Poll

Your favorite 0-series interface?

B0RG 1.0
14 (23%)
PYR0 1.0
2 (3.3%)
PYR0 1.1M
4 (6.6%)
0MEN 1.0
3 (4.9%)
NAN0 1.0
3 (4.9%)
NAN0 2.0
35 (57.4%)

Total Members Voted: 60

Author Topic: NAN0 v2.1 [REG]  (Read 27168 times)

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Offline Espadon

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NAN0 v2.1 [REG]
« on: February 24, 2008, 03:03:20 pm »


NAN0 is my final planned interface; with NAN0, I tried to combine lessons learned from my previous interfaces to make an interface solution that would be both beautiful and intuitive. Like in 0MEN, NAN0 features overlapping bars for economy of space but not sacrificing clarity. Unlike my previous interfaces, NAN0 uses a graphical grenade counter. Also, NAN0 features a new, unique team box/flag indicator, ping dot, player indicator, menu cursor, and reticule. NAN0 also comes with a new font, used in my Halo Legendary Trilogy modification: Pirulen. Therefore, please unpack directly into your Soldat directory.

Enjoy NAN0!

NAN0 2.1
For 640x480

3.10.08 | This is the most current release of NAN0. Changes include the removal of Pirulen and the font file, slightly tweaked team box, changed player indicator, and a white cursor opposed to the original red cursor for improved visibility. Both a full zip pack and a patch for 2.0 users may be found at the bottom.

[Sniper Line; Cluster Grenades]


[Vest Bar; Flag Indicators; Fire Bar; Cursor]


[All Bars Partially Filled]


NAN0 2.0 - 2.1 Patch | Download Mirror: FileFront [146.37 kB]
NAN0 2.1 Full | Download Mirror: FileFront [254.61 kB]


NAN0 2.0
For 640x480



Download Mirror: FileFront [132.87 kB]


NAN0 1.0
For 640x480









Download Mirror: FileFront [150.87 kB]
« Last Edit: March 10, 2008, 06:40:40 pm by Espadon »
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Mangled*

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Re: NAN0 v1.0 [REG]
« Reply #1 on: February 24, 2008, 03:04:10 pm »
Sexy as hell
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Offline Laser Guy

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Re: NAN0 v1.0 [REG]
« Reply #2 on: February 24, 2008, 04:25:11 pm »
Awsome and yet I can't use it :(
Text goes here...

Offline Biscuiteer

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Re: NAN0 v1.0 [REG]
« Reply #3 on: February 24, 2008, 05:51:24 pm »
It's nice to see you've combined everything you've learned. This is quite impressive, although the placement of it is questionable. That and its size are my only two complaints.
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Offline excruciator

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Re: NAN0 v1.0 [REG]
« Reply #4 on: February 24, 2008, 06:29:07 pm »
It's nice to see you've combined everything you've learned. This is quite impressive, although the placement of it is questionable. That and its size are my only two complaints.

I would put it either on the top left corner or bottom left corner, also I dont really like the color, I dont think yellow and that green fits for that main red theme. other than that, great shape, great icons
respect!
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Offline Espadon

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Re: NAN0 v1.0 [REG]
« Reply #5 on: February 24, 2008, 07:04:42 pm »
Damn, and I was planning on making it green themed from the beginning! Wondering whether I should make it a deep carbon-grey or green theme then for the next version?

Bottom right was a bit more intuitive for me, since I'm accustomed to looking at stuff in my gun-hand in FPS's, but I can change it to bottom left. Size still too big? I didn't want the bars to be too small... it would be a bit hard to see.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline excruciator

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Re: NAN0 v1.0 [REG]
« Reply #6 on: February 24, 2008, 08:28:40 pm »
Green would be better, but its rather hard to get the right shade of green(green is hard), also I think the interface could be smaller, but the bar size can stay the same.
Always remember the succubus...

Offline Espadon

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Re: NAN0 v2.0 [REG]
« Reply #7 on: February 24, 2008, 09:12:36 pm »
NAN0 2.0 released in carbon. See original post.
« Last Edit: February 24, 2008, 09:53:34 pm by Espadon »
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Biscuiteer

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Re: NAN0 v2.0 [REG]
« Reply #8 on: February 24, 2008, 09:33:37 pm »
This is how interfaces should be made!

