Author Topic: [Realistic] Bullets Separate From Players  (Read 1956 times)

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Offline Mastadi

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[Realistic] Bullets Separate From Players
« on: March 07, 2008, 03:33:54 pm »
Make it so that in realistic you can see the bullets even if you can't see the player! (What I mean, currently if enemy throws nade, or shoots a weapon and is behind a wall, we can't see the bullets. I want the bullets to be seen.)

Offline ghg

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Re: [Realistic] Bullets Separate From Players
« Reply #1 on: March 07, 2008, 04:03:28 pm »
That's even more unrealistic though.
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Offline Ziem

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Re: [Realistic] Bullets Separate From Players
« Reply #2 on: March 07, 2008, 04:09:30 pm »
That's even more unrealistic though.
?
Is it realistic when I'll throw a nade and cover behind the wall, and you won't be able to see it?

F12.

Offline gedazz

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Re: [Realistic] Bullets Separate From Players
« Reply #3 on: March 07, 2008, 05:12:46 pm »
Agree, because sometimes this happens to me too and usually I have no idea what happened. So this would reduce the confusion.

Offline Chariot

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Re: [Realistic] Bullets Separate From Players
« Reply #4 on: March 07, 2008, 05:51:53 pm »
No, if you see the bullet/grenade from the point that it is shot/thrown, you'll know exactly where the enemy is. That completely defeats the purpose of Realistic.
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Offline Mastadi

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Re: [Realistic] Bullets Separate From Players
« Reply #5 on: March 07, 2008, 08:12:03 pm »
No, I mean, you can only see the bullets if they aren't behind a wall, but the player who shot them might be behind the wall.

Offline chutem

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Re: [Realistic] Bullets Separate From Players
« Reply #6 on: March 07, 2008, 08:20:35 pm »
It is kind of stupid not being able to see bullets just because you can't see the person who fired them, and grenades as well.
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Offline cunchy

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Re: [Realistic] Bullets Separate From Players
« Reply #7 on: March 08, 2008, 12:16:21 am »
Actually, a bullet is like a person I think. You can see them if you're not facing a wall, but they disappear if you hide behind a wall. (hard to explain)

Offline STM1993

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Re: [Realistic] Bullets Separate From Players
« Reply #8 on: March 08, 2008, 12:51:51 am »
I don't like this idea. Then it wouldn't be realistic.

If you want something similar to this, I rather you make the "where did you get hurt" thing. For example like in CS, you get shot from the back, then they'd show that you get shot from the back. But this is a bad idea as well...

Just leave it as it is.

Offline ViN

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Re: [Realistic] Bullets Separate From Players
« Reply #9 on: March 08, 2008, 02:19:48 am »
I like only the one with nades.
If you throw a nade while others are behind a wall, and it bounces from the floor or w/e, they won't see the nade on the floor, if you still are hidden and that's what you call realistic? So, in real life if you throw a nade and bounce it off the wall to place where the enemies are, they won't see it because it will happen to be a ghost nade?
The nades would be visible as soon as they get in your point of viev, not just thrown away by a hiding enemy.

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Offline Psycho

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Re: [Realistic] Bullets Separate From Players
« Reply #10 on: March 08, 2008, 01:38:09 pm »
This sounds more like a bug that needs to be fixed. I cant imagine its supposed to be this way.
« Last Edit: March 08, 2008, 09:10:11 pm by Psycho »

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Offline ghg

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Re: [Realistic] Bullets Separate From Players
« Reply #11 on: March 08, 2008, 03:53:41 pm »
Is it realistic when I'll throw a nade and cover behind the wall, and you won't be able to see it?
Yes? It's generally impossible to see something you can't see.
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Offline The Philanthropist

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Re: [Realistic] Bullets Separate From Players
« Reply #12 on: March 08, 2008, 05:33:25 pm »
No, if you see the bullet/grenade from the point that it is shot/thrown, you'll know exactly where the enemy is. That completely defeats the purpose of Realistic.

This idea is one I've wanted to see for quite awhile.

How awesome would it be to judge where that barrett bullet just came from, spray that spot, and rush in for a kill? How neat would it be to see a flurry of auto shots coming from a spot, and launching a law in there to take it out? It would force people to move, lest their spot be found out from their spray.


Date Posted: March 08, 2008, 05:30:03 pm
Actually, a bullet is like a person I think. You can see them if you're not facing a wall, but they disappear if you hide behind a wall. (hard to explain)

Actually, you can only see the bullets when you have a direct line of sight with the person who is firing them.

Offline Psycho

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Re: [Realistic] Bullets Separate From Players
« Reply #13 on: March 08, 2008, 09:13:32 pm »
Is it realistic when I'll throw a nade and cover behind the wall, and you won't be able to see it?
Yes? It's generally impossible to see something you can't see.

That doesent make sense at all. Read his post again.

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Offline Ziem

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Re: [Realistic] Bullets Separate From Players
« Reply #14 on: March 09, 2008, 02:29:15 am »
Is it realistic when I'll throw a nade and cover behind the wall, and you won't be able to see it?
Yes? It's generally impossible to see something you can't see.

That doesent make sense at all. Read his post again.
F12 for nades (m79 nades too..), F11 for bullets.  :-X

Offline chutem

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Re: [Realistic] Bullets Separate From Players
« Reply #15 on: March 09, 2008, 02:40:42 am »
But if you can see the bullets in normal, then you should see them in realistic.
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Offline ghg

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Re: [Realistic] Bullets Separate From Players
« Reply #16 on: March 10, 2008, 02:24:27 am »
Ah, I get you now.
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