Author Topic: DM - Chaos  (Read 3458 times)

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Offline BRADEN

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DM - Chaos
« on: March 10, 2008, 04:39:26 am »
Chaos

By bscutajar
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« Last Edit: March 10, 2008, 01:53:35 pm by BRADEN »

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline VijchtiDoodah

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Re: DM - Chaos (BETA)
« Reply #1 on: March 10, 2008, 05:14:07 am »
Might as well have named it dm_the_persistence_of_memory.  Looks like fun.

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline BRADEN

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Re: DM - Chaos
« Reply #2 on: March 10, 2008, 06:36:02 am »
Might as well have named it dm_the_persistence_of_memory.

Why is that?

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline VijchtiDoodah

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Re: DM - Chaos
« Reply #3 on: March 10, 2008, 09:24:59 am »

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline BRADEN

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Re: DM - Chaos
« Reply #4 on: March 10, 2008, 10:02:04 am »
I see no resemblance whatsoever.

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline mar77a

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Re: DM - Chaos
« Reply #5 on: March 10, 2008, 10:29:33 am »
Melting polygons...melting clocks...Picasso....hellooooooooo??? IS THERE ANYBODY IN THERE MCFLY? DID YOU DO MY HOMEWORK, MCFLY!?

 EH NO, BIFF...

Nice map btw.

Offline M.rSnow

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Re: DM - Chaos
« Reply #6 on: March 10, 2008, 11:54:25 am »
Hehe.


Oh and nice map
Lapis: You need a vacation or a bullet though the head both works just fine by me.

Offline As de Espada

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Re: DM - Chaos
« Reply #7 on: March 10, 2008, 03:48:29 pm »
too much of the same effect, but nice concept
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline BRADEN

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Re: DM - Chaos
« Reply #8 on: March 10, 2008, 05:13:30 pm »
I just tested it with my friend, alot of fun!

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline O.R.I.O.N.

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Re: DM - Chaos
« Reply #9 on: March 11, 2008, 01:27:16 pm »
Deathtrap, ahoy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

El_Spec

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Re: DM - Chaos
« Reply #10 on: March 11, 2008, 03:24:10 pm »
It is original, but it does have several problems.  With a plat-form layout and with no borders, it causes players to fall out of the edges of the map and plat-forms rarely ever provide good gameplay.  Usually it doesn't, but isn't always the case. I would have added a border made of invisible polygons or make bloody-deadly ones like in Airpirates. However, I can say that the color choices really stand out and the visuals are quite nice to look at.

Offline BRADEN

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Re: DM - Chaos
« Reply #11 on: March 11, 2008, 03:42:57 pm »
El Spec, there is a "frame" of invisible bloody polygons around the map.

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline O.R.I.O.N.

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Re: DM - Chaos
« Reply #12 on: March 12, 2008, 01:28:28 pm »
Death polys or solids?
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline BRADEN

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Re: DM - Chaos
« Reply #13 on: March 12, 2008, 01:40:13 pm »
death polys

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline Blue-ninja

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Re: DM - Chaos
« Reply #14 on: March 12, 2008, 01:52:10 pm »
Such is the case that too many people in SF ever judge a map by it's screenshots and overviews.

El_Spec

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Re: DM - Chaos
« Reply #15 on: March 12, 2008, 03:03:08 pm »
Such is the case that too many people in SF ever judge a map by it's screenshots and overviews.

Most of the time you're able to judge a map from the screenshot.

Offline Eagles_Arrows

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Re: DM - Chaos
« Reply #16 on: March 12, 2008, 03:37:21 pm »
Such is the case that too many people in SF ever judge a map by it's screenshots and overviews.

Most of the time you're able to judge a map from the screenshot.

Only if they're really crappy maps.
Maps like this, however, that show promise and effort would require a thorough playtesting in order to provide the most appropriate and accurate criticism, and I look forward to playtesting this.
« Last Edit: March 12, 2008, 03:39:22 pm by Eagles_Arrows »

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Bjarne Betjent

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Re: DM - Chaos
« Reply #17 on: March 12, 2008, 04:20:50 pm »
Will be to easy to hide whenever your opponent got a stick in the ass of you on this map.

Offline Blue-ninja

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Re: DM - Chaos
« Reply #18 on: March 12, 2008, 05:27:34 pm »
It's maps like this where you really can't judge it on the number of routes it's got. Platform-based deathmatch maps were never really attractive in the way that they DO get in the way of the gameplay. But you have to give the guy credit for being completely honest with his map name.