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Wave(X,Y,Direction,Offset,Radius,Speed,Power,RoomPerBullet,Radiation: single; Bullettype,Bulletcount,Owner: byte);
Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY'))+0.27,60,100,2.7+(abs(GetPlayerStat(ID,'VelX'))+abs(GetPlayerStat(ID,'VelY')))*1.4,40,5,0.7,5,4,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY'))+0.18,55,90,2.6+(abs(GetPlayerStat(ID,'VelX'))+abs(GetPlayerStat(ID,'VelY')))*1.4,40,5,0.7,5,4,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY'))+0.09,50,80,2.5+(abs(GetPlayerStat(ID,'VelX'))+abs(GetPlayerStat(ID,'VelY')))*1.4,40,5,0.7,5,4,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY')),45,70,2.4+(abs(GetPlayerStat(ID,'VelX'))+abs(GetPlayerStat(ID,'VelY')))*1.4,40,5,0.7,5,4,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY'))-0.09,40,60,2.3+(abs(GetPlayerStat(ID,'VelX'))+abs(GetPlayerStat(ID,'VelY')))*1.4,40,5,0.7,5,4,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY'))-0.18,35,50,2.2+(abs(GetPlayerStat(ID,'VelX'))+abs(GetPlayerStat(ID,'VelY')))*1.4,40,5,0.7,5,4,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY'))-0.27,30,40,2.1+(abs(GetPlayerStat(ID,'VelX'))+abs(GetPlayerStat(ID,'VelY')))*1.4,40,5,0.7,5,4,ID);
Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY')),10,100,13,40,3,-0.8,13,20,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY')),30,80,13,40,2.8,-0.8,13,20,ID);
Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY')),20,35,19,100,1.9,0,14,5,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY')),30,35,19,100,1.95,0,14,5,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY')),40,35,19,100,2,0,14,5,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY')),50,35,19,100,2.05,0,14,5,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY')),60,35,19,100,2.1,0,14,5,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY')),70,35,19,100,2.15,0,14,5,ID);Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),Aim(0,0,GetPlayerStat(ID,'VelX'),GetPlayerStat(ID,'VelY')),80,35,19,100,2.2,0,14,5,ID);
I just love bullet things like this EDIT: I'm learning german at school, does that 'Hallo, Liebe Pornofreunde' translate into 'Hello, favourite pornofriend'? (i'm just guessing)
You need to call up the function, i.e. in an onplayercommand have it check the text for, say, /wave and then make it do a wave() with desired settings
I copied the sccript into text editor and saved as a PAS file... made a folder called Wave in the Scripts folder and moved the Wave script into wave folder... And it doesn't work
Quote from: Laser Guy on March 01, 2008, 05:11:57 amI copied the sccript into text editor and saved as a PAS file... made a folder called Wave in the Scripts folder and moved the Wave script into wave folder... And it doesn't work What about the Includes.txt file?