Author Topic: MiracleMod v1.1  (Read 67216 times)

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Offline Avarax

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Re: MiracleMod v1.0b
« Reply #20 on: March 01, 2008, 07:09:54 pm »
Update to nerf the overpowered new Golem class:
Code: [Select]
[1.0 --> 1.0b]
-added Epicentres must have a minimum distance of 30 meters from each other
-increased Golem input by 10%
-decreased Golem input decreasal by 0.1%
-increased Epicentre base cooldown by 9 seconds
-decreased Epicentre bonus duration on kill by 2 seconds (total of 3 seconds now)
-increased Eruption base cooldown by 5 seconds
-reduced Earthbound heal growth by 0.1%
-reduced Earthbound damage reduction modifyhalf value by 1
-increased Magmabreath base cooldown by 5 seconds
-reduced Magmabreath cooldown modifyhalf value by 1
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline sai`ke

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Re: MiracleMod v1.0b
« Reply #21 on: March 01, 2008, 08:26:51 pm »
Okay, I got a chance to play this for a bit now.
Starting out, it was very confusing for me and I didn't really use the special powers a lot since I hadn't taunted them (yet). It was interesting though and I'll probably play it again sometime. I thought it was extremely fast paced though. Bit hard to follow what's going on with all the bombs going round. But again, maybe that's just because I'm starting out.

After about 9 minutes of playing it crashed soldat (I'm not 100% sure but I reckon it had something to do with either the map or the script since it has never crashed like this before). Then I rejoined played for a while, but after about 15 minutes in I experienced another crash.

Note that these were local crashes though. Not server crashes. No mods.
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Offline cunchy

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Re: MiracleMod v1.0b
« Reply #22 on: March 01, 2008, 11:28:57 pm »
I hope to see "Modded" version of this script.

Offline Laser Guy

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Re: MiracleMod v1.0b
« Reply #23 on: March 02, 2008, 12:29:52 am »
Uhhh... Help?

PS PM me ASAP plz, cuz I really like the script :(

Apparantly you joined before the resources were loaded from the INI which is in general not a good idea. Just wait a few seconds after the server has started.



@Outcast:
Well, I can't do much as long as selfkill.com is down like I already told you on IRC. I hope some reliable hosts consider putting this on their server. Maybe we can find another stable one. Seems like the whole scripting engine is very OS dependant and because MMod is so intensive, it "finds" those "OS bugs" much faster then usual scripts ;-/
Ohgod, stupid me. Thx <3
Nope, still same error even tho it wasn't used for and hour... It happens from time to time. Restarting the server fixes it but it comes back like a boomerang.

[error] MiracleMod -> (AppOn Idle): Out Of Range still happens :(

« Last Edit: March 03, 2008, 04:38:57 pm by Laser Guy »
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Offline Aquarius

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Re: MiracleMod v1.0b
« Reply #24 on: March 02, 2008, 08:44:59 am »
Is there some normal (not flash) "help" document with all skills/classes descriptions?

Offline PQ

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Re: MiracleMod v1.0b
« Reply #25 on: March 02, 2008, 10:02:52 am »
Is there some normal (not flash) "help" document with all skills/classes descriptions?

doing /classes ingame will give you a lost of all classes. And /classinfo # will give you information of class number #. /skillinfo will give you information about the class you have at that moment.
#2Wai.soldat @ quakenet.org Soldat's heaven


Offline Quintinon

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Re: MiracleMod v1.0b
« Reply #26 on: March 02, 2008, 02:18:15 pm »
Gratz on the release man! Hopefully this will become one of the most played mods for soldat ... EVER (except for your  next one of course :p)

Also, thanks for mentioning me, I know I kinda dissapeared, I just go through cycles where I like some games and don't like others.

Offline DorkeyDear

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Re: MiracleMod v1.0b
« Reply #27 on: March 02, 2008, 05:41:09 pm »
Lol, 8000 lines of code all jammed into one file.

