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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Ideas / General Discussions
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Gunship concept
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Topic: Gunship concept (Read 1800 times)
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frosty
Flagrunner
Posts: 601
Uber Desert Eagle ^^
Gunship concept
«
on:
February 23, 2008, 09:01:04 pm »
hi guys, i have made a map, and i am thinking of adding some new, interesting platforms, first of all, here is a plan of my map which was drawn on paper
http://i240.photobucket.com/albums/ff239/fro003/infflatsplan.jpg?t=1203818510
and here is a concept for a gunship i am thinking of
http://s240.photobucket.com/albums/ff239/fro003/?action=view¤t=Gunship.jpg
do you guys think i should add it if i can create it properly?
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El_Spec
Guest
Re: Gunship concept
«
Reply #1 on:
February 23, 2008, 09:03:21 pm »
All WIP maps belong in this section.
http://forums.soldat.pl/index.php?board=18.0
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frosty
Flagrunner
Posts: 601
Uber Desert Eagle ^^
Re: Gunship concept
«
Reply #2 on:
February 23, 2008, 09:11:52 pm »
oops, ty
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El_Spec
Guest
Re: Gunship concept
«
Reply #3 on:
February 23, 2008, 09:16:47 pm »
Don't worry about it, no harm done. It should be moved to the correct section shortly.
As for the first image, if Bravo spawns with the helicopters, and if they are armed with stationary guns, they will butcher Alpha. I reconmend you add something that will cover them like platforms or colliders that blends with scenery.
The Gunship concept looks interesting though. Would be kind of strange to be playing Infiltration on a small helicopter, but it works.
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sc00t3r
Major(1)
Posts: 42
hk-mp5=Divine Intervention
Re: Gunship concept
«
Reply #4 on:
February 23, 2008, 11:19:54 pm »
hehe...wat would b cool is if u could make a similar map...bt make it a ttw one...i would love that..it would make it a little more complicated though..
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Pie
Flagrunner
Posts: 761
Re: Gunship concept
«
Reply #5 on:
February 24, 2008, 12:31:25 am »
hmm, Perhaps make the TW an airbase instead of it being in the air.
So you could have alot of gunships, and it wouldn't require players with jump skills to succeed at it, it would give those players an advantage at most.
So you'd have a gunship then a hanger or a gunship in a hanger, which has steps that lead up to a control room then out onto say a roof with a statgun or just a sniper spot.
That would be better in my opinion.
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frosty
Flagrunner
Posts: 601
Uber Desert Eagle ^^
Re: Gunship concept
«
Reply #6 on:
February 27, 2008, 03:52:11 am »
i can work on making a trenchwar map based on my scetches, itl still be base on my inf Flats map but ill work on obstacles, err, and what exactly is this map scetching thing i heard so much about?
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Flamingo
Camper
Posts: 478
Re: Gunship concept
«
Reply #7 on:
February 27, 2008, 04:19:51 am »
Titan mode \o/
make one big gunship, make a bouncy poly on the ground infront of the gunship so enemies can jump into the gunship.
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Eclipse
Soldier
Posts: 210
:D
Re: Gunship concept
«
Reply #8 on:
February 27, 2008, 05:24:40 am »
I loled at the picture. also, no chance i reckon
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Demonic
Global Moderator
Veteran
Posts: 1548
All you hate!
Re: Gunship concept
«
Reply #9 on:
February 27, 2008, 10:54:46 am »
Why is this still open ._.
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And when you try
You'll catch my vibe
I'll blast a million moons away
I'll blow a million miles a day
FliesLikeABrick
Administrator
Flamebow Warrior
Posts: 6144
Re: Gunship concept
«
Reply #10 on:
February 27, 2008, 12:55:35 pm »
Quote from: Demonic on February 27, 2008, 10:54:46 am
Why is this still open ._.
because there's nothing wrong with it, lighten up
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Demonic
Global Moderator
Veteran
Posts: 1548
All you hate!
Re: Gunship concept
«
Reply #11 on:
February 27, 2008, 01:42:20 pm »
I'll lock it again, because it seems that you missed how he opened this exact same thread in the right section ( to where you just moved it to btw ).
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And when you try
You'll catch my vibe
I'll blast a million moons away
I'll blow a million miles a day
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« previous
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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Ideas / General Discussions
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
Gunship concept