Good to see you back grand_diablo.
As for the map, I must that it is well constructed. Layout is quite simple and works best for deathmatch based games, I can't say the same for Hold the Flag. The layout does suit Hold the Flag, but due to the openness in this map, I think it'll be too easy a game. I'm not sure how to explain it properly. Visuals are always good like your previous maps. It does look similar to Boxo's shading and color choices. Spawn placement also is well placed, unlike most Hold the Flag maps that bunch each team on one side together, this has a star-pattern.
Overall, this could be one of your best works for a Hold the Flag map.