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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_Boreal
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Topic: ctf_Boreal (Read 4626 times)
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Rambo_6
Camper
Posts: 463
Banned
ctf_Boreal
«
on:
July 18, 2006, 09:16:08 pm »
A product of my messing around with polygon placement styles.
Beware, the waypoints on this map are godawful. It's a really hard map to waypoint.
A few custom snowy tree sceneries were used.
PIX.
GET.
UPDATED: Waypoints work better (.PMS file only)
«
Last Edit: August 06, 2006, 02:01:50 am by Rambo_6
»
Logged
jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: ctf_Boreal
«
Reply #1 on:
July 18, 2006, 09:21:14 pm »
The shading is good but could be better.
Other than that, I like it.
Logged
There are other worlds than these
Rambo_6
Camper
Posts: 463
Banned
Re: ctf_Boreal
«
Reply #2 on:
July 18, 2006, 09:23:58 pm »
Yeah, it's because of my polygon placing. Shading was really awkward.
I like how i made the top half really white though. Gives it a thawing-out feel.
Logged
Mistercharles
Veteran
Posts: 1371
+
Re: ctf_Boreal
«
Reply #3 on:
July 18, 2006, 09:44:12 pm »
This feels a lot like one of MM's maps (I like it).
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: ctf_Boreal
«
Reply #4 on:
July 18, 2006, 09:45:57 pm »
A true, classic feel. *claps*
Logged
"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
MofoNofo
Veteran
Posts: 1019
Re: ctf_Boreal
«
Reply #5 on:
July 18, 2006, 10:24:56 pm »
Hmm.. I like its classic feel. Looks like something made in MapMaker
(which is good)
Logged
Leo
Soldat Beta Team
Veteran
Posts: 1011
Re: ctf_Boreal
«
Reply #6 on:
July 18, 2006, 11:52:34 pm »
Rambo is my favour mapper
Map added at my servers. How about some nice infiltration map Rambo ?
Logged
https://discord.me/sod
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_Boreal
«
Reply #7 on:
July 19, 2006, 12:22:27 pm »
"A really hard map to waypoint?" You cannot possibly have just said that
*goes to do so
*
Logged
So you think you can waypoint?
BondJamesBond
Flagrunner
Posts: 986
Re: ctf_Boreal
«
Reply #8 on:
July 19, 2006, 12:51:04 pm »
I want a better screen than that =\
Logged
The computer is a moron.
? - Peter Drucker
Rambo_6
Camper
Posts: 463
Banned
Re: ctf_Boreal
«
Reply #9 on:
July 20, 2006, 09:20:41 am »
There's nothing wrong with that screen. Just play it if you want a better view.
Logged
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_Boreal
«
Reply #10 on:
July 20, 2006, 03:40:42 pm »
Almost done rewaypointing... then onto testing. I had to rearrange the lower spawn points of each team.
Logged
So you think you can waypoint?
Rambo_6
Camper
Posts: 463
Banned
Re: ctf_Boreal
«
Reply #11 on:
July 20, 2006, 04:45:46 pm »
Well as long as you didn't move them too far. I want them both directly below the flags.
Logged
Shadow G-Unit
Veteran
Posts: 1101
IRC: S[Ex]eh-Legend
Re: ctf_Boreal
«
Reply #12 on:
July 20, 2006, 05:50:25 pm »
Its like 3 way CTF
Logged
Ingame: King Legend.10-
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Clan: In10sitY
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Prev. Clan: OXiD
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M79 Slag
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_Boreal
«
Reply #13 on:
July 20, 2006, 06:15:27 pm »
They're still there; their placement perfectly overlaps each other now, as opposed to being a bit scattered. Ph34r not; spawn points only indicate a general circle for respawning; they won't respawn at the exact pixel-same spot, so they'll still look dynamic if multiple soldaten respawn at those areas.
Testing Alpha now...
EDIT
This map is taking longer than I thought
For now, I observed that due to the level layout Alpha bots will use the uppermost path (the mountain) a lot more than Bravo unless Bravo is given more spawn points in the spawn hut. The boulders on Alpha's side are positioned more conveniently for them to pick up more vertical height.
«
Last Edit: July 20, 2006, 10:35:25 pm by Keron Cyst
»
Logged
So you think you can waypoint?
Rambo_6
Camper
Posts: 463
Banned
Re: ctf_Boreal
«
Reply #14 on:
July 20, 2006, 10:52:09 pm »
You could make them double back then they are nearly under the mountain.
Here's a small diagram...
EDIT: Also, how is inf_Lighthouse coming along?
Logged
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_Boreal
«
Reply #15 on:
July 21, 2006, 12:36:54 am »
Hm... well, the trouble is that bots who are already coming from above will jump to that ledge right underneath the mountain, in the precise middle, and since they all share Path 2 the waypoints would get entangled. Don't worry about that anymore; I'm taking some advantage over Special functions to make sure that all of those who spawn in the cabin area will nearly 100% head for the top.
As for Lighthouse... you were right. Parachute spawns probably aren't the best idea
But otherwise it's almost done. I'll PM you that soon so you can modify anything as needed and release it yourself (it's not my map, after all
).
Logged
So you think you can waypoint?
Rambo_6
Camper
Posts: 463
Banned
Re: ctf_Boreal
«
Reply #16 on:
August 06, 2006, 02:01:12 am »
Hurrah, Keron finished the waypoints.
Updates added to top post.
Logged
viggoloniggolo
Camper
Posts: 364
maplord
Re: ctf_Boreal
«
Reply #17 on:
August 06, 2006, 06:46:39 am »
looks good and berserk. I suggest you remove the infinitively ugly icicles.bmp cenery and get some normal one. I dont really understand the theme of the map, but it requires more scenery everywhere, it is shaded ok-ly but thats about it, the layout is good btw, I can see you didn't copy-paste the two sides together which adds a + to your effort.
Logged
Please read the forum rules
Boxo
Camper
Posts: 284
Re: ctf_Boreal
«
Reply #18 on:
August 06, 2006, 07:35:56 am »
Doesn't look very smooth. The ground is jagged and there are no straight routes so the gameplay and moving around would be really annoying. Can't say I like it. Plus the icicles are ugly.
Logged
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_Boreal
«
Reply #19 on:
August 06, 2006, 10:41:57 am »
Blast, I should've done that while I was waypointing (darkened some icicles). It never occurred to me.
Logged
So you think you can waypoint?
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_Boreal