Gibuto, watch out!
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Offline excruciator

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Re: NAN0 v2.0 [REG]
« Reply #9 on: February 24, 2008, 09:49:15 pm »
I kinda like the yellow one, and the grey one. As for the green one, you should use a different shade of green for the bar and another one for the main interface.
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Offline Espadon

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Re: NAN0 v2.0 [REG]
« Reply #10 on: February 24, 2008, 09:54:47 pm »
Too late! Only releasing in grey for now. Well, unless you're really special to me xD
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline NinjaGimp369

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Re: NAN0 v2.0 [REG]
« Reply #11 on: February 25, 2008, 02:12:19 am »
This is by far your best so far. Nice!
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Offline -Skykanden-

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Re: NAN0 v2.0 [REG]
« Reply #12 on: February 25, 2008, 07:56:08 am »
this is the best interface ever! (IMO)
Like triangle but better, so ivote for that one as best 0-series

Offline Rattle.Head

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Re: NAN0 v2.0 [REG]
« Reply #13 on: February 25, 2008, 11:23:22 pm »
mm you can't make nano for more resolutions, it's awesome but i cant play in 640x480

Offline Omicron

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Re: NAN0 v2.0 [REG]
« Reply #14 on: March 03, 2008, 05:41:28 am »
Im so using this /downloaded

Offline Mangled*

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Re: NAN0 v2.0 [REG]
« Reply #15 on: March 03, 2008, 11:27:53 am »
I still don't know why you didn't put these all in one thread though.. [pigtail]
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Offline Espadon

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Re: NAN0 v2.0 [REG]
« Reply #16 on: March 03, 2008, 05:59:23 pm »
I'm not a fan of having things squished, gets less attention, and attention, you know, is everything! xD
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Aarni Valkea

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Re: NAN0 v2.0 [REG]
« Reply #17 on: March 10, 2008, 09:28:28 am »
The Interface on the first screenshot is the most appealing interface I've ever seen.

I'm still awed.

Awesome work, I almost considered registering.
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Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #18 on: March 10, 2008, 03:49:08 pm »
Updated for 2.1, fixed an issue some people had with the clunky player indicator; also changed cursor to be a bit more visible. Includes patch. Show me the love kekekekeke^^
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Thinkto urself

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Re: NAN0 v2.1 [REG]
« Reply #19 on: March 10, 2008, 04:11:41 pm »
There never will be a 800x600 version of your interfaces, will there?

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Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #20 on: March 10, 2008, 04:13:18 pm »
Nope. The votes have spoken. 640x480 is the way to go.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Laser Guy

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Re: NAN0 v2.1 [REG]
« Reply #21 on: March 10, 2008, 04:29:42 pm »
Nope. The votes have spoken. 640x480 is the way to go.
Can't u at least make one for every possible resolution and the rest for 640x480?
Text goes here...

Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #22 on: March 10, 2008, 04:30:36 pm »
Oh, you guys are really sobbing for this one aren't you? :P
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Biscuiteer

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Re: NAN0 v2.1 [REG]
« Reply #23 on: March 10, 2008, 05:40:07 pm »
Solid work, indeed.

How can this get even better? (Don't say make this for more resolutions...)
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Offline Laser Guy

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Re: NAN0 v2.1 [REG]
« Reply #24 on: March 10, 2008, 05:44:04 pm »
Oh, you guys are really sobbing for this one aren't you? :P
Of course I am...
Text goes here...

Offline Biscuiteer

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Re: NAN0 v2.1 [REG]
« Reply #25 on: March 10, 2008, 06:51:09 pm »
Espadon has uploaded a quick fix for those of you who downloaded the Patch version. Minor fixes, and re-aligns the flag indicators.

Now download it and get goin'!
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Offline Omicron

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Re: NAN0 v2.1 [REG]
« Reply #26 on: March 27, 2008, 10:11:20 pm »
There never will be a 800x600 version of your interfaces, will there?

