Author Topic: MiracleMod v1.1  (Read 67017 times)

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Offline trickster

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Re: MiracleMod v1.0b
« Reply #60 on: April 26, 2008, 11:06:44 am »
darn i have a problem when i choose my character ... when i choose my character it says connection problem (ummm my own server)


ohhh and does someone know other mmod servers?

Offline nuclearrambo

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Re: MiracleMod v1.0b
« Reply #61 on: May 14, 2008, 01:42:56 am »
2wai mmod server or   nuclearsoldat.no-ip.org:23073

Offline numgun

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Re: MiracleMod v1.0b
« Reply #62 on: May 17, 2008, 09:12:49 am »
Just came here to say this is one of my favorites.

Although if I can, i'd suggest that a joining player would be able to choose his class from the ones that are still free.
I just tend to join and get Faerie Knight most of the time (It does suit my gamestyle, but Im getting stuck with it until the gallery map comes when I join the server.)

Offline RunMan

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Re: MiracleMod v1.0b
« Reply #63 on: May 17, 2008, 10:01:57 am »
I wanted to make a /cc1 (binded) but I hit Windows' logo not Alt. When I tried to reopen Soldat's window, server has banned me ;( (2wai)

Offline Lolimbob

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Re: MiracleMod v1.0b
« Reply #64 on: May 19, 2008, 01:16:14 am »
how come i cant join the server in avarax's post? it just says

Downloading...  scenery-gfx/to_b?herregal.bmp - 100%/100%

it stays like that forever, without actually entering the game

Offline numgun

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Re: MiracleMod v1.0b
« Reply #65 on: May 19, 2008, 10:37:53 am »
It happens to me too at times. Easy to fix though:

Just disconnect/cancel and join game again and should resume. Try repeating several times in 5 minutes until you get in.
Its mostly like this because of the traffic on to the server since people keep downloading stuff and no one can download anything until they finish or cancel it.

Offline Lolimbob

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Re: MiracleMod v1.0b
« Reply #66 on: May 20, 2008, 02:36:38 am »
i dont think thats it, you see that question mark by the to_b part? in my scenery folder that ? mark turns into a korean letter... and for some retarded reason my soldat cant run any map that has a scenery/texture ect with a letter besides english in it

Offline zop

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Re: MiracleMod v1.0b
« Reply #67 on: May 23, 2008, 01:58:08 am »
I host a server in Taiwain and got a problem that [RoundsTillRepick] seems doesn't work.

I try to install a pure server and over write with MMod.

After host server and ppl first join, it never go in Gallery again.

Type /repick in game, it always say will go in Gallery in 2 maps. Even already pass 2 maps.

What's wrong with this? Any idea?

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline nuclearrambo

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Re: MiracleMod v1.0b
« Reply #68 on: May 25, 2008, 02:31:33 am »
I host a server in Taiwain and got a problem that [RoundsTillRepick] seems doesn't work.

I try to install a pure server and over write with MMod.

After host server and ppl first join, it never go in Gallery again.

Type /repick in game, it always say will go in Gallery in 2 maps. Even already pass 2 maps.

What's wrong with this? Any idea?
Happens to my server too. It fianlly crashes after 20 mins if people are on it/

Offline Avarax

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Re: MiracleMod v1.0b
« Reply #69 on: May 25, 2008, 04:12:14 am »
Found and fixed the bug that caused these problems. There was a GetPlayerStat call with ID = 0 in OnPlayerKill, if Archivist was never picked before. The fix will come along with a new class with the release of MMod 1.0.1.

For those who can't wait, simply open the script, search for "function GiveEP" and replace this line:
Code: [Select]
If Shareable thenwith this one:
Code: [Select]
If Shareable and (ExistingArchivist > 0) then

Thanks go to PQ :)



Try this, it should fix that issue.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline zop

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Re: MiracleMod v1.0b
« Reply #70 on: May 25, 2008, 08:38:25 pm »
Thank you for sharing MMod.

The solution you give is seems not for my situation.

Anyway, I try to rewrite something to fix that problem.

