Author Topic: ctf_Palmia  (Read 1082 times)

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Offline Cappy

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ctf_Palmia
« on: March 02, 2008, 12:08:44 am »


My first map, first time with PW as well...

I wanted to make it a small ctf map like death2, dropdown, etc. The problem is that I might have made it too small, so now I don't know what to do. Suggestions?

Maybe I just should leave it as a DM map...
« Last Edit: March 02, 2008, 12:12:23 am by Cappy »

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Offline Eagles_Arrows

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Re: ctf_Palmia
« Reply #1 on: March 02, 2008, 03:53:21 am »
You can resize your map by highlighting all of it and use the transform tool (which is next to the polygon creation tool).

Right now, those polygons are really thin.  Don't really see any usefulness for the top route.  I'd probably make it an HTF instead and add more to those two ground structures in the middle.
« Last Edit: March 02, 2008, 03:55:35 am by Eagles_Arrows »

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El_Spec

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Re: ctf_Palmia
« Reply #2 on: March 02, 2008, 10:02:16 am »
I agree with everything E_A pointed out.

Offline mar77a

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Re: ctf_Palmia
« Reply #3 on: March 02, 2008, 10:41:54 am »
Looks interesting and original. The white polys could use a bit of shading maybe, plus the sharp ends need a bit of ..ehem...

Offline Thinkto urself

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Re: ctf_Palmia
« Reply #4 on: March 02, 2008, 05:34:29 pm »
Maybe put a stat gun in that bunker, screw around with the poly in the middle, cause it's floating there with no  support,and you should thicken the border of the map as well, also, make the paths a little thicker, or add more.

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