Or a 1024 x 768 :(

Offline Arbiter

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Re: NAN0 v2.1 [REG]
« Reply #27 on: March 28, 2008, 08:39:15 am »
Espadon's 0-series for default-included custom interfaces. Without the advertising, of course.

Who's going to second this? (If Enesce's gang ever look here.)

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Offline det

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Re: NAN0 v2.1 [REG]
« Reply #28 on: March 28, 2008, 03:07:31 pm »
I found one bug in # NAN0 v2.1 #
when i changing something with interface maker - granades was not shown in one line, they lay down one on other.
why?
did somebody knows another interface maker?
« Last Edit: March 28, 2008, 03:27:34 pm by det »

Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #29 on: March 28, 2008, 06:04:45 pm »
Yep, if you don't know what you're doing, trying to feck with my interfaces will mess them up. Nice try.  >:(
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Laser Guy

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Re: NAN0 v2.1 [REG]
« Reply #30 on: March 28, 2008, 06:20:45 pm »
Yep, if you don't know what you're doing, trying to feck with my interfaces will mess them up. Nice try.  >:(
I won't fuck with it f u make 1024x768 one.
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Offline M.rSnow

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Re: NAN0 v2.1 [REG]
« Reply #31 on: March 30, 2008, 04:32:10 pm »
I migth consider registering just because of this.... Nah.
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Offline det

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Re: NAN0 v2.1 [REG]
« Reply #32 on: April 02, 2008, 11:56:57 am »
Espadon
How i can edit elements position without this bug?

Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #33 on: April 02, 2008, 03:57:03 pm »
Make your own.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline det

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Re: NAN0 v2.1 [REG]
« Reply #34 on: April 03, 2008, 09:36:59 am »
This is not answer.
You know, your interface is very popular, and you can not give fans what they want?

Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #35 on: May 17, 2008, 04:22:37 pm »
I'm far too busy to bother with this stuff anymore, and I could care less about how many fans I get for my interface. *shrug*

If you want to hijack my stuff, at least you can do me a favor and not tell me about it. If anyone else wants to explain the process of editing PNG interfaces, go ahead.

Date Posted: April 03, 2008, 04:45:55 pm
Possibly good news for you lamers! I was, ah, thinking about knocking up NAN0 for 1024 x 768. Don't get your hopes up too soon though, since I need to decide first whether I want the teeny bars or the full-sized bars for it and, ah... hrm... ahhhhhh... mmmhmm.

Hrrrm. Bump. :D
CRYSO | HLT                        

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Offline MY_FIREMAN_IS_HUGE

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Re: NAN0 v2.1 [REG]
« Reply #36 on: May 17, 2008, 10:44:48 pm »
No!!! Your interfaces are hawt... why :(!
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Offline Biggles

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Re: NAN0 v2.1 [REG]
« Reply #37 on: May 18, 2008, 09:35:39 am »
amazing interface :P

Offline Cold Hand

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Re: NAN0 v2.1 [REG]
« Reply #38 on: May 28, 2008, 07:01:26 am »
I loved your interfaces until i realised that you went ego by putting your name in it.

Ruins interfaces that i find even beautiful.
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Offline Biscuiteer

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Re: NAN0 v2.1 [REG]
« Reply #39 on: May 28, 2008, 01:46:42 pm »
Blah, its a minor nuisance. If you find it distracting then get another interface, because nobody said you have to use this one.
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Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #40 on: May 28, 2008, 03:59:17 pm »
Artists sign their works, no?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Lord Frunkamunch

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Re: NAN0 v2.1 [REG]
« Reply #41 on: May 30, 2008, 07:40:21 am »
Inconspicuously. If it's worth signing.
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Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #42 on: May 30, 2008, 02:38:37 pm »
Inconspicuously.

Good point. I'll quietly patch that some time.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline ZomgProniss

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Re: NAN0 v2.1 [REG]
« Reply #43 on: June 06, 2008, 06:09:35 pm »
I like it because you can see the amount of ammo you have clearly how ever i dislike the red one not because of its color but because of is position in the bottom right hand corner i personally prefer it in the bottom left hand corner or the bottom middle

Offline T101

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Re: NAN0 v2.1 [REG]
« Reply #44 on: June 28, 2008, 07:54:16 pm »
Wow.. you are... a god..

