever have against 1 hitters. The M79 doesn't have it, the Ruger (no.. its not a 1-hitter, but its a semi) definately needs it (for another thread though), and the LAW is just bullcrap... Bink is needed, then you'd have to actually need to learn to control the bink in order to get your shot off.
I'm just sick of pounding the hell outta LAW and M79 users only to be blown to bits because their aim was uneffected.
Law doesn't need a nerf, it's nerf is it's 8 second reload and how you can't fire it while in the air.
Deal with it, the law's got startup time for a reason, learn to jump.
Bink doesn't solve anything, it would just make sprayers win.
Giving everything bink won't make it fair and even.
Lol, internets.

Offline excruciator

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Re: LAW is a little underpowered
« Reply #31 on: February 23, 2008, 10:04:12 am »
Care to explain your reason why you think it doesn't need bink? Bink is really the only chance people ever have against 1 hitters. The M79 doesn't have it, the Ruger (no.. its not a 1-hitter, but its a semi) definately needs it (for another thread though), and the LAW is just bullcrap... Bink is needed, then you'd have to actually need to learn to control the bink in order to get your shot off.
I'm just sick of pounding the hell outta LAW and M79 users only to be blown to bits because their aim was uneffected.

you can't bink knifers..
Always remember the succubus...

Offline Ziem

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Re: LAW is a little underpowered
« Reply #32 on: February 23, 2008, 01:42:08 pm »
*Both* Knife and LAW are balanced.
Knife has limited range and delay - mid-close range weapon
LAW has a very long reload, delay and huge disadvantage - you need to crouch/prone on solid ground (goddamn bouncy polys...) to fire, but in exchange you've got... 1 shot barret with no bink - mid-long range weapon.

Imho there is no need for buffing/nerfing any secondary.


The Bone Collector - M79 has 45 bink, iirc.. And ruger has 10 (close to nothing, but still...)

Offline The Owls

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Re: LAW is a little underpowered
« Reply #33 on: February 23, 2008, 01:53:59 pm »
I wouldn't mind seeing something completely different for the law, to make it more useful.  What I was thinking is to completely remove that delay (or at least shorten it a lot). I think that alone would make for a much more usable weapon.  But I'm sure that with that it'd need a nerf to coincide with delay removal.  What may work would be a slight bink for the law.  I wouldn't know how drastic of a bink would be needed to make up for the loss of the delay, but I believe that that would create more law users. 

Keep in mind this is for normal mode only, and its simply an idea to change the pace of everyone knifing in gathers, clan wars, and in most pubs.

Offline excruciator

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Re: LAW is a little underpowered
« Reply #34 on: February 23, 2008, 03:50:01 pm »
I wouldn't mind seeing something completely different for the law, to make it more useful.  What I was thinking is to completely remove that delay (or at least shorten it a lot). I think that alone would make for a much more usable weapon.  But I'm sure that with that it'd need a nerf to coincide with delay removal.  What may work would be a slight bink for the law.  I wouldn't know how drastic of a bink would be needed to make up for the loss of the delay, but I believe that that would create more law users. 

Keep in mind this is for normal mode only, and its simply an idea to change the pace of everyone knifing in gathers, clan wars, and in most pubs.

Or at least have a delay less than that of a knife, since lawers already has to spend time to get to the ground before firing.

radical change, got my vote
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Offline Tactical Sniper

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Re: LAW is a little underpowered
« Reply #35 on: February 26, 2008, 11:03:29 am »
The LAW is fine.  You shoot. You reload when you have time.  Repeat

Offline client

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Re: LAW is a little underpowered
« Reply #36 on: February 26, 2008, 11:57:38 am »
the reaload isn't really slow, it's that the reaload seems slow when you want to kill or are dying.

Offline O.R.I.O.N.

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Re: LAW is a little underpowered
« Reply #37 on: February 26, 2008, 12:41:27 pm »
Could be worse. MM could have decided to follow up with the realism bit and made the thing one-shot.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Drizzy

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Re: LAW is a little underpowered
« Reply #38 on: February 26, 2008, 02:09:23 pm »
Someone underestimate the "power of" LAW! It's long range weapon, instead other "m" weapon that is in main list, hated by many players - M79. Although it is hard to aim (because of rocket's way) but enough to even make double kill with spraying far away from your sight (maybe triple but you must have big luck, or spawnkill ::)).

In same way you can mislead your enemy if he will survive, changing route and atacking from other side.

So 75-80% (or even more) power of LAW, Knife, Chainsaw, SOCOM or whatelse comes not from game settings but from player

Offline Demonic

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Re: LAW is a little underpowered
« Reply #39 on: February 26, 2008, 02:19:22 pm »
The current problem with the LAW is the unpredictable charge time, which bugs out sometimes due to the faulty detection of the game regarding whetever the soldier is on the ground or not. This results in some excessive charge times, sometimes lasting for like a second, which is just enough for you to get mauled. All in all, the other secondaries, minus the saw, are more reliable and are suited better for all round situations. Once this is fixed however, there won't be any issues with it, because what's more fun than shooting missiles?