0 Members and 4 Guests are viewing this topic.
EDIT:Quote from: STM1993 on March 05, 2008, 02:19:31 amMinimi's already weak. I now agree... I thought the minimi was still easy like in 1.3 where the movement acc was only 2. Yep... it would need movement acc -1, and a +2 damage around there. Maybe a little reduction is reload time too (then the sfx for reload may need to be changed slightly).In 1.3, Minimi had massive bink, so you fired around 5 bullets and then your gun would be too inaccurate. I loved that, because I could tap tap tap all day.In my opinion, the changes need to reverse the effects that 1.4.0 brought to the Minimi.1.3.1 -> 1.4.0// Minimi : dmg -1, moveacc +2, bink +35So, I'd say this for a change// Minimi : moveacc -2, bink -35EDIT2: I think I've seen you playing in GameArena 2... I dunno... might be mistaking you for someone else.
Minimi's already weak. I now agree... I thought the minimi was still easy like in 1.3 where the movement acc was only 2. Yep... it would need movement acc -1, and a +2 damage around there. Maybe a little reduction is reload time too (then the sfx for reload may need to be changed slightly).
SpiltCoffee, why would you want to tap your fire button when using an automatic machinegun? You think Rambo taps the trigger when mowing down inept soviet and asian soldiers?
I find that it is easier to aim and hit if I tap rather than hold down the fire button. But with such insane movement acc, tapping is practically useless, and this also greatly weakens the Minimi.
... but its a bad idea to disallow tapping unless tapping makes the gun overpowered.
And you're saying that the weapons mod we see in 1.5 may look similar to the 1.42, but because of some coding found in soldat itself rather than the weapon.ini that makes the big difference?
QuoteI find that it is easier to aim and hit if I tap rather than hold down the fire button. But with such insane movement acc, tapping is practically useless, and this also greatly weakens the Minimi.Then learn to use the weapon the way it was intented. If you waste your brain's kernel time by tapping like a madman to no avail you'll leave less consideration for neutralizing the moveacc.Quote... but its a bad idea to disallow tapping unless tapping makes the gun overpowered.Tapping isn't getting disallowed. The need for it will disappear as selfbink is progressively lowerd throughout the versions. Why would we put in selfbink originally if it could just be bypassed? Might as well remove it because only the newbies are affected by it.QuoteAnd you're saying that the weapons mod we see in 1.5 may look similar to the 1.42, but because of some coding found in soldat itself rather than the weapon.ini that makes the big difference?Yes
Quote from: † on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
Ya it's very often used in DMs but I dunno whether its strong or weak or okay @_@
nah the perfect combo is barret ans socom. Barret to kill full healthed enemies and socom to wipe out the weak ones