Author Topic: Waypoints for CS_maps  (Read 1436 times)

0 Members and 1 Guest are viewing this topic.

Offline jb_killing

  • Major(1)
  • Posts: 45
Waypoints for CS_maps
« on: July 17, 2006, 09:39:12 pm »
i was wondering if anyone made waypoints for the cs maps
or can make waypoints for the cs maps because i suk at waypointing.thks

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: Waypoints for CS_maps
« Reply #1 on: July 17, 2006, 10:00:53 pm »
I tried once, but failed miserably.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline jb_killing

  • Major(1)
  • Posts: 45
Re: Waypoints for CS_maps
« Reply #2 on: July 17, 2006, 10:09:29 pm »
o dam if u cant do am sure i cant becuase your a good map maker

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: Waypoints for CS_maps
« Reply #3 on: July 17, 2006, 10:23:02 pm »
What's the use anyways? Bots suck at R/S.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline jb_killing

  • Major(1)
  • Posts: 45
Re: Waypoints for CS_maps
« Reply #4 on: July 18, 2006, 12:15:51 am »
most of the maps are flat anyway and i like to play with bots for practice from time to time.

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Waypoints for CS_maps
« Reply #5 on: July 20, 2006, 03:13:32 pm »
What's the use anyways? Bots suck at R/S.

Well, you could possibly code them to move crouching most of the time and stop and semi-camp at particular areas for a bit... but I don't like doing that usually since bots would just take the same routes and a bunch would mass-camp at various positions.

Offline jb_killing

  • Major(1)
  • Posts: 45
Re: Waypoints for CS_maps
« Reply #6 on: July 20, 2006, 04:46:48 pm »
well i guess its not possibe and fun as playing multiplayer.