Did i mention ur a god?

Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #45 on: June 29, 2008, 07:15:33 am »
Good is spelled with two O's, Tee. xD
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline a fool

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Re: NAN0 v2.1 [REG]
« Reply #46 on: July 15, 2008, 05:44:49 pm »
Espadon, since I believe you're not going to work more on this project, I was wondering if I could make Nano 2.1 work on any screen size. though, I would not take any credit for the work and of course will not modify your signature or anything.

So what do you think eh?
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Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #47 on: July 16, 2008, 08:43:39 am »
Erm, like. It's not possible the way the game is currently coded. Unless you mean like manually make separate versions for each resolution? Er, well I'm doubtful you'll be able to do it [well] considering the way I constructed the interface, no offense meant.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline a fool

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Re: NAN0 v2.1 [REG]
« Reply #48 on: July 16, 2008, 09:08:47 am »
can I at least try? I have all my idea made. I would make the BG and all another icon and the health.bmp would become bigger then 1kb, meaning that it will move depending on the screen size.

if the icon of a slider (the bitmap file specifically) is smaller then 1kb, it will follow the icon with more priority (In this case, the health.bmp) because it would be bigger, but still would use the png file since it would be all transparent, take a look at my newest interface "Slapper" I had to use that trick in order to make it for all resolution, since it used png for the health.bmp. The BG saying Nano could be the ammo icon (keeping the bmp file under 1kb so the bars associated with it do not follow it) and the score box as well as the your signature would become the jet icon (Yet again, keep the bmp file under 1kb so it's associated bars does not follow it). Though I would have to discard the orb (The object in top right), unless I moved it's place.

I believe this should work perfectly :3
« Last Edit: July 16, 2008, 09:12:16 am by a fool »
Verily!

Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #49 on: July 16, 2008, 09:59:18 am »
Mmm why not then. Go ahead.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline a fool

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Re: NAN0 v2.1 [REG]
« Reply #50 on: July 16, 2008, 10:04:02 am »
thank you :3
I hope it works
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Offline screamingeagle

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Re: NAN0 v2.1 [REG]
« Reply #51 on: July 16, 2008, 02:34:30 pm »
looks very good,good job
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Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #52 on: July 16, 2008, 03:13:17 pm »
I hope it works

Ehhh it better work or else I'm not putting on my 'seal of approval.'  :P
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Mx7

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Re: NAN0 v2.1 [REG]
« Reply #53 on: August 15, 2009, 09:52:49 am »
download link broken.
>:Đ

Offline Espadon

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Re: NAN0 v2.1 [REG]
« Reply #54 on: August 15, 2009, 12:24:37 pm »
And I wiped if off my hard drive a while ago too.
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Offline croat1gamer

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Re: NAN0 v2.1 [REG]
« Reply #55 on: August 15, 2009, 12:42:31 pm »

Link is on the picture.
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Offline Pokoo

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Re: NAN0 v2.1 [REG]
« Reply #56 on: October 23, 2009, 08:39:21 am »
really great

Offline Cyrix

  • Soldier
  • **
  • Posts: 235
  • I'm trigger happy, trigger happy!
Re: NAN0 v2.1 [REG]
« Reply #57 on: November 07, 2009, 01:53:45 am »
First of all. That is really amazing work. Really amazng. Second. I think we should all stop complaining and be glad that he graces the game we all love with his stunning abilitys. I like it. Dont change a thing. The resolution is just fine. Why is that resolution ok with me you may ask? Because thats the resolution that it works on! Again. Kick A*S job!
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-

Offline Serek

  • Major(1)
  • Posts: 2
Re: NAN0 v2.1 [REG]
« Reply #58 on: November 21, 2009, 01:50:23 pm »
Can anyone upload this mode? This links don't work :/

Offline Primitive

  • Major(1)
  • Posts: 5
Re: NAN0 v2.1 [REG]
« Reply #59 on: February 01, 2010, 05:50:36 am »
Yep, links don't work anymore. Could someone upload this, please?

DarkCrusade

  • Guest
Re: NAN0 v2.1 [REG]
« Reply #60 on: February 01, 2010, 01:44:55 pm »
Download attached.