Author Topic: inf_Airborne  (Read 1358 times)

0 Members and 3 Guests are viewing this topic.

El_Spec

  • Guest
inf_Airborne
« on: March 07, 2008, 08:04:54 pm »
This is an old map of Soap's released from 2004.  It was released along with unfinished copies of ctf_Blizzard and ctf_ShellShock.  This is the last map that I'll finish for him.

Currently it only has polygons and bland layout.  Main problem is that I don't have an idea what the layout could have been or should be.  If anyone has any ideas, feel free to post it here.

Overview Screenshot

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: inf_Airborne
« Reply #1 on: March 08, 2008, 04:05:52 am »
Hmm, I like the look of this infiltration...layout etc is nice so far.

Eh, couldn't help you there.

Offline Meecrob

  • Major
  • *
  • Posts: 96
  • If god was a banana would jesus be an orange?
    • Mecksicko
Re: inf_Airborne
« Reply #2 on: March 08, 2008, 05:05:10 am »
looks good. maybe make the flags on platforms so they are harder to reach

El_Spec

  • Guest
Re: inf_Airborne
« Reply #3 on: March 12, 2008, 02:58:13 pm »
I was thinking of adding a tunnel below Bravo team's platform.  Would serve as a second path.  Not sure I'm going to do so, but I'll experiment.  Bravos base could have a roof with an opening.  I'm also going to add stationary guns for both teams and possibly add something along with it to help reduce spraying with this map, but it might affect gameplay in a negative way.

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: inf_Airborne
« Reply #4 on: March 12, 2008, 08:20:29 pm »
Don't make anything to reduce spraying. Make the Alpha's climb stealthily up that hill leading up to the base, and maybe add some boxes and crates as colliders, but don't add any spray reducing polygons.

El_Spec

  • Guest
Re: inf_Airborne
« Reply #5 on: March 13, 2008, 08:34:52 pm »
I never stated that I would use polygons, that would totally ruin the map.  I'll probably do what you suggested with crates and sandbags. 

Since the "theme" or "concept" for this map is Airborne, I don't think I will create a second path.  Alpha should jet across the top path while Bravo manages to take as many out as possible.  I'll just link the two platforms and create an ending to the opening at the bottom-right.  It'll be where everyone on Bravo team will spawn.

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: inf_Airborne
« Reply #6 on: March 13, 2008, 11:43:22 pm »
Ok... that's kinda what I figured you'd do... Just wasn't initially sure if you meant more polygons or something...