So whats your next project? :)

Offline Snipufin

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Re: MiracleMod v1.0b
« Reply #28 on: March 03, 2008, 09:11:05 am »
After all these scripts Avarax has made, I believe Avarax is a hidden WoW-addict.
Quote
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Offline Avarax

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Re: MiracleMod v1.0b
« Reply #29 on: March 03, 2008, 11:17:41 am »
I had. Lost my girlfriend because of it. Made me stop playing it.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Iq Unlimited

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Re: MiracleMod v1.0b
« Reply #30 on: March 03, 2008, 04:37:18 pm »
I had. Lost my girlfriend because of it. Made me stop playing it.

Sounds like that guy off of the old WoW commertial ;).

Offline Laser Guy

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Re: MiracleMod v1.0b
« Reply #31 on: March 03, 2008, 06:26:31 pm »
I had. Lost my girlfriend because of it. Made me stop playing it.
Sorry 4 you man :(

Date Posted: March 03, 2008, 07:49:22 pm
Another thing, give Lesser Demokin a perm ban cuz even tho he is kicked and he knows it he tries to join the server all time, making it lagg a bit sometimes.
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Offline PQ

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Re: MiracleMod v1.0b
« Reply #32 on: March 04, 2008, 08:02:23 am »
I had. Lost my girlfriend because of it. Made me stop playing it.
Sorry 4 you man :(

Date Posted: March 03, 2008, 07:49:22 pm
Another thing, give Lesser Demokin a perm ban cuz even tho he is kicked and he knows it he tries to join the server all time, making it lagg a bit sometimes.
lol Lesser Demokin is a bot, he's part of the script   ;)
#2Wai.soldat @ quakenet.org Soldat's heaven


Offline Laser Guy

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Re: MiracleMod v1.0b
« Reply #33 on: March 06, 2008, 03:16:46 pm »
I had. Lost my girlfriend because of it. Made me stop playing it.
Sorry 4 you man :(

Date Posted: March 03, 2008, 07:49:22 pm
Another thing, give Lesser Demokin a perm ban cuz even tho he is kicked and he knows it he tries to join the server all time, making it lagg a bit sometimes.
lol Lesser Demokin is a bot, he's part of the script ;)
No way... :-

Date Posted: March 04, 2008, 12:15:02 pm
.
« Last Edit: March 06, 2008, 03:20:33 pm by Laser Guy »
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Offline Avarax

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Re: MiracleMod v1.0b
« Reply #34 on: March 06, 2008, 04:57:41 pm »
That is what happens to the u13 server aswell. To me, it seems like this is caused by an incompatibility of the scriptingcore with some servers, because on some servers it never happens (selfkill,eC), on others it happens every 15 minutes.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Laser Guy

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Re: MiracleMod v1.0b
« Reply #35 on: March 06, 2008, 05:00:23 pm »
That is what happens to the u13 server aswell. To me, it seems like this is caused by an incompatibility of the scriptingcore with some servers, because on some servers it never happens (selfkill,eC), on others it happens every 15 minutes.
Sounds just like what I got... So the only way to fix it is restart the whole server?
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Offline PQ

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Re: MiracleMod v1.0b
« Reply #36 on: March 06, 2008, 05:01:19 pm »
Yes

BTW the u13.net froze about 2 days ago and is still frozen. No way to restart or reset..
#2Wai.soldat @ quakenet.org Soldat's heaven


Offline Avarax

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Re: MiracleMod v1.0b
« Reply #37 on: March 06, 2008, 05:13:59 pm »
k, killed the process. I will also handle the admin issue later.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Crimson Goth

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Re: MiracleMod v1.0b
« Reply #38 on: March 07, 2008, 05:52:22 pm »
I had. Lost my girlfriend because of it. Made me stop playing it.
Sorry 4 you man :(

Date Posted: March 03, 2008, 07:49:22 pm
Another thing, give Lesser Demokin a perm ban cuz even tho he is kicked and he knows it he tries to join the server all time, making it lagg a bit sometimes.
lol Lesser Demokin is a bot, he's part of the script ;)
No way... :-

Date Posted: March 04, 2008, 12:15:02 pm
.

Whoa where'd you get version 1.2.8?

Offline Laser Guy

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Re: MiracleMod v1.0b
« Reply #39 on: March 07, 2008, 06:22:09 pm »
If you'd have autoupdate enabled you would have it automatically.
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