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If Distance(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Players[ID].PosX,Players[ID].PosY) < CHECKDIST Then BeginwriteConsole(ID, '[Anticamp] You got killed because you camped', RGB(219,59,169));WriteLn('[Anticamp] killed player because he camped: ' + IDToName(ID));CreateBullet(GetPlayerStat(ID, 'X'), GetPlayerStat(ID, 'Y'), 0, 0, 999999, 10, ID); // blows the camper upDoDamage(ID, 50000); // and kills himPlayers[ID].Warnings := Players[ID].Warnings + 1;end;
KNOWN BUGS:- if the game is paused, it blows up all
(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)
Quote from: Mr on February 24, 2008, 06:53:05 amKNOWN BUGS:- if the game is paused, it blows up alldo a check in OnCommand, if Text contains 'pause' or something, then disable kicking temporarily. And enable again after it's typed again
if i use the command ingame, it works. but if i use it from the admin pannel, i get the same error. but this error doesn't cause problems .... and i dont know how to fix it xDso just ignore it :-P