In original part of MMod.pas
Quote
If TimeLeft = 20 then begin
      RoundCounter:=RoundCounter+1;
      If RoundCounter = RoundsTillRepick then begin
        InitiateGallery;
      end
      else
        Command('/map ' + GetRandomMap(CurrentMap));
    end else
I rewrite something
Quote
If TimeLeft = 899 then begin
      RoundCounter:=RoundCounter+1;
      If RoundCounter = RoundsTillRepick+1 then begin
        InitiateGallery;
      end
    end
    if TimeLeft = 15 then begin
      Command('/map ' + GetRandomMap(CurrentMap));
    end else

My server time-limit is 15 mins. It's 900 seconds. So I set when it goes 1 second then check if change to gallery or not. And I take that random map part out. So it will not change random map every second when map start.

Maybe will cause some problem, but doesn't happen anything wrong yet.

http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

Offline alex56

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Re: MiracleMod v1.0b
« Reply #71 on: July 02, 2008, 10:22:54 pm »
i tried installing the script on my server and my server doesnt start up, im assuming i may have missed something?

Offline shantec

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Re: MiracleMod v1.0b
« Reply #72 on: July 03, 2008, 05:34:26 am »
Some settings... or maybe maplist.txt?
Go to here, it might solve you'r problems!
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Offline Avarax

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Re: MiracleMod v1.1 [NEW VERSION]
« Reply #73 on: July 17, 2008, 07:09:54 am »
Version 1.1 released with 2 new classes and a lot of balance changes aswell as spell redesigns.

v1.1 changelog
Screenshot of new classes
Screenshot of new Golem spell
Screenshot of Mana Elemental spell

For download, see mainpost.
[/size]
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline numgun

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Re: MiracleMod v1.1 [NEW VERSION]
« Reply #74 on: July 17, 2008, 10:32:58 am »
Wth? I though you were gone for good.

Also, how can I make this run in an offline game? Also by any chance, can you make the bots use spells in a fashion like: When they attack, they'll automatically use the ofs spell and when being shot at, they will perform the def spell automatically ect?

Btw, I love the horror class. <3

Offline shantec

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Re: MiracleMod v1.1 [NEW VERSION]
« Reply #75 on: July 17, 2008, 01:33:46 pm »
Forgot to change the WriteConsoles? :D

(copied from CastDesecrate, not from "Beam of light" XD)
Code: [Select]
        else
          WriteConsole(ID,'Beam of Light countered by ' + GetPlayerStat(counterer,'Name') + '. ' + iif(soldier[ID].silenced > 0,inttostr(soldier[ID].silenced) + ' secs silence',''),cWarn);
      end
      else
        WriteConsole(ID,'Must be moving into a direction while casting Beam of Light.',cWarn);
    end
    else
      WriteConsole(ID,'Can''t cast Beam of Light while dead.',cWarn);
  end
  else
    WriteConsole(ID,'Beam of Light: ' + inttostr(soldier[ID].cool[4]) + ' secs cooldown left',cWarn);


Otherwise good script, keep'em coming :D
Also Known As REIMA


Lol Happles (happy apples)

Offline chrismackle

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Re: MiracleMod v1.1 [NEW VERSION]
« Reply #76 on: July 18, 2008, 01:09:42 am »
We cant get into the commands link its broken im making a singleplayer server so i can use scripts and cause i got the 9999 ping problem ********************

Offline Avarax

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Re: MiracleMod v1.1 [NEW VERSION]
« Reply #77 on: July 18, 2008, 04:03:26 am »
We cant get into the commands link its broken

Ty for noticing, link fixed.
http://home.arcor.de/avarax2/mmod_commands.txt
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline As de Espada

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Re: MiracleMod v1.1 [NEW VERSION]
« Reply #78 on: July 18, 2008, 10:34:14 am »
the "Take a peek at the source" is not updated
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Megalarus

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Re: MiracleMod v1.1 [NEW VERSION]
« Reply #79 on: July 23, 2008, 10:14:07 am »
how do i get unbanned from knife throwing so called cheat.
were i use shinobi with sword dance and rapidly push f to throw knives rapidly.